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authordoy <doy@tozt.net>2009-04-26 17:33:28 -0500
committerdoy <doy@tozt.net>2009-04-26 17:33:28 -0500
commit2cfd4854006b81bd03743d05c2b3bb54a839e1b4 (patch)
treed12852bf6508593f9546d799b948131b032ee287
parent4e0d99b1dd52828f284111825fdc5c5afc53a33f (diff)
downloadbot-games-2cfd4854006b81bd03743d05c2b3bb54a839e1b4.tar.gz
bot-games-2cfd4854006b81bd03743d05c2b3bb54a839e1b4.zip
manually specify our attribute trait when we also specify a new metaclass
-rw-r--r--lib/Bot/Games/Game.pm4
1 files changed, 4 insertions, 0 deletions
diff --git a/lib/Bot/Games/Game.pm b/lib/Bot/Games/Game.pm
index b9a17b0..3bf8f7b 100644
--- a/lib/Bot/Games/Game.pm
+++ b/lib/Bot/Games/Game.pm
@@ -10,8 +10,12 @@ has help => (
needs_init => 0,
);
+# XXX: traits has to be specified manually here because the metaclass option
+# overrides anything set up by MetaRole - once MXAH can use traits, we should
+# just use that instead.
has players => (
metaclass => 'Collection::Array',
+ traits => [qw/Bot::Games::Meta::Role::Attribute/],
is => 'ro',
isa => 'ArrayRef[Str]',
auto_deref => 1,