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#ifndef MON_INFO_H
#define MON_INFO_H
#include "mon-stuff.h"
// Monster info used by the pane; precomputes some data
// to help with sorting and rendering.
class monster_info
{
public:
static bool less_than(const monster_info& m1,
const monster_info& m2, bool zombified = true);
static bool less_than_wrapper(const monster_info& m1,
const monster_info& m2);
monster_info(const monsters* m);
void to_string(int count, std::string& desc, int& desc_color) const;
const monsters* m_mon;
mon_attitude_type m_attitude;
int m_difficulty;
int m_brands;
bool m_fullname;
unsigned int m_glyph;
unsigned short m_glyph_colour;
std::string m_damage_desc;
mon_dam_level_type m_damage_level;
};
void get_monster_info(std::vector<monster_info>& mons);
#endif
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