/*
* File: dbg-util.cc
* Summary: Miscellaneous debugging functions.
* Written by: Linley Henzell and Jesse Jones
*/
#include "AppHdr.h"
#include "dbg-util.h"
#include "artefact.h"
#include "cio.h"
#include "coord.h"
#include "dungeon.h"
#include "env.h"
#include "mon-stuff.h"
#include "religion.h"
#include "shopping.h"
#include "skills2.h"
#include "spl-util.h"
//---------------------------------------------------------------
//
// debug_prompt_for_int
//
// If nonneg, then it returns a non-negative number or -1 on fail
// If !nonneg, then it returns an integer, and 0 on fail
//
//---------------------------------------------------------------
int debug_prompt_for_int( const char *prompt, bool nonneg )
{
char specs[80];
mpr(prompt, MSGCH_PROMPT);
get_input_line( specs, sizeof( specs ) );
if (specs[0] == '\0')
return (nonneg ? -1 : 0);
char *end;
int ret = strtol( specs, &end, 10 );
if (ret < 0 && nonneg || ret == 0 && end == specs)
ret = (nonneg ? -1 : 0);
return (ret);
}
monster_type debug_prompt_for_monster(void)
{
char specs[80];
mpr("Which monster by name? ", MSGCH_PROMPT);
if (!cancelable_get_line_autohist(specs, sizeof specs))
{
if (specs[0] == '\0')
return (MONS_NO_MONSTER);
return (get_monster_by_name(specs));
}
return (MONS_NO_MONSTER);
}
void debug_dump_levgen()
{
if (crawl_state.arena)
return;
CrawlHashTable &props = env.properties;
std::string method;
std::string type;
if (Generating_Level)
{
mpr("Currently generating level.");
extern std::string dgn_Build_Method;
method = dgn_Build_Method;
type = dgn_Layout_Type;
}
else
{
if (!props.exists(BUILD_METHOD_KEY))
method = "ABSENT";
else
method = props[BUILD_METHOD_KEY].get_string();
if (!props.exists(LAYOUT_TYPE_KEY))
type = "ABSENT";
else
type = props[LAYOUT_TYPE_KEY].get_string();
}
mprf("dgn_Build_Method = %s", method.c_str());
mprf("dgn_Layout_Type = %s", type.c_str());
std::string extra;
if (!props.exists(LEVEL_EXTRAS_KEY))
extra = "ABSENT";
else
{
const CrawlVector &vec = props[LEVEL_EXTRAS_KEY].get_vector();
for (unsigned int i = 0; i < vec.size(); ++i)
extra += vec[i].get_string() + ", ";
}
mprf("Level extras: %s", extra.c_str());
mpr("Level vaults:");
if (!props.exists(LEVEL_VAULTS_KEY))
mpr("ABSENT");
else
{
const CrawlHashTable &vaults = props[LEVEL_VAULTS_KEY].get_table();
CrawlHashTable::const_iterator i = vaults.begin();
for (; i != vaults.end(); ++i)
mprf(" %s: %s", i->first.c_str(),
i->second.get_string().c_str());
}
mpr("");
mpr("Temp vaults:");
if (!props.exists(TEMP_VAULTS_KEY))
mpr("ABSENT");
else
{
const CrawlHashTable &vaults = props[TEMP_VAULTS_KEY].get_table();
if (!vaults.empty())
{
CrawlHashTable::const_iterator i = vaults.begin();
for (; i != vaults.end(); ++i)
{
mprf(" %s: %s", i->first.c_str(),
i->second.get_string().c_str());
}
}
}
mpr("");
}
void error_message_to_player(void)
{
mpr("Oh dear. There appears to be a bug in the program.");
mpr("I suggest you leave this level then save as soon as possible.");
}
std::string debug_coord_str(const coord_def &pos)
{
return make_stringf("(%d, %d)%s", pos.x, pos.y,
!in_bounds(pos) ? " <OoB>" : "");
}
std::string debug_mon_str(const monsters* mon)
{
const int midx = mon->mindex();
if (invalid_monster_index(midx))
return make_stringf("Invalid monster index %d", midx);
std::string out = "Monster '" + mon->full_name(DESC_PLAIN, true) + "' ";
out += make_stringf("%s [midx = %d]", debug_coord_str(mon->pos()).c_str(),
midx);
return (out);
}
void debug_dump_mon(const monsters* mon, bool recurse)
{
const int midx = mon->mindex();
if (invalid_monster_index(midx) || invalid_monster_type(mon->type))
return;
fprintf(stderr, "<<<<<<<<<" EOL);
fprintf(stderr, "Name: %s" EOL, mon->name(DESC_PLAIN, true).c_str());
fprintf(stderr, "Base name: %s" EOL,
mon->base_name(DESC_PLAIN, true).c_str());
fprintf(stderr, "Full name: %s" EOL EOL,
mon->full_name(DESC_PLAIN, true).c_str());
if (in_bounds(mon->pos()))
{
std::string feat =
raw_feature_description(grd(mon->pos()), NUM_TRAPS, true);
fprintf(stderr, "On/in/over feature: %s" EOL EOL, feat.c_str());
}
fprintf(stderr, "Foe: ");
if (mon->foe == MHITNOT)
fprintf(stderr, "none");
else if (mon->foe == MHITYOU)
fprintf(stderr, "player");
else if (invalid_monster_index(mon->foe))
fprintf(stderr, "invalid monster index %d", mon->foe);
else if (mon->foe == midx)
fprintf(stderr, "self");
else
fprintf(stderr, "%s", debug_mon_str(&menv[mon->foe]).c_str());
fprintf(stderr, EOL);
fprintf(stderr, "Target: ");
if (mon->target.origin())
fprintf(stderr, "none" EOL);
else
fprintf(stderr, "%s" EOL, debug_coord_str(mon->target).c_str());
int target = MHITNOT;
fprintf(stderr, "At target: ");
if (mon->target.origin())
fprintf(stderr, "N/A");
else if (mon->target == you.pos())
{
fprintf(stderr, "player");
target = MHITYOU;
}
else if (mon->target == mon->pos())
{
fprintf(stderr, "self");
target = midx;
}
else if (in_bounds(mon->target))
{
target = mgrd(mon->target);
if (target == NON_MONSTER)
fprintf(stderr, "nothing");
else if (target == midx)
fprintf(stderr, "improperly linked self");
else if (target == mon->foe)
fprintf(stderr, "same as foe");
else if (invalid_monster_index(target))
fprintf(stderr, "invalid monster index %d", target);
else
fprintf(stderr, "%s", debug_mon_str(&menv[target]).c_str());
}
else
fprintf(stderr, "<OoB>");
fprintf(stderr, EOL);
if (mon->is_patrolling())
{
fprintf(stderr, "Patrolling: %s" EOL EOL,
debug_coord_str(mon->patrol_point).c_str());
}
if (mon->travel_target != MTRAV_NONE)
{
fprintf(stderr, EOL "Travelling:" EOL);
fprintf(stderr, " travel_target = %d" EOL, mon->travel_target);
fprintf(stderr, " travel_path.size() = %lu" EOL,
(long unsigned int) mon->travel_path.size());
if (mon->travel_path.size() > 0)
{
fprintf(stderr, " next travel step: %s" EOL,
debug_coord_str(mon->travel_path.back()).c_str());
fprintf(stderr, " last travel step: %s" EOL,
debug_coord_str(mon->travel_path.front()).c_str());
}
}
fprintf(stderr, EOL);
fprintf(stderr, "Inventory:" EOL);
for (int i = 0; i < NUM_MONSTER_SLOTS; ++i)
{
const int idx = mon->inv[i];
if (idx == NON_ITEM)
continue;
fprintf(stderr, " slot #%d: ", i);
if (idx < 0 || idx > MAX_ITEMS)
{
fprintf(stderr, "invalid item index %d" EOL, idx);
continue;
}
const item_def &item(mitm[idx]);
if (!item.is_valid())
{
fprintf(stderr, "invalid item" EOL);
continue;
}
fprintf(stderr, "%s", item.name(DESC_PLAIN, false, true).c_str());
if (!item.held_by_monster())
{
fprintf(stderr, " [not held by monster, pos = %s]",
debug_coord_str(item.pos).c_str());
}
else if (item.holding_monster() != mon)
{
fprintf(stderr, " [held by other monster: %s]",
debug_mon_str(item.holding_monster()).c_str());
}
fprintf(stderr, EOL);
}
fprintf(stderr, EOL);
if (mon->can_use_spells())
{
fprintf(stderr, "Spells:" EOL);
for (int i = 0; i < NUM_MONSTER_SPELL_SLOTS; ++i)
{
spell_type spell = mon->spells[i];
if (spell == SPELL_NO_SPELL)
continue;
fprintf(stderr, " slot #%d: ", i);
if (!is_valid_spell(spell))
fprintf(stderr, "Invalid spell #%d" EOL, (int) spell);
else
fprintf(stderr, "%s" EOL, spell_title(spell));
}
fprintf(stderr, EOL);
}
fprintf(stderr, "attitude: %d, behaviour: %d, number: %d, flags: 0x%lx" EOL,
mon->attitude, mon->behaviour, mon->number, mon->flags);
fprintf(stderr, "colour: %d, foe_memory: %d, shield_blocks:%d, "
"experience: %lu" EOL,
mon->colour, mon->foe_memory, mon->shield_blocks,
mon->experience);
fprintf(stderr, "god: %s, seen_context: %s" EOL,
god_name(mon->god).c_str(), mon->seen_context.c_str());
fprintf(stderr, ">>>>>>>>>" EOL EOL);
if (!recurse)
return;
if (!invalid_monster_index(mon->foe) && mon->foe != midx
&& !invalid_monster_type(menv[mon->foe].type))
{
fprintf(stderr, "Foe:" EOL);
debug_dump_mon(&menv[mon->foe], false);
}
if (!invalid_monster_index(target) && target != midx
&& target != mon->foe
&& !invalid_monster_type(menv[target].type))
{
fprintf(stderr, "Target:" EOL);
debug_dump_mon(&menv[target], false);
}
}
//---------------------------------------------------------------
//
// debug_prompt_for_skill
//
//---------------------------------------------------------------
int debug_prompt_for_skill( const char *prompt )
{
char specs[80];
mpr(prompt, MSGCH_PROMPT);
get_input_line( specs, sizeof( specs ) );
if (specs[0] == '\0')
return (-1);
int skill = -1;
for (int i = 0; i < NUM_SKILLS; ++i)
{
// Avoid the bad values.
if (is_invalid_skill(i))
continue;
char sk_name[80];
strncpy( sk_name, skill_name(i), sizeof( sk_name ) );
char *ptr = strstr( strlwr(sk_name), strlwr(specs) );
if (ptr != NULL)
{
if (ptr == sk_name && strlen(specs) > 0)
{
// We prefer prefixes over partial matches.
skill = i;
break;
}
else
skill = i;
}
}
return (skill);
}
std::string debug_art_val_str(const item_def& item)
{
ASSERT(is_artefact(item));
return make_stringf("art val: %d, item val: %d",
artefact_value(item), item_value(item, true));
}
int debug_cap_stat(int stat)
{
return (stat < 1 ? 1 :
stat > 127 ? 127
: stat);
}