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+# TEAMCAPTAIN doy
+# TEAMNAME cabal
+# TEAMMEMBERS doy stabwound cbus wasp Grimm 78291
+# Dungeon Crawl Stone Soup 0.14.0
+
+##### 1- Starting Screen {{{
+name = doy
+remember_name = true
+# weapon =
+# species =
+# background =
+# random_pick = false
+# good_random = true
+# restart_after_game = false
+# default_manual_training = false
+# autopickup_starting_ammo = true
+# }}}
+##### 2- File System {{{
+# crawl_dir =
+# morgue_dir = morgue
+# save_dir = saves
+# macro_dir = settings/
+# sound =
+# }}}
+##### 3- Interface {{{
+##### 3-a Picking up and Dropping {{{
+# autopickup = $?!+"/%
+# autopickup_exceptions +=
+# default_autopickup = true
+# autopickup_no_burden = true
+# pickup_thrown = true
+# chunks_autopickup = true
+assign_item_slot = backward
+# pickup_menu = true
+# pickup_menu_limit = 4
+# drop_filter +=
+# default_friendly_pickup = friend
+# }}}
+##### 3-b Targetting {{{
+# default_target = true
+# target_unshifted_dirs = false
+# darken_beyond_range = true
+# }}}
+##### 3-c Passive Sightings {{{
+# detected_monster_colour = lightred
+# detected_item_colour = green
+# remembered_monster_colour = darkgrey
+# clean_map = false
+# }}}
+##### 3-d Branding {{{
+friend_brand = hi:yellow
+neutral_brand = hi:darkgrey
+# stab_brand = hi:blue
+may_stab_brand = hi:green
+# heap_brand = reverse
+# feature_item_brand = reverse
+# trap_item_brand = reverse
+# }}}
+##### 3-e Level Map Functions {{{
+# level_map_cursor_step = 7
+# level_map_title = true
+# show_waypoints = true
+# }}}
+##### 3-f Viewport Options {{{
+# view_max_width = 33
+# view_max_height = 21
+# view_lock_x = true
+# view_lock_y = true
+view_lock = false
+# center_on_scroll = false
+symmetric_scroll = false
+# scroll_margin_x = 2
+# scroll_margin_y = 2
+# scroll_margin = 2
+# }}}
+##### 3-g Travel and Exploration {{{
+travel_delay = -1
+# explore_delay = -1
+rest_delay = -1
+# travel_avoid_terrain =
+# explore_greedy = true
+explore_stop = glowing_items, artefacts, runes
+explore_stop += greedy_pickup_smart, greedy_sacrificeable
+explore_stop += shops, altars, runed_doors
+explore_stop += stairs, portals, branches
+# explore_stop_pickup_ignore +=
+explore_wall_bias = 1
+# explore_improved = false
+auto_sacrifice = prompt_ignore
+# travel_key_stop = true
+# tc_reachable = blue
+# tc_dangerous = cyan
+# tc_disconnected = darkgrey
+# tc_excluded = lightmagenta
+# tc_exclude_circle = red
+runrest_ignore_message += merges.*into the air
+runrest_ignore_message += forms.*from the air
+runrest_ignore_message += the chunks of flesh in your inventory have rotted away
+runrest_ignore_message += (hits|bites) the (plant|bush|fungus)
+runrest_stop_message += duration:
+runrest_stop_message += something.* misses you
+# runrest_safe_poison = 80:100
+runrest_ignore_monster += fish:2
+runrest_ignore_monster += mimic:2
+runrest_ignore_monster += butterfly:1
+runrest_ignore_monster += swamp worm:3
+runrest_ignore_monster += lava worm:3
+trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95
+rest_wait_both = true
+auto_exclude += oklob plant, orange crystal statue,
+auto_exclude += ice statue, silver statue
+auto_exclude += curse skull, Roxanne, Murray, archer statue
+# }}}
+##### 3-h Command Enhancements {{{
+# auto_switch = false
+# easy_open = true
+# easy_unequip = true
+# equip_unequip = false
+# easy_confirm = safe
+# allow_self_target = prompt
+# confirm_butcher = auto
+easy_eat_chunks = true
+auto_eat_chunks = true
+auto_drop_chunks = never
+# prompt_for_swap = true
+# easy_quit_item_prompts = true
+easy_exit_menu = true
+sort_menus = true : charged,equipped,identified,curse,art,ego,glowing,freshness,>qty,basename
+# spell_slot =
+autofight_stop = 40
+# autofight_throw = false
+# autofight_throw_nomove = true
+# autofight_fire_stop = false
+# autofight_caught = false
+# automagic_enable = false
+# automagic_slot = a
+# automagic_fight = false
+# automagic_stop = 0
+# }}}
+##### 3-i Messages and Display Enhancements {{{
+hp_warning = 40
+# mp_warning = 0
+hp_colour = lightgrey, 99:green, 80:yellow, 40:red
+mp_colour = lightgrey, 99:green, 80:yellow, 40:red
+stat_colour = 1:lightred, 3:red, 7:yellow
+# status_caption_colour = brown
+enemy_hp_colour = lightgreen green yellow brown magenta red lightgrey
+# clear_messages = false
+# show_more = true
+small_more = true
+show_inventory_weights = true
+# show_newturn_mark = true
+# show_gold_turns = true
+# show_game_turns = true
+item_stack_summary_minimum = 1
+# mlist_min_height = 4
+# msg_min_height = 7
+# msg_max_height = 10
+# messages_at_top = false
+# mlist_allow_alternate_layout = false
+# mlist_targetting = false
+
+# XXX you have got to be joking
+menu_colour -= $forbidden:.*forbidden.*
+menu_colour += brown:.*forbidden.*
+
+menu_colour -= white:.*artefact.*
+menu_colour += magenta:.*artefact.*
+
+menu_colour -= yellow:.*emergency_item.*
+menu_colour += cyan:.*emergency_item.*
+menu_colour += cyan:potion.*berserk rage
+menu_colour += cyan:scroll.*fog
+menu_colour += cyan:scroll.*silence
+
+menu_colour -= cyan:.*good_item.*
+menu_colour += magenta:.*good_item.*
+
+menu_colour -= $dangerous:.*dangerous_item.*
+menu_colour += lightred:.*dangerous_item.*
+
+menu_colour -= lightblue:unidentified.*(potion|scroll|wand|jewellery)
+
+menu_colour -= pickup:green:god gift
+menu_colour += pickup:magenta:god gift
+
+menu_colour += yellow:gluggy (white|brown) potion
+menu_colour += lightgrey:potion.*(restore abilities|might)
+
+message_colour += lightred:crystal spear.*you
+
+message_colour += mute:You start (searching|resting)
+message_colour += mute:Done searching
+message_colour += mute:Your legs become a tail as you enter
+message_colour += mute:Your.*disappears in a puff of smoke
+message_colour += mute:Your.*miss(es)? (the|it)
+message_colour += mute:misses your
+message_colour += mute:[yY]our.*but (do no|doesn't do any) damage
+message_colour += mute:peering into the
+
+message_colour += darkgrey:--more--
+
+force_more_message += You are starting to lose your buoyancy
+force_more_message += Space (bends|warps horribly) around you
+force_more_message += danger:
+force_more_message += Found a gateway leading out of the Abyss
+
+# msg_condense_repeats = true
+# msg_condense_short = true
+show_travel_trail = false
+# skill_focus = true
+# monster_list_colour +=
+# view_delay = 600
+# }}}
+##### 3-j Missiles {{{
+# fire_items_start = a
+# fire_order =
+# }}}
+##### 3-l Channels {{{
+# channel.CHANNEL_NAME =
+# }}}
+##### 3-m Inscriptions {{{
+autoinscribe += distortion:!w
+autoinscribe += deck:!p
+autoinscribe += potion.*mutation:!q
+# autoinscribe_cursed = true
+show_god_gift = unident
+# }}}
+##### 3-n Macro related Options {{{
+# flush.failure = true
+# flush.command = false
+# flush.message = false
+# additional_macro_file =
+# bindkey =
+# }}}
+##### 3-o Tile related Options {{{
+# tile_show_items = !?/%=([)x}:|\
+# tile_skip_title = true
+# tile_menu_icons = false
+
+### The following lines define the colours of various objects within the
+### tiles minimap. See options_guide.txt for more details.
+
+# tile_player_col = white
+# tile_monster_col = red
+# tile_neutral_col = red
+# tile_peaceful_col = lightred
+# tile_friendly_col = lightred
+# tile_plant_col = darkgreen
+# tile_item_col = green
+# tile_unseen_col = black
+# tile_floor_col = lightgrey
+# tile_wall_col = darkgrey
+# tile_mapped_wall_col = blue
+# tile_door_col = brown
+# tile_downstairs_col = magenta
+# tile_upstairs_col = blue
+# tile_feature_col = cyan
+# tile_trap_col = yellow
+# tile_water_col = grey
+# tile_lava_col = grey
+# tile_excluded_col = darkcyan
+# tile_excl_centre = darkblue
+# tile_window_col = yellow
+
+# If Crawl's response rate is too slow, try increasing the update rate.
+# tile_update_rate = 1000
+
+# If Crawl is lagging when running or resting, try increasing this number.
+# tile_runrest_rate = 100
+
+# tile_key_repeat_delay = 200
+# tile_tooltip_ms = 500
+
+# tile_tag_pref = enemy
+
+### Note: setting window, map or font sizes to '0' implies auto-sizing.
+
+# tile_full_screen = true
+# tile_window_width = 1024
+# tile_window_height = 768
+# tile_use_small_layout = true
+# tile_map_pixels = 3
+# tile_cell_pixels = 32
+# tile_filter_scaling = true
+# tile_force_overlay = true
+# tile_layout_priority = minimap, inventory, gold_turn, command, spell
+# tile_layout_priority += ability, monster
+
+# tile_font_crt_file = VeraMono.ttf
+# tile_font_crt_size = 15
+# tile_font_stat_file = VeraMono.ttf
+# tile_font_stat_size = 16
+# tile_font_msg_file = VeraMono.ttf
+# tile_font_msg_size = 14
+# tile_font_tip_file = VeraMono.ttf
+# tile_font_tip_size = 15
+# tile_font_lbl_file = Vera.ttf
+# tile_font_lbl_size = 14
+# tile_font_ft_light = false
+
+# tile_show_minihealthbar = false
+# tile_show_minimagicbar = false
+# }}}
+# }}}
+##### 4- Dump File {{{
+##### 4-a Saving {{{
+# dump_on_save = true
+# }}}
+##### 4-b Items and Kill List {{{
+# kill_map =
+dump_kill_places = all
+dump_item_origins = artefacts, ego_arm, ego_weap, jewellery
+dump_item_origin_price = 200
+# dump_message_count = 20
+dump_order = header, hiscore, stats, inventory, skills, spells
+dump_order += mutations, overview, misc, screenshot, messages
+dump_order += notes, vaults, monlist, kills, turns_by_place
+dump_order += kills_by_place, action_counts
+# dump_book_spells = true
+# }}}
+##### 4-c Notes {{{
+user_note_prefix = doy:
+note_items += rune of, acquirement, Orb, of speed, of resistance
+note_items += of running, of preservation
+# note_monsters +=
+note_hp_percent = 15
+note_skill_levels = 1,8,15,21,27
+# note_all_skill_levels = false
+# note_skill_max = true
+# note_xom_effects = true
+note_messages += You pass through the gate
+note_messages += [bB]anish.*Abyss
+note_messages += Your scales start
+note_messages += protects you from harm
+note_messages += You fall through a shaft
+note_chat_messages = true
+# note_dgl_messages = true
+# }}}
+# }}}
+##### 5- Miscellaneous {{{
+##### 5-a All OS {{{
+# mouse_input = false
+# wiz_mode = no
+# char_set = ascii
+# colour.OLDCOLOUR = NEWCOLOUR
+# cset =
+# feature =
+mon_glyph = giant eyeball : cyan
+mon_glyph = oklob plant : lightmagenta
+mon_glyph = greater mummy : lightmagenta
+mon_glyph = ancient lich : lightmagenta
+mon_glyph = curse skull : lightmagenta
+# item_glyph =
+# use_fake_player_cursor = true
+show_player_species = true
+# }}}
+##### 5-b DOS and Windows {{{
+# dos_use_background_intensity = false
+# }}}
+##### 5-c Unix console {{{
+# background_colour = black
+# use_fake_cursor = true
+# }}}
+# }}}
+##### 6- Lua {{{
+##### 6-a Including lua files {{{
+# }}}
+##### 6-b Executing inline lua {{{
+# don't autopickup in the abyss {{{
+< do
+local old_cda = ch_deny_autopickup or function() return false end
+function ch_deny_autopickup(it)
+ return you.where() == "Abyss" or old_cda(it)
+end
+end >
+# }}}
+# prompt for leaving labs {{{
+< do
+function safe_upstairs()
+ if you.branch() == "Lab" then
+ crawl.formatted_mpr("Really leave this labyrinth?", "prompt")
+ local res = crawl.getch()
+ if string.lower(string.char(res)) == "y" then
+ crawl.sendkeys("<")
+ end
+ else
+ crawl.sendkeys("<")
+ end
+end
+end >
+# }}}
+# }}}
+# }}}
+# vim: fdm=marker