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/*
* File: l_view.cc
* Summary: User interaction with env.show.
*/
#include "AppHdr.h"
#include "l_libs.h"
#include "l_defs.h"
#include "cluautil.h"
#include "env.h"
#include "player.h"
#include "terrain.h"
coord_def player2show(const coord_def &s)
{
return (s + coord_def(ENV_SHOW_OFFSET, ENV_SHOW_OFFSET));
}
LUAFN(view_feature_at)
{
COORDSHOW(s, 1, 2)
const coord_def p = player2show(s);
if (env.show(p))
{
dungeon_feature_type f = grid_appearance(s + you.pos());
lua_pushstring(ls, dungeon_feature_name(f));
}
return (1);
}
static const struct luaL_reg view_lib[] =
{
{ "feature_at", view_feature_at },
{ NULL, NULL }
};
void cluaopen_view(lua_State *ls)
{
luaL_openlib(ls, "view", view_lib, 0);
}
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