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#ifndef SHOUT_H
#define SHOUT_H

bool noisy(int loudness, const coord_def& where, int who,
           bool mermaid = false);
bool noisy(int loudness, const coord_def& where, const char *msg = NULL,
           int who = -1, bool mermaid = false);
void blood_smell( int strength, const coord_def& where);
void handle_monster_shouts(monsters* monster, bool force = false);
bool check_awaken(monsters* monster);

#endif