/*
* File: transform.h
* Summary: Misc function related to player transformations.
* Written by: Linley Henzell
*/
#ifndef TRANSFOR_H
#define TRANSFOR_H
#include <set>
#include "enum.h"
enum transformation_type
{
TRAN_NONE, // 0
TRAN_SPIDER,
TRAN_BLADE_HANDS,
TRAN_STATUE,
TRAN_ICE_BEAST,
TRAN_DRAGON, // 5
TRAN_LICH,
TRAN_BAT,
TRAN_PIG,
NUM_TRANSFORMATIONS // must remain last member {dlb}
};
bool transformation_can_wield(transformation_type trans);
bool transform_can_butcher_barehanded(transformation_type tt);
void untransform(bool skip_wielding = false);
bool can_equip(equipment_type use_which, bool ignore_temporary);
bool check_transformation_stat_loss(const std::set<equipment_type> &remove,
bool quiet = false, int str_loss = 0,
int dex_loss = 0, int int_loss = 0);
size_type transform_size(int psize = PSIZE_BODY);
bool transform(int pow, transformation_type which_trans, bool force = false,
bool just_check = false);
void remove_one_equip(equipment_type eq, bool meld = true,
bool mutation = false);
void unmeld_one_equip(equipment_type eq);
bool transform_changed_physiology( bool phys_scales = false );
bool transform_allows_wearing_item(const item_def& item,
transformation_type transform);
// Check your current transformation.
bool transform_allows_wearing_item(const item_def& item);
bool transform_allows_wielding(transformation_type transform);
void transformation_expiration_warning();
#endif