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package Bot::Games::Trait::Attribute::Formatted;
use Moose::Role;

# when the attribute is being constructed, the accessor methods haven't been
# generated yet, so we need to store the formatter here, and then apply it
# after the accessor methods exist
has formatter => (
    is        => 'rw',
    isa       => 'CodeRef',
    predicate => 'has_formatter',
);

before _process_options => sub {
    my $self = shift;
    my ($name, $options) = @_;
    warn "only commands will have a formatter applied"
        if exists($options->{formatter}) && !$options->{command};
};

after attach_to_class => sub {
    my $self = shift;
    my ($meta) = @_;
    return if $self->has_formatter;
    return unless $self->command;
    return unless $self->has_type_constraint;
    my $tc = $self->type_constraint;
    for my $tc_name ($meta->formattable_tcs) {
        if ($tc->is_a_type_of($tc_name)) {
            $self->formatter($meta->formatter_for($tc_name));
            return;
        }
    }
};

around accessor_metaclass => sub {
    my $orig = shift;
    my $self = shift;
    my $metaclass = $self->$orig(@_);
    return $metaclass unless $self->has_formatter;
    return Moose::Meta::Class->create_anon_class(
        superclasses => [$metaclass],
        roles        => ['Bot::Games::Trait::Method::Formatted'],
        cache        => 1,
    )->name;
};

after install_accessors => sub {
    my $self = shift;
    if ($self->has_formatter) {
        my $formatter = $self->formatter;
        my $method_meta = $self->get_read_method_ref;
        $method_meta->formatter($formatter);
    }
};

no Moose::Role;

1;