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diff --git a/root/template/projects.tt b/root/template/projects.tt new file mode 100644 index 0000000..7eee79b --- /dev/null +++ b/root/template/projects.tt @@ -0,0 +1,108 @@ +<h4>projects i've worked on</h4> +<ul> +<li> + Termcast (<a href="https://github.com/doy/python-termcast-server">https://github.com/doy/python-termcast-server</a>) + <p> + Termcast is a program which allows users to stream the contents of + terminal-based programs to a central server, and allow other people to + watch them. It is useful for remote pair programming, as well as things + like spectating on terminal-based games. I have written a client which + allows users to broadcast, as well as a server which allows users to + watch the broadcasters either over an SSH connection or through a + website. + </p> +</li> +<li> + libvt100 (<a href="https://github.com/doy/libvt100">https://github.com/doy/libvt100</a>) + <p> + I am the author of libvt100, a terminal parsing library written in C + and Lex. I am currently using it in the Termcast server and in Runes, a + terminal emulator. + </p> +</li> +<li> + Text::Handlebars (<a href="https://github.com/doy/text-handlebars">https://github.com/doy/text-handlebars</a>) + <p> + I am the author of Text::Handlebars, a port of the Handlebars.js + templating language to Perl. It uses a custom parser on top of the + Xslate template engine framework. It supports nearly the entire feature + set of the JavaScript implementation, and we used it at Infinity + Interactive to ease the transition of one of our large web applications + from client side templates to server side templates. + </p> +</li> +<li> + Reply (<a href="https://github.com/doy/reply">https://github.com/doy/reply</a>) + <p> + I am the author of Reply, a customizable and lightweight REPL for Perl. + It provides features like pluggable tab completion, automatic class + loading and refreshing, history support, and (through the Carp::Reply + module) automatically launching a REPL when an exception is thrown. It + can be easily extended through a powerful plugin system. + </p> +</li> +<li> + Plack (<a href="http://plackperl.org/">http://plackperl.org/</a>) + <p> + I am a member of the core development team for Plack, the reference + implementation of the PSGI specification for Perl web + server/application interaction (similar to Python's WSGI and Ruby's + Rack). I have contributed to the design of PSGI, as well as + implementing my own PSGI-based web framework called OX. + </p> +</li> +<li> + Perl (<a href="http://www.perl.org/">http://www.perl.org/</a>) + <p> + I was the release manager for the 5.17.1 development release of Perl, + and I have also contributed many bug fixes to the Perl core. In + addition, I have been a lead developer on the p5-mop project, a + prototype of a new object system for Perl, including features like a + meta-object protocol. + </p> +</li> +<li> + OX (<a href="https://github.com/iinteractive/OX">https://github.com/iinteractive/OX</a>) + <p> + I am the lead author of OX, a web framework for Perl based on the PSGI + specification, which uses the Bread::Board dependency injection system + to manage application components. We have used it internally at + Infinity Interactive for many client projects. In addition to writing + most of the framework itself, I also wrote a series of advent calendar + posts documenting it, which can be seen at + \url{http://ox.iinteractive.com/advent/}. + </p> +</li> +<li> + Moose (<a href="http://moose.perl.org/">http://moose.perl.org/</a>) + <p> + I am a member of the lead development team for Moose, a module which + provides advanced object orientation capabilities for Perl. I was also + the release manager from 2011--2012. I wrote several extensions for + Moose, including MooseX::NonMoose, which allows classes built with + Moose to easily interoperate with other types of classes, and + MooseX::Aliases, which allows Moose attributes to be referred to by + different names. + </p> +</li> +<li> + TAEB (<a href="http://taeb.github.io/">http://taeb.github.io/</a>) + <p> + I am one of the lead framework developers for TAEB, a Perl framework + for programmatic interaction with NetHack. I am also the primary + developer for the leading AI written for TAEB. I developed several + standalone Perl modules, including Graph::Implicit, which implements + several useful graph algorithms, and IO::Pty::Easy, which provides a + simple read/write interface for interacting with pseudo terminals. + </p> +</li> +<li> + Dungeon Crawl Stone Soup (<a href="http://crawl.develz.org/">http://crawl.develz.org/</a>) + <p> + I am a member of the development team for Dungeon Crawl Stone Soup, a + roguelike game written in C++ and Lua. I contributed several features + throughout the game, and I was also the release manager for the 0.6 + release. + </p> +</li> +</ul> |