diff options
Diffstat (limited to 'crawl/.crawlrc')
-rw-r--r-- | crawl/.crawlrc | 395 |
1 files changed, 395 insertions, 0 deletions
diff --git a/crawl/.crawlrc b/crawl/.crawlrc new file mode 100644 index 0000000..3ad3629 --- /dev/null +++ b/crawl/.crawlrc @@ -0,0 +1,395 @@ +# TEAMCAPTAIN doy +# TEAMNAME cabal +# TEAMMEMBERS doy stabwound cbus wasp Grimm 78291 +# Dungeon Crawl Stone Soup 0.14.0 + +##### 1- Starting Screen {{{ +name = doy +remember_name = true +# weapon = +# species = +# background = +# random_pick = false +# good_random = true +# restart_after_game = false +# default_manual_training = false +# autopickup_starting_ammo = true +# }}} +##### 2- File System {{{ +# crawl_dir = +# morgue_dir = morgue +# save_dir = saves +# macro_dir = settings/ +# sound = +# }}} +##### 3- Interface {{{ +##### 3-a Picking up and Dropping {{{ +# autopickup = $?!+"/% +# autopickup_exceptions += +# default_autopickup = true +# autopickup_no_burden = true +# pickup_thrown = true +# chunks_autopickup = true +assign_item_slot = backward +# pickup_menu = true +# pickup_menu_limit = 4 +# drop_filter += +# default_friendly_pickup = friend +# }}} +##### 3-b Targetting {{{ +# default_target = true +# target_unshifted_dirs = false +# darken_beyond_range = true +# }}} +##### 3-c Passive Sightings {{{ +# detected_monster_colour = lightred +# detected_item_colour = green +# remembered_monster_colour = darkgrey +# clean_map = false +# }}} +##### 3-d Branding {{{ +friend_brand = hi:yellow +neutral_brand = hi:darkgrey +# stab_brand = hi:blue +may_stab_brand = hi:green +# heap_brand = reverse +# feature_item_brand = reverse +# trap_item_brand = reverse +# }}} +##### 3-e Level Map Functions {{{ +# level_map_cursor_step = 7 +# level_map_title = true +# show_waypoints = true +# }}} +##### 3-f Viewport Options {{{ +# view_max_width = 33 +# view_max_height = 21 +# view_lock_x = true +# view_lock_y = true +view_lock = false +# center_on_scroll = false +symmetric_scroll = false +# scroll_margin_x = 2 +# scroll_margin_y = 2 +# scroll_margin = 2 +# }}} +##### 3-g Travel and Exploration {{{ +travel_delay = -1 +# explore_delay = -1 +rest_delay = -1 +# travel_avoid_terrain = +# explore_greedy = true +explore_stop = glowing_items, artefacts, runes +explore_stop += greedy_pickup_smart, greedy_sacrificeable +explore_stop += shops, altars, runed_doors +explore_stop += stairs, portals, branches +# explore_stop_pickup_ignore += +explore_wall_bias = 1 +# explore_improved = false +auto_sacrifice = prompt_ignore +# travel_key_stop = true +# tc_reachable = blue +# tc_dangerous = cyan +# tc_disconnected = darkgrey +# tc_excluded = lightmagenta +# tc_exclude_circle = red +runrest_ignore_message += merges.*into the air +runrest_ignore_message += forms.*from the air +runrest_ignore_message += the chunks of flesh in your inventory have rotted away +runrest_ignore_message += (hits|bites) the (plant|bush|fungus) +runrest_stop_message += duration: +runrest_stop_message += something.* misses you +# runrest_safe_poison = 80:100 +runrest_ignore_monster += fish:2 +runrest_ignore_monster += mimic:2 +runrest_ignore_monster += butterfly:1 +runrest_ignore_monster += swamp worm:3 +runrest_ignore_monster += lava worm:3 +trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95 +rest_wait_both = true +auto_exclude += oklob plant, orange crystal statue, +auto_exclude += ice statue, silver statue +auto_exclude += curse skull, Roxanne, Murray, archer statue +# }}} +##### 3-h Command Enhancements {{{ +# auto_switch = false +# easy_open = true +# easy_unequip = true +# equip_unequip = false +# easy_confirm = safe +# allow_self_target = prompt +# confirm_butcher = auto +easy_eat_chunks = true +auto_eat_chunks = true +auto_drop_chunks = never +# prompt_for_swap = true +# easy_quit_item_prompts = true +easy_exit_menu = true +sort_menus = true : charged,equipped,identified,curse,art,ego,glowing,freshness,>qty,basename +# spell_slot = +autofight_stop = 40 +# autofight_throw = false +# autofight_throw_nomove = true +# autofight_fire_stop = false +# autofight_caught = false +# automagic_enable = false +# automagic_slot = a +# automagic_fight = false +# automagic_stop = 0 +# }}} +##### 3-i Messages and Display Enhancements {{{ +hp_warning = 40 +# mp_warning = 0 +hp_colour = lightgrey, 99:green, 80:yellow, 40:red +mp_colour = lightgrey, 99:green, 80:yellow, 40:red +stat_colour = 1:lightred, 3:red, 7:yellow +# status_caption_colour = brown +enemy_hp_colour = lightgreen green yellow brown magenta red lightgrey +# clear_messages = false +# show_more = true +small_more = true +show_inventory_weights = true +# show_newturn_mark = true +# show_gold_turns = true +# show_game_turns = true +item_stack_summary_minimum = 1 +# mlist_min_height = 4 +# msg_min_height = 7 +# msg_max_height = 10 +# messages_at_top = false +# mlist_allow_alternate_layout = false +# mlist_targetting = false + +# XXX you have got to be joking +menu_colour -= $forbidden:.*forbidden.* +menu_colour += brown:.*forbidden.* + +menu_colour -= white:.*artefact.* +menu_colour += magenta:.*artefact.* + +menu_colour -= yellow:.*emergency_item.* +menu_colour += cyan:.*emergency_item.* +menu_colour += cyan:potion.*berserk rage +menu_colour += cyan:scroll.*fog +menu_colour += cyan:scroll.*silence + +menu_colour -= cyan:.*good_item.* +menu_colour += magenta:.*good_item.* + +menu_colour -= $dangerous:.*dangerous_item.* +menu_colour += lightred:.*dangerous_item.* + +menu_colour -= lightblue:unidentified.*(potion|scroll|wand|jewellery) + +menu_colour -= pickup:green:god gift +menu_colour += pickup:magenta:god gift + +menu_colour += yellow:gluggy (white|brown) potion +menu_colour += lightgrey:potion.*(restore abilities|might) + +message_colour += lightred:crystal spear.*you + +message_colour += mute:You start (searching|resting) +message_colour += mute:Done searching +message_colour += mute:Your legs become a tail as you enter +message_colour += mute:Your.*disappears in a puff of smoke +message_colour += mute:Your.*miss(es)? (the|it) +message_colour += mute:misses your +message_colour += mute:[yY]our.*but (do no|doesn't do any) damage +message_colour += mute:peering into the + +message_colour += darkgrey:--more-- + +force_more_message += You are starting to lose your buoyancy +force_more_message += Space (bends|warps horribly) around you +force_more_message += danger: +force_more_message += Found a gateway leading out of the Abyss + +# msg_condense_repeats = true +# msg_condense_short = true +show_travel_trail = false +# skill_focus = true +# monster_list_colour += +# view_delay = 600 +# }}} +##### 3-j Missiles {{{ +# fire_items_start = a +# fire_order = +# }}} +##### 3-l Channels {{{ +# channel.CHANNEL_NAME = +# }}} +##### 3-m Inscriptions {{{ +autoinscribe += distortion:!w +autoinscribe += deck:!p +autoinscribe += potion.*mutation:!q +# autoinscribe_cursed = true +show_god_gift = unident +# }}} +##### 3-n Macro related Options {{{ +# flush.failure = true +# flush.command = false +# flush.message = false +# additional_macro_file = +# bindkey = +# }}} +##### 3-o Tile related Options {{{ +# tile_show_items = !?/%=([)x}:|\ +# tile_skip_title = true +# tile_menu_icons = false + +### The following lines define the colours of various objects within the +### tiles minimap. See options_guide.txt for more details. + +# tile_player_col = white +# tile_monster_col = red +# tile_neutral_col = red +# tile_peaceful_col = lightred +# tile_friendly_col = lightred +# tile_plant_col = darkgreen +# tile_item_col = green +# tile_unseen_col = black +# tile_floor_col = lightgrey +# tile_wall_col = darkgrey +# tile_mapped_wall_col = blue +# tile_door_col = brown +# tile_downstairs_col = magenta +# tile_upstairs_col = blue +# tile_feature_col = cyan +# tile_trap_col = yellow +# tile_water_col = grey +# tile_lava_col = grey +# tile_excluded_col = darkcyan +# tile_excl_centre = darkblue +# tile_window_col = yellow + +# If Crawl's response rate is too slow, try increasing the update rate. +# tile_update_rate = 1000 + +# If Crawl is lagging when running or resting, try increasing this number. +# tile_runrest_rate = 100 + +# tile_key_repeat_delay = 200 +# tile_tooltip_ms = 500 + +# tile_tag_pref = enemy + +### Note: setting window, map or font sizes to '0' implies auto-sizing. + +# tile_full_screen = true +# tile_window_width = 1024 +# tile_window_height = 768 +# tile_use_small_layout = true +# tile_map_pixels = 3 +# tile_cell_pixels = 32 +# tile_filter_scaling = true +# tile_force_overlay = true +# tile_layout_priority = minimap, inventory, gold_turn, command, spell +# tile_layout_priority += ability, monster + +# tile_font_crt_file = VeraMono.ttf +# tile_font_crt_size = 15 +# tile_font_stat_file = VeraMono.ttf +# tile_font_stat_size = 16 +# tile_font_msg_file = VeraMono.ttf +# tile_font_msg_size = 14 +# tile_font_tip_file = VeraMono.ttf +# tile_font_tip_size = 15 +# tile_font_lbl_file = Vera.ttf +# tile_font_lbl_size = 14 +# tile_font_ft_light = false + +# tile_show_minihealthbar = false +# tile_show_minimagicbar = false +# }}} +# }}} +##### 4- Dump File {{{ +##### 4-a Saving {{{ +# dump_on_save = true +# }}} +##### 4-b Items and Kill List {{{ +# kill_map = +dump_kill_places = all +dump_item_origins = artefacts, ego_arm, ego_weap, jewellery +dump_item_origin_price = 200 +# dump_message_count = 20 +dump_order = header, hiscore, stats, inventory, skills, spells +dump_order += mutations, overview, misc, screenshot, messages +dump_order += notes, vaults, monlist, kills, turns_by_place +dump_order += kills_by_place, action_counts +# dump_book_spells = true +# }}} +##### 4-c Notes {{{ +user_note_prefix = doy: +note_items += rune of, acquirement, Orb, of speed, of resistance +note_items += of running, of preservation +# note_monsters += +note_hp_percent = 15 +note_skill_levels = 1,8,15,21,27 +# note_all_skill_levels = false +# note_skill_max = true +# note_xom_effects = true +note_messages += You pass through the gate +note_messages += [bB]anish.*Abyss +note_messages += Your scales start +note_messages += protects you from harm +note_messages += You fall through a shaft +note_chat_messages = true +# note_dgl_messages = true +# }}} +# }}} +##### 5- Miscellaneous {{{ +##### 5-a All OS {{{ +# mouse_input = false +# wiz_mode = no +# char_set = ascii +# colour.OLDCOLOUR = NEWCOLOUR +# cset = +# feature = +mon_glyph = giant eyeball : cyan +mon_glyph = oklob plant : lightmagenta +mon_glyph = greater mummy : lightmagenta +mon_glyph = ancient lich : lightmagenta +mon_glyph = curse skull : lightmagenta +# item_glyph = +# use_fake_player_cursor = true +show_player_species = true +# }}} +##### 5-b DOS and Windows {{{ +# dos_use_background_intensity = false +# }}} +##### 5-c Unix console {{{ +# background_colour = black +# use_fake_cursor = true +# }}} +# }}} +##### 6- Lua {{{ +##### 6-a Including lua files {{{ +# }}} +##### 6-b Executing inline lua {{{ +# don't autopickup in the abyss {{{ +< do +local old_cda = ch_deny_autopickup or function() return false end +function ch_deny_autopickup(it) + return you.where() == "Abyss" or old_cda(it) +end +end > +# }}} +# prompt for leaving labs {{{ +< do +function safe_upstairs() + if you.branch() == "Lab" then + crawl.formatted_mpr("Really leave this labyrinth?", "prompt") + local res = crawl.getch() + if string.lower(string.char(res)) == "y" then + crawl.sendkeys("<") + end + else + crawl.sendkeys("<") + end +end +end > +# }}} +# }}} +# }}} +# vim: fdm=marker |