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* make sure we are always writing to current.gameHEADmasterJesse Luehrs2014-10-221-3/+5
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* need to actually return the message hereJesse Luehrs2014-10-221-0/+1
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* state should be able to be used by anyoneJesse Luehrs2014-10-221-4/+5
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* add a few special commandsJesse Luehrs2014-10-221-9/+18
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* don't fail if we load an ended gameJesse Luehrs2014-10-221-0/+4
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* more debuggingJesse Luehrs2014-10-221-0/+3
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* don't notify the next player on mateJesse Luehrs2014-10-221-0/+2
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* don't die if we can't load the state fileJesse Luehrs2014-10-221-7/+13
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* no longer need to put the names at the endJesse Luehrs2014-10-221-4/+0
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* need to chompJesse Luehrs2014-10-221-1/+1
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* will only ever need to save a single moveJesse Luehrs2014-10-221-6/+5
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* got this backwardsJesse Luehrs2014-10-221-1/+1
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* typoJesse Luehrs2014-10-221-2/+2
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* keep track of the players tooJesse Luehrs2014-10-221-6/+28
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* precedenceJesse Luehrs2014-10-221-1/+1
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* correct newlinesJesse Luehrs2014-10-221-5/+5
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* handle the case of the first turnJesse Luehrs2014-10-221-1/+8
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* handle saving and restoring gamesJesse Luehrs2014-10-221-2/+28
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* indicate whose move it isJesse Luehrs2014-10-221-2/+12
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* reverse the order of the numbersJesse Luehrs2014-10-221-1/+1
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* fix undef warningJesse Luehrs2014-10-221-1/+3
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* fix players being unable to moveJesse Luehrs2014-10-221-3/+1
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* the board already tracks the turnJesse Luehrs2014-10-221-16/+2
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* add some debuggingJesse Luehrs2014-10-221-0/+3
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* subscribe to streams on startupJesse Luehrs2014-10-221-3/+14
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* disallow private messages and players playing against themselvesJesse Luehrs2014-10-221-5/+8
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* initial implementationJesse Luehrs2014-10-222-0/+246
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* initial commitJesse Luehrs2014-10-225-0/+46