/*
* File: los.h
* Summary: Line-of-sight algorithm.
*/
#ifndef LOS_H
#define LOS_H
#include "coord-circle.h"
#include "losparam.h"
class circle_def;
struct ray_def;
#define EPSILON_VALUE 0.00001
bool double_is_zero(const double x);
void set_los_radius(int r);
int get_los_radius_sq(); // XXX
#define BDS_DEFAULT (circle_def())
bool find_ray(const coord_def& source, const coord_def& target,
ray_def& ray, const opacity_func &opc = opc_solid,
const circle_def &bds = BDS_DEFAULT, bool cycle = false);
bool exists_ray(const coord_def& source, const coord_def& target,
const opacity_func &opc = opc_solid,
const circle_def &bds = BDS_DEFAULT);
dungeon_feature_type ray_blocker(const coord_def& source, const coord_def& target);
void fallback_ray(const coord_def& source, const coord_def& target,
ray_def& ray);
int num_feats_between(const coord_def& source, const coord_def& target,
dungeon_feature_type min_feat,
dungeon_feature_type max_feat,
bool exclude_endpoints = true,
bool just_check = false);
bool cell_see_cell(const coord_def& p1, const coord_def& p2);
typedef SquareArray<bool, LOS_MAX_RANGE> los_grid;
void clear_rays_on_exit();
void losight(los_grid& sh, const coord_def& center,
const opacity_func &opc = opc_default,
const circle_def &bds = BDS_DEFAULT);
void losight(los_grid& sh, const los_param& param);
#endif