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# TEAMCAPTAIN doy
# TEAMNAME cabal
# TEAMMEMBERS doy stabwound cbus wasp Grimm 78291
# Dungeon Crawl Stone Soup 0.14.0

##### 1-  Starting Screen {{{
name                       = doy
remember_name              = true
# weapon                   =
# species                  =
# background               =
# random_pick              = false
# good_random              = true
# restart_after_game       = false
# default_manual_training  = false
# autopickup_starting_ammo = true
# }}}
##### 2-  File System {{{
# crawl_dir  =
# morgue_dir = morgue
# save_dir   = saves
# macro_dir  = settings/
# sound      =
# }}}
##### 3-  Interface {{{
##### 3-a       Picking up and Dropping {{{
# autopickup              = $?!+"/%
# autopickup_exceptions  +=
# default_autopickup      = true
# autopickup_no_burden    = true
# pickup_thrown           = true
# chunks_autopickup       = true
assign_item_slot          = backward
# pickup_menu             = true
# pickup_menu_limit       = 4
# drop_filter            +=
# default_friendly_pickup = friend
# }}}
##### 3-b       Targetting {{{
# default_target        = true
# target_unshifted_dirs = false
# darken_beyond_range   = true
# }}}
##### 3-c       Passive Sightings {{{
# detected_monster_colour   = lightred
# detected_item_colour      = green
# remembered_monster_colour = darkgrey
# clean_map                 = false
# }}}
##### 3-d       Branding {{{
friend_brand         = hi:yellow
neutral_brand        = hi:darkgrey
# stab_brand         = hi:blue
may_stab_brand       = hi:green
# heap_brand         = reverse
# feature_item_brand = reverse
# trap_item_brand    = reverse
# }}}
##### 3-e       Level Map Functions {{{
# level_map_cursor_step = 7
# level_map_title       = true
# show_waypoints        = true
# }}}
##### 3-f       Viewport Options {{{
# view_max_width   = 33
# view_max_height  = 21
# view_lock_x      = true
# view_lock_y      = true
view_lock          = false
# center_on_scroll = false
symmetric_scroll   = false
# scroll_margin_x  = 2
# scroll_margin_y  = 2
# scroll_margin    = 2
# }}}
##### 3-g       Travel and Exploration {{{
travel_delay                  = -1
# explore_delay               = -1
rest_delay                    = -1
# travel_avoid_terrain        =
# explore_greedy              = true
explore_stop                  = glowing_items, artefacts, runes
explore_stop                 += greedy_pickup_smart, greedy_sacrificeable
explore_stop                 += shops, altars, runed_doors
explore_stop                 += stairs, portals, branches
# explore_stop_pickup_ignore +=
explore_wall_bias             = 1
# explore_improved            = false
auto_sacrifice                = prompt_ignore
# travel_key_stop             = true
# tc_reachable                = blue
# tc_dangerous                = cyan
# tc_disconnected             = darkgrey
# tc_excluded                 = lightmagenta
# tc_exclude_circle           = red
runrest_ignore_message       += merges.*into the air
runrest_ignore_message       += forms.*from the air
runrest_ignore_message       += the chunks of flesh in your inventory have rotted away
runrest_ignore_message       += (hits|bites) the (plant|bush|fungus)
runrest_stop_message         += duration:
runrest_stop_message         += something.* misses you
# runrest_safe_poison         = 80:100
runrest_ignore_monster       += fish:2
runrest_ignore_monster       += mimic:2
runrest_ignore_monster       += butterfly:1
runrest_ignore_monster       += swamp worm:3
runrest_ignore_monster       += lava worm:3
trapwalk_safe_hp              = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95
rest_wait_both                = true
auto_exclude                 += oklob plant, orange crystal statue,
auto_exclude                 += ice statue, silver statue
auto_exclude                 += curse skull, Roxanne, Murray, archer statue
# }}}
##### 3-h       Command Enhancements {{{
# auto_switch            = false
# easy_open              = true
# easy_unequip           = true
# equip_unequip          = false
# easy_confirm           = safe
# allow_self_target      = prompt
# confirm_butcher        = auto
easy_eat_chunks          = true
auto_eat_chunks          = true
auto_drop_chunks         = never
# prompt_for_swap        = true
# easy_quit_item_prompts = true
easy_exit_menu           = true
sort_menus               = true : charged,equipped,identified,curse,art,ego,glowing,freshness,>qty,basename
# spell_slot             =
autofight_stop           = 40
# autofight_throw        = false
# autofight_throw_nomove = true
# autofight_fire_stop    = false
# autofight_caught       = false
# automagic_enable       = false
# automagic_slot         = a
# automagic_fight        = false
# automagic_stop         = 0
# }}}
##### 3-i       Messages and Display Enhancements {{{
hp_warning                     = 40
# mp_warning                   = 0
hp_colour                      = lightgrey, 99:green, 80:yellow, 40:red
mp_colour                      = lightgrey, 99:green, 80:yellow, 40:red
stat_colour                    = 1:lightred, 3:red, 7:yellow
# status_caption_colour        = brown
enemy_hp_colour                = lightgreen green yellow brown magenta red lightgrey
# clear_messages               = false
# show_more                    = true
small_more                     = true
show_inventory_weights         = true
# show_newturn_mark            = true
# show_gold_turns              = true
# show_game_turns              = true
item_stack_summary_minimum     = 1
# mlist_min_height             = 4
# msg_min_height               = 7
# msg_max_height               = 10
# messages_at_top              = false
# mlist_allow_alternate_layout = false
# mlist_targetting             = false

# XXX you have got to be joking
menu_colour -= $forbidden:.*forbidden.*
menu_colour += brown:.*forbidden.*

menu_colour -= white:.*artefact.*
menu_colour += magenta:.*artefact.*

menu_colour -= yellow:.*emergency_item.*
menu_colour += cyan:.*emergency_item.*
menu_colour += cyan:potion.*berserk rage
menu_colour += cyan:scroll.*fog
menu_colour += cyan:scroll.*silence

menu_colour -= cyan:.*good_item.*
menu_colour += magenta:.*good_item.*

menu_colour -= $dangerous:.*dangerous_item.*
menu_colour += lightred:.*dangerous_item.*

menu_colour -= lightblue:unidentified.*(potion|scroll|wand|jewellery)

menu_colour -= pickup:green:god gift
menu_colour += pickup:magenta:god gift

menu_colour += yellow:gluggy (white|brown) potion
menu_colour += lightgrey:potion.*(restore abilities|might)

message_colour += lightred:crystal spear.*you

message_colour += mute:You start (searching|resting)
message_colour += mute:Done searching
message_colour += mute:Your legs become a tail as you enter
message_colour += mute:Your.*disappears in a puff of smoke
message_colour += mute:Your.*miss(es)? (the|it)
message_colour += mute:misses your
message_colour += mute:[yY]our.*but (do no|doesn't do any) damage
message_colour += mute:peering into the

message_colour += darkgrey:--more--

force_more_message += You are starting to lose your buoyancy
force_more_message += Space (bends|warps horribly) around you
force_more_message += danger:
force_more_message += Found a gateway leading out of the Abyss

# msg_condense_repeats         = true
# msg_condense_short           = true
show_travel_trail              = false
# skill_focus                  = true
# monster_list_colour         +=
# view_delay                   = 600
# }}}
##### 3-j       Missiles {{{
# fire_items_start = a
# fire_order       =
# }}}
##### 3-l       Channels {{{
# channel.CHANNEL_NAME =
# }}}
##### 3-m       Inscriptions {{{
autoinscribe           += distortion:!w
autoinscribe           += deck:!p
autoinscribe           += potion.*mutation:!q
# autoinscribe_cursed   = true
show_god_gift           = unident
# }}}
##### 3-n       Macro related Options {{{
# flush.failure         = true
# flush.command         = false
# flush.message         = false
# additional_macro_file =
# bindkey               =
# }}}
##### 3-o       Tile related Options {{{
# tile_show_items = !?/%=([)x}:|\
# tile_skip_title = true
# tile_menu_icons = false

### The following lines define the colours of various objects within the
### tiles minimap. See options_guide.txt for more details.

# tile_player_col      = white
# tile_monster_col     = red
# tile_neutral_col     = red
# tile_peaceful_col    = lightred
# tile_friendly_col    = lightred
# tile_plant_col       = darkgreen
# tile_item_col        = green
# tile_unseen_col      = black
# tile_floor_col       = lightgrey
# tile_wall_col        = darkgrey
# tile_mapped_wall_col = blue
# tile_door_col        = brown
# tile_downstairs_col  = magenta
# tile_upstairs_col    = blue
# tile_feature_col     = cyan
# tile_trap_col        = yellow
# tile_water_col       = grey
# tile_lava_col        = grey
# tile_excluded_col    = darkcyan
# tile_excl_centre     = darkblue
# tile_window_col      = yellow

# If Crawl's response rate is too slow, try increasing the update rate.
# tile_update_rate      = 1000

# If Crawl is lagging when running or resting, try increasing this number.
# tile_runrest_rate = 100

# tile_key_repeat_delay = 200
# tile_tooltip_ms       = 500

# tile_tag_pref = enemy

### Note: setting window, map or font sizes to '0' implies auto-sizing.

# tile_full_screen      = true
# tile_window_width     = 1024
# tile_window_height    = 768
# tile_use_small_layout = true
# tile_map_pixels       = 3
# tile_cell_pixels      = 32
# tile_filter_scaling   = true
# tile_force_overlay    = true
# tile_layout_priority  = minimap, inventory, gold_turn, command, spell
# tile_layout_priority += ability, monster

# tile_font_crt_file  = VeraMono.ttf
# tile_font_crt_size  = 15
# tile_font_stat_file = VeraMono.ttf
# tile_font_stat_size = 16
# tile_font_msg_file  = VeraMono.ttf
# tile_font_msg_size  = 14
# tile_font_tip_file  = VeraMono.ttf
# tile_font_tip_size  = 15
# tile_font_lbl_file  = Vera.ttf
# tile_font_lbl_size  = 14
# tile_font_ft_light  = false

# tile_show_minihealthbar = false
# tile_show_minimagicbar  = false
# }}}
# }}}
##### 4-  Dump File {{{
##### 4-a       Saving {{{
# dump_on_save = true
# }}}
##### 4-b       Items and Kill List {{{
# kill_map               =
dump_kill_places         = all
dump_item_origins        = artefacts, ego_arm, ego_weap, jewellery
dump_item_origin_price   = 200
# dump_message_count     = 20
dump_order               = header, hiscore, stats, inventory, skills, spells
dump_order              += mutations, overview, misc, screenshot, messages
dump_order              += notes, vaults, monlist, kills, turns_by_place
dump_order              += kills_by_place, action_counts
# dump_book_spells       = true
# }}}
##### 4-c       Notes {{{
user_note_prefix        = doy: 
note_items             += rune of, acquirement, Orb, of speed, of resistance
note_items             += of running, of preservation
# note_monsters        +=
note_hp_percent         = 15
note_skill_levels       = 1,8,15,21,27
# note_all_skill_levels = false
# note_skill_max        = true
# note_xom_effects      = true
note_messages          += You pass through the gate
note_messages          += [bB]anish.*Abyss
note_messages          += Your scales start
note_messages          += protects you from harm
note_messages          += You fall through a shaft
note_chat_messages      = true
# note_dgl_messages     = true
# }}}
# }}}
##### 5-  Miscellaneous {{{
##### 5-a       All OS {{{
# mouse_input            = false
# wiz_mode               = no
# char_set               = ascii
# colour.OLDCOLOUR       = NEWCOLOUR
# cset                   =
# feature                =
mon_glyph                = giant eyeball : cyan
mon_glyph                = oklob plant : lightmagenta
mon_glyph                = greater mummy : lightmagenta
mon_glyph                = ancient lich : lightmagenta
mon_glyph                = curse skull : lightmagenta
# item_glyph             =
# use_fake_player_cursor = true
show_player_species      = true
# }}}
##### 5-b   DOS and Windows {{{
# dos_use_background_intensity = false
# }}}
##### 5-c   Unix console {{{
# background_colour = black
# use_fake_cursor   = true
# }}}
# }}}
##### 6-  Lua {{{
##### 6-a       Including lua files {{{
# }}}
##### 6-b       Executing inline lua {{{
# don't autopickup in the abyss {{{
< do
local old_cda = ch_deny_autopickup or function() return false end
function ch_deny_autopickup(it)
    return you.where() == "Abyss" or old_cda(it)
end
end >
# }}}
# prompt for leaving labs {{{
< do
function safe_upstairs()
  if you.branch() == "Lab" then
     crawl.formatted_mpr("Really leave this labyrinth?", "prompt")
     local res = crawl.getch()
     if string.lower(string.char(res)) == "y" then
       crawl.sendkeys("<")
     end
  else
     crawl.sendkeys("<")
  end
end
end >
# }}}
# }}}
# }}}
# vim: fdm=marker