From 558e08538e3fc68041368ed91a6dedc8f603c66c Mon Sep 17 00:00:00 2001 From: Jesse Luehrs Date: Sat, 19 Mar 2022 14:59:53 -0400 Subject: update resume --- static/resume.txt | 241 +++++++++++++++++++++++++++++++++--------------------- 1 file changed, 149 insertions(+), 92 deletions(-) (limited to 'static/resume.txt') diff --git a/static/resume.txt b/static/resume.txt index 4c492eb..ea898c8 100644 --- a/static/resume.txt +++ b/static/resume.txt @@ -1,110 +1,167 @@ -Jesse P Luehrs -============== -Address: 702 W. Green St., Apt #2 - Urbana, IL 61801 +Jesse Luehrs +============ +Address: 142 E. 16th St. #19D + New York, NY, 10003 Phone: (618) 616-6287 Email: doy@tozt.net Website: http://tozt.net/ +=============== +Work Experience +=============== +Stripe (https://stripe.com/) +Remote +Staff Engineer +January 2015 - June 2021 +- Moved our CI infrastructure from a proprietary system to Jenkins. This + included rewriting the testing infrastructure of our main monolith to run + tests in parallel with process isolation to allow for better reproducibility + and the ability to scale out automatically to many worker machines. This was + able to reduce turnaround time for tests by over 80\%, and provided a path to + scaling out to more machines to keep test times down. +- Converted all of our internal infrastructure to use an installation of + Confidant (https://lyft.github.io/confidant/) for secrets storage and + distribution, giving us much more control over which people and machines had + access to our secrets. +- Implemented an authentication service which allowed users to sign arbitrary + data as their own identity in a way that machines could independently verify. + This allowed us to remove almost all use of GPG at Stripe, which eliminated a + large class of tooling issues related to deployments. +- Contributed to importing all of our low level infrastructure which had + originally been set up via custom tooling (or by hand) into Terraform, + allowing us to (mostly) automate creation of new AWS accounts. +- Contributed to our rollout of Envoy for service-to-service communication, + giving us automatic, transparent mutual TLS for almost all internal traffic. + Additionally, used features provided by Envoy to implement a blue/green + deploy mechanism which greatly improved speed and reliability of deploys for + our critical services. +- Implemented a fleetwide service in go for running maintenance commands on + servers (running puppet, restarting services, etc), which reduced the time + needed for running these types of commands from several days in some cases to + under 5 minutes. Additionally, designed a secure protocol for these types of + actions which ensured that the end services would not perform any actions + without first ensuring that the request was logged in a separate secure + append-only logging system. + +Infinity Interactive (https://iinteractive.com/) +Remote +Senior Programmer +February 2010 - August 2014 +- Maintained a large, legacy codebase which handled employee engagement survey + registration and reporting for several large companies. +- Wrote and deployed many small websites for clients, using Perl and + Javascript. +- Developed and maintained various open source projects used in our client + work, including Moose and Plack (see below). + +UIUC Hydrogeology Lab (https://www.gwb.com/) +Urbana, IL +Visiting Research Programmer +February 2006 - February 2010 +- Worked on the Geochemists' Workbench, a geochemistry software suite written + in C++ and Tcl/Tk. +- Added support for several new image output formats including SVG and PDF, and + added features to existing ones, including adding font embedding support to + our PostScript output. +- Contributed to adding parallel processing support to several scientific + calculations, using OpenMP. +- Ported our calculation applications from Windows to Linux, to allow them to + be run on large supercomputing clusters. +- Implemented a testing framework for our calculation applications, using + Perl's Test::More. + +=========== +Open Source +=========== +A more complete list of my projects can be found on my website +(https://tozt.net/projects.html and https://git.tozt.net/). All of my personal +open source work is also available on GitHub (https://github.com/doy), and you +can also find my Rust open source work on crates.io +(https://crates.io/users/doy) and my Perl open source work on MetaCPAN +(https://metacpan.org/author/DOY). + +nbsh (https://github.com/doy/nbsh): 2021 - present + I am currently developing an advanced new shell using Rust and Tokio which + integrates aspects of terminal multiplexers to provide a user experience + more similar to notebooks (such as Jupyter) than traditional shells. + +rbw (https://github.com/doy/rbw): 2020 - present + I wrote and maintain rbw, an unofficial command-line client for the + Bitwarden password manager. rbw is written in Rust, and uses a background + agent (in a similar style to ssh-agent or gpg-agent) to keep credentials + persistently in memory. + +Reply (https://github.com/doy/reply): 2013 - 2016 + I wrote Reply, a lightweight and extensible REPL for Perl. It includes many + useful features such as tab completion and history support. + +Dungeon Crawl Stone Soup (https://crawl.develz.org/): 2009 - 2016 + I was a member of the development team for Dungeon Crawl Stone Soup, a + roguelike game written in C++ and Lua. I contributed several features to + the game and was also the release manager for the 0.6 release. + +Plack (https://plackperl.org/): 2012 - 2013 + I was a member of the core development team for PSGI and Plack, the + specification for Perl web server/application interaction (similar to + Python's WSGI and Ruby's Rack). + +Perl (https://www.perl.org/): 2011 - 2013 + I was the release manager for the 5.17.1 development release of Perl, and I + have also contributed many bug fixes. I was also a lead developer on the + p5-mop project, a prototype of a new object system for Perl. + +Moose (https://metacpan.org/dist/Moose): 2009 - 2013 + I was a member of the development team for Moose, which provides advanced + object orientation capabilities to Perl. I was also the release manager + from 2011 - 2012. + +TAEB (https://taeb.github.io/): 2008 - 2011 + I was one of the lead framework developers for TAEB, a Perl framework for + programmatic interaction with the game NetHack. I was also the primary + developer for the leading bot written with TAEB framework. + ========= Education ========= +Recurse Center +New York, NY +Student +September 2014 - November 2014 + University of Illinois at Urbana-Champaign, College of Engineering Urbana, IL -Bachelor of Science in Computer Science -Aug. 2004 - May 2008 +Bachelor of Science in Computer Science with Minor in Mathematics +August 2004 - May 2008 - Overall GPA: 3.61, Technical GPA: 3.81 - James Scholar in Engineering (2004 - 2005) - Dean's List (Fall 2004 - Fall 2006) - Graduated with Honors -=============== -Work Experience -=============== -UIUC Hydrogeology Lab -Urbana, IL -Visiting Research Programmer -February 2006 - present -- Worked on the Geochemists' Workbench, a geochemistry software suite - written in C++ and Tcl/Tk. -- Added or enhanced support for several different image output formats - including PDF, SVG, and PostScript, including adding TrueType font - embedding to PDF and PostScript files. -- Helped add parallel processing support to several scientific - calculations, using OpenMP. -- Designed a new XML-based configuration file format for our - applications. -- Ported our calculation applications to Linux, to allow them to be run - on large clusters. -- Implemented a testing framework for our calculation applications in - Perl, using Test::More. - -Smile-A-While Amusements -Traveling, Illinois/Indiana/Missouri -Concessions manager -Summer 2004 and 2005 -- Managed several amusement games on the Luehrs' Ideal Rides carnival. - -======== -Projects -======== -Moose (http://moose.perl.org/): 2009 - Present -- Member of the Moose Cabal, the lead development team for Moose. -- Wrote several extensions for Moose, including MooseX::NonMoose, which - allows classes built with Moose to easily interoperate with other - types of classes, and MooseX::Aliases, which allows Moose attributes - to be referred to by different names. - -Bot::Games (http://github.com/doy/bot-games): 2009 - Present -- Bot::Games is an IRC bot framework written in Perl, designed for - multiplayer game moderation. -- Uses Moose extensively to provide a clean and extensible plugin system - for adding games. - -TAEB (http://taeb.sartak.org/): 2008 - Present -- TAEB is a Perl framework (using Moose) for programmatic interaction - with NetHack (http://nethack.org/). -- Primary developer for the leading AI written for TAEB. -- Developed several standalone Perl modules in the course of - development, including Graph::Implicit, which implements several - useful graph algorithms, and IO::Pty::Easy, which provides a simple - read/write interface for interacting with pseudo-terminals. - -Smithy (http://sourceforge.net/projects/smithy/): 2008 -- Smithy is a cross-platform map editor for the Aleph One engine - (http://marathon.sourceforge.net/), written in OCaml. -- Contributed several GUI improvements, including writing custom widgets - using LablGTK. - -System for Defining, Documenting and Recording Game Events - (http://volition-inc.com/): 2007 - 2008 -- This is a library written in C which can be added to games in order to - track arbitrary events and report them to a remote server, for use in - gameplay testing. - -LuaIRC (http://luaforge.net/projects/luairc/): 2006 - 2008 -- LuaIRC is a fully-featured IRC framework written in Lua. -- Supports all standard IRC functionality, including CTCP and DCC. +===== +Talks +===== +Slides and videos (where available) for these talks can be found at +http://tozt.net/talks.html. + +Introduction to Rust (50 min): YAPC::NA 2014 + This talk describes the Rust programming language, touching on its major + features and design philosophies that make it interesting. + +Dependency Injection with Bread::Board (50 min): YAPC::NA 2012, YAPC::EU 2012 + This talk provides an overview of dependency injection, and gives concrete + examples of it using the Bread::Board and Bread::Board::Declare Perl + modules. + +OX - the hardest working two letters in Perl (50 min): YAPC::NA 2011 + This talk describes the OX web framework for Perl (mentioned above in the + Projects section), including a conceptual overview and usage examples. + +Extending Moose (50 min): YAPC::NA 2010 + This talk goes into detail describing Moose's meta object protocol, + including what it is, how it works, and how you can extend it. ====== Skills ====== -Languages: -- Proficient in C, C++, Perl (CPAN id: DOY), Lua, Bash, OCaml -- Working knowledge of Ruby, Tcl/Tk, JavaScript, LaTeX, HTML/CSS, - PostScript, sed -Operating Systems: -- Linux (Arch, Debian, Gentoo) -- Windows (2000, XP) -Tools: -- Make, Vim, Microsoft Visual Studio, Cygwin, Darcs, Subversion, Git - -========== -Activities -========== -Inline Insomniacs: -- I was the webmaster for the Inline Insomniacs rollerblading club from - 2005 until 2007. -Falling Illini: -- I was a member of the Falling Illini skydiving club from 2007 until - 2008. +Languages: I am fluent in Rust, Ruby, Go, C, Perl, Lua, and shell. +Tools: git, vim, make, Jenkins, Terraform, Puppet, Docker -- cgit v1.2.3-54-g00ecf