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/*
* File: chardump.h
* Summary: Dumps character info out to the morgue file.
* Written by: Linley Henzell
*/
#ifndef CHARDUMP_H
#define CHARDUMP_H
#include <string>
#include <cstdio>
enum item_origin_dump_selector
{
IODS_PRICE = 0, // Extra info is provided based on price
IODS_ARTEFACTS = 1, // Extra information on artefacts
IODS_EGO_ARMOUR = 2,
IODS_EGO_WEAPON = 4,
IODS_JEWELLERY = 8,
IODS_RUNES = 16,
IODS_RODS = 32,
IODS_STAVES = 64,
IODS_BOOKS = 128,
IODS_EVERYTHING = 0xFF
};
struct scorefile_entry;
bool dump_char(const std::string &fname,
bool show_prices,
bool full_id = false,
const scorefile_entry *se = NULL);
void dump_map(const char* fname, bool debug = false, bool dist = false);
void dump_map(FILE *fp, bool debug = false, bool dist = false);
void display_notes();
std::string munge_description(const std::string &inStr);
const char *hunger_level(void);
#ifdef DGL_WHEREIS
void whereis_record(const char *status = "active");
#endif
#endif
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