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/*
* File: place.h
* Summary: Place related functions.
* Written by: Linley Henzell
*/
#ifndef PLACE_H
#define PLACE_H
#include "enum.h"
//////////////////////////////////////////////////////////////////////
// Places and names
//
unsigned short get_packed_place();
unsigned short get_packed_place( branch_type branch, int subdepth,
level_area_type level_type );
int place_branch(unsigned short place);
int place_depth(unsigned short place);
int place_type(unsigned short place);
std::string short_place_name(unsigned short place);
std::string short_place_name(level_id id);
std::string place_name( unsigned short place, bool long_name = false,
bool include_number = true );
// Prepositional form of branch level name. For example, "in the
// Abyss" or "on level 3 of the Main Dungeon".
std::string prep_branch_level_name(unsigned short packed_place);
std::string prep_branch_level_name();
// Get displayable depth in the current branch, given the absolute
// depth.
int subdungeon_depth(branch_type branch, int depth);
// Get absolute depth given the displayable depth in the branch.
int absdungeon_depth(branch_type branch, int subdepth);
// Get displayable depth in the current branch.
int player_branch_depth();
bool single_level_branch(branch_type branch);
bool level_type_exits_up(level_area_type type);
bool level_type_exits_down(level_area_type type);
bool level_type_allows_followers(level_area_type type);
bool level_type_is_stash_trackable(level_area_type type);
std::vector<level_id> all_dungeon_ids();
#endif
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