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# improve the consistency of telnet ping/pong
OPTIONS=!sparkle
OPTIONS=runmode:teleport
OPTIONS=!timed_delay
# display
OPTIONS=showexp
OPTIONS=showscore
OPTIONS=time
OPTIONS=color
OPTIONS=boulder:0
OPTIONS=!tombstone
OPTIONS=!news
OPTIONS=!legacy
OPTIONS=suppress_alert:3.4.3
OPTIONS=hilite_pet
# functionality
OPTIONS=autopickup
OPTIONS=pickup_types:$"?!=/
OPTIONS=pickup_burden:unburdened
OPTIONS=!prayconfirm
OPTIONS=pettype:none
OPTIONS=!cmdassist
OPTIONS=disclose:yi +avgc
OPTIONS=!number_pad
# miscellaneous
OPTIONS=!mail
# map changes for code simplicity
SYMBOLS=S_mimic_def:m
SYMBOLS=S_ghost:X
SYMBOLS=S_worm_tail:w
# "strange monster" = m (mimic)
# ghost/shade = X now space is solid rock
# worm tail = w now ~ is water
SYMBOLS=S_web:^
# spider web = ^ now " is amulet
SYMBOLS=S_sink:{
SYMBOLS=S_hcdbridge:}
SYMBOLS=S_vcdbridge:}
SYMBOLS=S_bars:}
SYMBOLS=S_tree:}
SYMBOLS=S_hcdoor:]
SYMBOLS=S_vcdoor:]
SYMBOLS=S_grave:\\
SYMBOLS=S_pool:~
SYMBOLS=S_water:~
SYMBOLS=S_lava:~
# sink => { one less #, walkable
# drawbridge => } one less #, not walkable
# iron bars => } one less #, not walkable (color: cyan)
# trees => } one less #, not walkable (color: green)
# closed doors => ] now + is spellbook
# grave => \ now gray | and - are walls, (grey -- thrones)
# water => ~ it looks cool (blue -- long worm tail)
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