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# Dungeon Crawl Stone Soup 0.4.1
# Section 1: Starting Screen {{{
name                     = doy
remember_name            = true
#use_old_selection_order = false
#weapon                  =
#book                    =
#chaos_knight            =
#death_knight            =
#priest                  =
#race                    =
#class                   =
#random_pick             = false
#good_random             = true
# }}}
# Section 2: File System {{{
#crawl_dir  = <path>
#morgue_dir = morgue
#save_dir   = saves
#macro_dir  = settings/
#sound      = <regex>:<path to sound file>
# }}}
# Section 3: Lua Files {{{
lua_file = lua/stash.lua
lua_file = lua/wield.lua
lua_file = lua/kills.lua
lua_file = lua/runrest.lua
lua_file = lua/gearset.lua
lua_file = lua/eat.lua
lua_file = lua/pickup.lua
lua_file = lua/trapwalk.lua
# }}}
# Section 4: Interface {{{
# Section 4-a: Picking up and Dropping {{{
#autopickup             = $?!+"/%
# XXX: hack, since i can't disable ae excludes
#include                = autopickup_exceptions.txt
# Contents of autopickup_exceptions.txt {{{
ae := autopickup_exceptions
ae = <curare-tipped
ae = useless_item
ae = inedible
# XXX: disabled
#ae = dangerous_item
ae = amulet of (inaccuracy|the gourmand|controlled flight|warding)
ae = amulet of (resist .*|clarity|rage|conservation)
ae = ring of (see invisible|levitation|poison resistance|hunger)
ae = ring of (fire|ice|sustenance|invisibility)
ae = ring of (magical power|regeneration)
< do
local old_ch_autopickup = ch_autopickup or function() return true end
function ch_autopickup(it)
    return you.where() ~= "Abyss" and old_ch_autopickup(it)
end
end >
# }}}
#default_autopickup     = true
autopickup_no_burden    = true
#pickup_thrown          = true
#pickup_dropped         = false
#chunks_autopickup      = true
assign_item_slot        = backward
#drop_mode              = multi
pickup_mode             = multi
# XXX: make this select all non-worn items?
#drop_filter            =
default_friendly_pickup = friend
# }}}
# Section 4-b: Targeting {{{
#target_zero_exp       = false
#target_oos            = true
#target_los_first      = true
#default_target        = true
#target_unshifted_dirs = false
# }}}
# Section 4-c: Passive Sightings {{{
#detected_monster_colour   = lightred
#detected_item_colour      = green
#remembered_monster_colour = darkgrey
#colour_map                = true
#clean_map                 = false
# }}}
# Section 4-d: Branding {{{
friend_brand       = hi:yellow
neutral_brand      = hi:darkgrey
stab_brand         = hi:blue
may_stab_brand     = hi:green
heap_brand         = reverse
feature_item_brand = reverse
trap_item_brand    = reverse
# }}}
# Section 4-e: Level Map Functions {{{
#level_map_cursor_step = 7
#level_map_title       = true
#item_colour           = true
# }}}
# Section 4-f: Viewport Options {{{
#view_max_width   = 33
#view_max_height  = 21
view_lock_x       = false
view_lock_y       = false
#view_lock        = true
#center_on_scroll = false
symmetric_scroll  = false
#scroll_margin_x  = 2
#scroll_margin_y  = 2
#scroll_margin    = 2
# }}}
# Section 4-g: Travel and Exploration {{{
travel_delay           = -1
#travel_avoid_terrain  =
#explore_greedy        = true
explore_stop           = glowing_items,artefacts,runes,greedy_pickup
explore_stop          += stairs,shops,altars,gates
#explore_improved      = false
#tc_reachable          = blue
#tc_dangerous          = cyan
#tc_disconnected       = darkgrey
#tc_excluded           = lightmagenta
#tc_exclude_circle     = red
include                = travel_stoppers.txt
travel_stop_message    = duration:
# XXX: catch more 'about to expire' messages here
runrest_ignore_message = pray:
runrest_ignore_message = You feel.*sick
runrest_ignore_message = disappears in a puff of smoke
runrest_ignore_message = engulfed in a cloud of smoke
runrest_ignore_message = safely over a trap
runrest_ignore_poison  = 2:30
runrest_ignore_monster = fish:2
runrest_ignore_monster = butterfly:1
runrest_ignore_monster = swamp worm:3
#trap_prompt           = true
trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95
#rest_wait_both        = false
# }}}
# Section 4-h: Stashes {{{
# XXX: look for other possibilities for this
stash_filter          = 14,4:21
annotate_item_class   = true
annotate_item_dropped = true
# }}}
# Section 4-i: Command Enhancements {{{
#auto_list              = true
#easy_open              = true
#easy_unequip           = true
#easy_confirm           = safe
#allow_self_target      = prompt
#easy_butcher           = true
#always_confirm_butcher = false
#swap_when_safe         = true
#easy_quit_item_prompts = true
#easy_exit_menu         = true
sort_menus = true : equipped,identified,curse,art,ego,glowing,freshness,>qty,basename
# }}}
# Section 4-j: Messages and Display Enhancements {{{
hp_warning                    = 40
#mp_warning                   = 0
hp_colour                     = lightgrey,99:green,80:yellow,40:red
mp_colour                     = lightgrey,99:green,80:yellow,40:red
#status_caption_colour        = yellow
delay_message_clear           = true
show_inventory_weights        = true
show_gold_turns               = true
#show_beam                    = true
item_stack_summary_minimum    = 1
#list_rotten                  = true
#mlist_min_height             = 5
#msg_max_height               = 10
#mlist_allow_alternate_layout = false
#mlist_targetting             = false
#classic_hud                  = false
menu_colour_prefix_class      = true
menu_colour                   = magenta:artefact
menu_colour                   = cyan:emergency_item
menu_colour                   = cyan:potion.*berserk rage
menu_colour                   = cyan:scroll.*fog
menu_colour                   = yellow:gluggy white potion
menu_colour                   = magenta:good_item
menu_colour                   = pickup:magenta:god gift
menu_colour                   = white:\w \+
menu_colour                   = white:\w \#
menu_colour                   = white:equipped
include                       = standard_colours.txt
include                       = food_colouring.txt
include                       = menu_colours.txt
message_colour                = mute:You start (searching|resting)
message_colour                = mute:Done searching
include                       = messages.txt
force_more_message            = You are starting to lose your buoyancy
force_more_message            = danger:
#msg_condense_repeats         = true
# }}}
# Section 4-k: Firing Commands {{{
#fire_items_start = a
#fire_order       = launcher, return
#fire_order      += javelin / dart / stone / rock / spear / net / handaxe / dagger / club
#fire_order      += inscribed
# }}}
# Section 4-l: Channels {{{
# XXX: bug report - options_guide.txt claims that channel.multiturn is mute by
#default
#channel.CHANNEL_NAME =
# }}}
# Section 4-m: Inscriptions {{{
autoinscribe = distortion:!w
autoinscribe = deck:!p
autoinscribe = potion.*mutation:!q
# }}}
# Section 4-n: Macro related Options {{{
#flush.failure         = true
#flush.command         = false
#flush.message         = false
macro_meta_entry       = false
#additional_macro_file = <filename>
#bindkey               =
# }}}
# Section 4-o: Tile related Options {{{
include = tiles_options.txt
# }}}
# }}}
# Section 5: Dump File {{{
# Section 5-a: Items and Kill List {{{
#kill_map              =
#dump_kill_places      = single
dump_item_origins      = artifacts,ego_arm,ego_weap,jewellery
dump_item_origin_price = 200
dump_message_count     = 20
dump_order             = header,hiscore,stats,inventory,skills,spells,mutations
dump_order            += overview,misc,screenshot,messages,notes,monlist,kills
dump_order            += turns_by_place,kills_by_place
# }}}
# Section 5-b: Notes {{{
user_note_prefix       = doy:
note_items             = rune of,acquirement,Orb
note_monsters          = ^[A-Z],orb of fire,lich
ood_interesting        = 5
rare_interesting       = 5
note_hp_percent        = 5
note_skill_levels      = 1,8,15,21,27
#note_all_skill_levels = false
note_skill_max         = true
note_all_spells        = true
note_messages          = You pass through the gate
note_messages          = [bB]anish.*Abyss
note_messages          = Your scales start
note_messages          = protects you from harm
note_messages          = You fall through a shaft
# }}}
# }}}
# Section 6: Miscellaneous {{{
# Section 6-a: All OS {{{
#mouse_input          = false
wiz_mode              = yes
#char_set             = ascii
#classic_item_colours = false
#colour.OLDCOLOUR     = NEWCOLOUR
#cset_ascii           =
#cset_ibm             =
#cset_dec             =
#cset_unicode         =
#cset_any             =
#feature              =
mon_glyph             = _ : p
mon_glyph             = shadow : lightgrey
mon_glyph             = oklob plant : lightmagenta
mon_glyph             = Xtahua : lightmagenta
mon_glyph             = acid blob : lightmagenta
mon_glyph             = giant eyeball : cyan
# }}}
# Section 6-b: DOS and Windows {{{
#dos_use_background_intensity = false
# }}}
# Section 6-c: Unix {{{
#background      = BLACK
#use_fake_cursor = false
# }}}
# }}}