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* MooseX::NonMoose takes care of thisJesse Luehrs2009-06-011-1/+1
* move the code for getting a command into the command class traitJesse Luehrs2009-06-011-12/+1
* the games themselves keep track of whether or not they are active, don't need...doy2009-04-271-11/+3
* invert the sense of the is_over attribute (make it is_active)doy2009-04-271-2/+2
* make is_over work properly as a commanddoy2009-04-271-0/+1
* ->meta->does_role, not ->does_roledoy2009-04-261-1/+1
* don't try to apply a formatter if the method metaclass doesn't do the roledoy2009-04-261-1/+2
* use the format rolesdoy2009-04-261-17/+3
* refactor say to allow arbitrary formattersdoy2009-04-261-3/+4
* more renamespacingdoy2009-04-261-1/+1
* renamespace a bunch of thingsdoy2009-04-261-1/+1
* force auto_deref attributes to their reference formdoy2009-04-261-2/+2
* modules don't need a #! linedoy2009-04-261-1/+0
* get rid of the 'ghostlike' abstract base, and have other ghostlike games just...doy2009-04-241-1/+0
* use MooseX::NonMoosedoy2009-04-241-8/+1
* game_list should just return the array, let said() do the formattingdoy2009-01-261-3/+3
* force game name to lowercasedoy2009-01-261-1/+1
* oops, need lazydoy2009-01-261-0/+1
* allow abbreviations and aliases for game namesdoy2009-01-261-1/+23
* sort the lists of games and commandsdoy2009-01-251-2/+2
* add @help foo as an alias for @foo -helpdoy2009-01-251-0/+5
* add @games to list available gamesdoy2009-01-251-0/+7
* need to call BUILDALL on $self, not $classdoy2009-01-251-1/+7
* need to catch the proper arguments to be passing back to $self->say each timedoy2009-01-251-2/+4
* also reset done_init after games enddoy2009-01-251-2/+4
* make moose actually call BUILDdoy2009-01-251-1/+2
* defer make_immutable on Bot::Games::Game until after we have added the say me...doy2009-01-251-16/+2
* set up $say in BUILD, and only install it as a method into Bot::Games::Game, ...doy2009-01-251-5/+12
* return after errordoy2009-01-251-0/+1
* don't use is_over for holding the ending message, just return it or use $self...doy2009-01-251-4/+2
* reorganizingdoy2009-01-251-24/+24
* whitespacedoy2009-01-251-1/+1
* don't warn here, since we'll be calling _add_method on every new instance of ...doy2009-01-251-4/+1
* can't just add methods directly to plugins, since they will probably already ...doy2009-01-251-1/+19
* don't automatically call the init method if a needs_init command is called - ...doy2009-01-251-3/+3
* allow marking commands as requiring an init call before being called - defaul...doy2009-01-251-0/+4
* format the message body in the extended say syntax toodoy2009-01-251-1/+4
* allow passing more information to say (to allow plugins to send private messa...doy2009-01-251-1/+5
* install $self->say into plugins as they are loadeddoy2009-01-251-0/+1
* allow $say to be called as a method (while still using B::BB's $self) to allo...doy2009-01-251-6/+6
* since i'm calling ->execute explicitly now, can move the pass_args stuff out ...doy2009-01-251-7/+2
* don't output the return value of $game->turn if it returns ''doy2009-01-251-1/+5
* make sure $action is defined before matching against itdoy2009-01-251-1/+2
* use $self->say for all messages, don't use the return value of saiddoy2009-01-251-11/+9
* commentdoy2009-01-251-0/+2
* handle initialization better - make sure init is called before taking any tur...doy2009-01-251-2/+13
* don't force loading of all game plugins whenever one is calleddoy2009-01-241-2/+3
* factor out determining whether an action is a valid commanddoy2009-01-241-6/+12
* don't always format, that catches unintentional undef returnsdoy2009-01-241-6/+2
* apparently B::BB won't send '0' as a return value from said, so return 'false...doy2009-01-241-1/+1