summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-29 10:43:55 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-29 10:43:55 +0000
commit86642a73ff3663f40263f20a1a8d2eb1464db071 (patch)
tree0debee93fbb681a551b1d9dca563a4cf0493834b
parent9f09c60aab4fc45d9c09058556d2bda90dd3faee (diff)
downloadcrawl-ref-86642a73ff3663f40263f20a1a8d2eb1464db071.tar.gz
crawl-ref-86642a73ff3663f40263f20a1a8d2eb1464db071.zip
Updated changes for 0.3, set eol style to native.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.3@2657 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r--crawl-ref/docs/changes.stone_soup1174
1 files changed, 595 insertions, 579 deletions
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup
index 5823079a78..5771ddacf8 100644
--- a/crawl-ref/docs/changes.stone_soup
+++ b/crawl-ref/docs/changes.stone_soup
@@ -1,579 +1,595 @@
-Stone Soup 0.3.0 (2007????)
----------------------------
-
-Gods
-----
-* New god: Beogh, god of Orcs
-* Overhauled Nemelex and Xom
-* Major tweaks to Lugonu and Trog
-* Smaller tweaks to Elyvilon, Okawaru, Sif Muna, and Vehumet
-* Nemelexites no longer need a portable altar in order to sacrifice objects,
- any items on the floor when they pray will be sacrificed.
-* Nemelexites are granted various deck manipulation abilites as they
- gain piety.
-* [1761974] Trog gets a Burn Books ability
-* [1754125] Trog's Hand and Brothers in Arms replace Might and Haste
-* Lugonu gains ...
-* Elyvilon gets Destroy Weapon, and no longer accepts weapon sacrifices
-* Okawaru loses Minor Healing
-* Gods won't accept sacrifices of rotten corpses
-* Good gods no longer punish for unintended draining (unknown wand, ...)
-* different messages now indicate piety gain for offered items
-
-Races and Classes
------------------
-* Removed Hill Dwarf and (plain) Elf
-* [1772666] Chaos Knights can choose their weapon
-
-Items
------
-* New missiles: javelins, sling bullets and throwing nets
-* [1756363] New potion: potion of resistance
-* [1744612] Introduced weapons of returning
-* [1789869] Items which the player sees a monster use become identified if
- they have an obvious effect.
-* Artefact jewellery doesn't autoid anymore, instead "obvious" changes and
- abilities give a message
-* [1768865] Added inscription prompt when viewing items
-* Viewing via inventory listing won't leave the inventory
-* [1735752] Autoinscribe wands with zap count
-* Added autoinscriptions for items used by monsters
-* Warning inscriptions now actually work for all advertised commands
- ([1795568] !r now prevents scrolls from being read.)
-* [1793698] In the item selection menu, pressing "." will toggle the
- selection of the item after the previously selected item.
-* [1783003] More menu sorting methods, and fixed jewellery sorting bug.
-* Book shops are less likely to stock duplicate copies
-* [1746014] Added command to cycle through ammunition when 'f'iring
-
-Monsters
---------
-* Abominations created by Twisted Resurrection now count as undead
-* Increased spawning rate after picking up the Orb
-* Berserked monsters attack nearby enemies
-* Berserked friendlies ignore commands
-* Monsters confused by you that kill themselves or others now give xp
-* [1779770] Monsters taking stairs are created according to stair destination
-* Monster descriptions are shorter when looking at them with 'x' and targeting.
-
-Levels
-------
-* Added portal vaults, specifically bazaars
-* Labyrinths look much different now
-* Changed rock stairs to escape hatches
-* New trap type: net trap
-* [1777426] Explosions can no longer pass through walls.
-* Added several new vault maps
-
-Interface
----------
-* [1772497] runrest_ignore_monster can be used to ignore distant mosters
- when running, resting or exploring.
-* Filter talk and sound channels from interrupting resting
-* Filter information from examining your surroundings from message history
-* Three new informational-only hunger states: near starving, very hungry
- and very full.
-* Added pickup.lua for smarter autopickup
-* Added trap_item_brand for traps hidden by items
-* Added visible beam path for targetting
-* Added warning when trying to fight wielding a non-weapon
-* Intertravel also allows travelling to entrances of branches
-* Polearms can be used to attack monsters submerged in shallow water using
- Ctrl+direction when adjacent.
-
-Miscellaneous
--------------
-* Monster, spell and feature descriptions and monster dialogue are now
- loaded from text files.
-* Invisibility is more useful.
-
-... and what feels like a million bug fixes. :)
-
-
-Stone Soup 0.2.7 (20070611)
----------------------------
-* Pandemonium unique demons (Cerebov et al.) were not being generated, fixed.
-* Banishment converted any dungeon feature under the player to floor, fixed.
-
-Stone Soup 0.2.6 (20070606)
----------------------------
-* Fixed travel cache corruption when visiting Abyss/Lab/Pan.
-* Fixed clouds being hidden by submerged monsters.
-* Fixed bogus item flags being set on distilled potions.
-* Fixed kenku getting permanent levitation if already levitating when
- levelling up to XL 15.
-* Fixed special damage messages being produced for monster vs monster fights
- that are not in LOS.
-* Fixed monsters not being shown on the view until one turn after being
- generated.
-* Removed "You mutate" messages, changed default colour for mutation channel
- to light red.
-* Delays were taking more turns than intended, fixed.
-
-Stone Soup 0.2.5 (20070512)
----------------------------
-* Fixed broken travel cache.
-* Applied Debian patch (Guus Sliepen).
-* Fixed paralysis cancelling monster levitation.
-* Combat grammar and out-of-sight combat message fixes.
-* Small chance of sealed entry vaults eliminated.
-* Moths of wrath regain rage attack.
-* Fixed pulsating lump mutation attack.
-* Waypoints can be deleted.
-* Acquirement handles books of minor magic and conjuration correctly.
-* Orcs and goblins may get blowguns.
-
-Stone Soup 0.2.4 (20070408)
----------------------------
-* Fixed another instance of monsters inheriting enchantments from other
- monsters.
-* Fixed detect creatures and items not working.
-* Fixed hydra decapitation not being credited correctly.
-
-Stone Soup 0.2.3 (20070407)
----------------------------
-* Fixed shapeshifter enchantment crash.
-* Cleaned up monster enchantment handling loop to prevent further crashes.
-
-Stone Soup 0.2.2 (20070406)
----------------------------
-* Fixed crashes (enchantment timeout and bouncing beams).
-* Monsters with AF_DISEASE can now sicken other monsters, not just the player.
-* Jellies resist acid spit.
-* DOS and Windows builds pause after displaying fatal error message.
-* Monster kills are noted before the player is awarded experience for the kill.
-* Monster-quaffed healing now cures confusion, rotting, poison and disease.
-* Fixed buggy labyrinths.
-* Bogus cantrips could be used by friendly monsters, fixed.
-* Fixed bugs in spellcasting skill training.
-* message_colour can now mute individual messages.
-* Fixed item-jump hotkeys in targeting.
-* Fixed buggy monster missile tracers.
-* Undead/demonic monsters can't pick up holy brands.
-* Player centaurs are faster (close to monster centaurs).
-* Fixed bogus beam names for uniques' breath weapons.
-* Fixed buggy targeting for Sandblast and Bone Shards.
-* Ensorcelled hibernation lasts at least one turn.
-
-Stone Soup 0.2.1 (20070402)
----------------------------
-* Fixed electric golems getting too much damage against shock-resistant
- characters.
-* Fixed vampiric draining targeting.
-* Fixed monster dialogue grammar.
-* Fixed EV penalty for nagas and centaurs.
-* Fixed tutorial reporting corpse availability for corpses not in view.
-* Fixed a possible buffer overflow when reading saves.
-* Fixed sporadic crash when a poisoned monster with other enchantments dies
- from poison.
-* Fixed description for staff of wizardry.
-* Reinstated old behaviour of -macro option for Crawl compiled with
- -DDGAMELAUNCH (DGL_MACRO_ABSOLUTE_PATH).
-
-Stone Soup 0.2 (20070401)
--------------------------
-* Save and bones files formats changed, incompatible with 0.1.x.
-* Added a game tutorial.
-* More vaults and special level layouts.
-* New evasion model (from 4.1.2).
-* Revamped dungeon overview and character information screens.
-* Targeting interface keymaps changed.
-* 'v' examines monsters, items, etc., '?' gives help.
-* -macro option now specifies a directory, not the macro file.
-* Item colours changed.
-* Deeper dungeon levels can have multiple player ghosts.
-* Rods of striking also get magic reservoirs.
-* Removed unpoisoned needles and blowguns of venom.
-* Stash search also finds altars and portals.
-* Mutation and species abilities cleanup.
-* Sif Muna gives gifts on piety gain; Sif Munites do not need to pray.
-* Low-HD monsters are less likely to give piety when killed.
-* Fixed Pandemonium demons getting only magic dart.
-* Character names can now include spaces, dashes and periods. On Unix,
- character names can also end with a digit.
-* Adjusted beam to-hit calculation.
-* Weapons animated by Tukima's Dance are now considered thrown for autopickup
- purposes.
-* Crawl now tries to show error messages after curses cleanup, or before
- initialisation so that the user can see the error. :-)
-* Reduced orange statue attack speed.
-* Windows builds no longer use SHORT_FILE_NAMES.
-* In-game help browser.
-* Greedy explore now works in Pandemonium.
-* Stash tracker now also tracks item inscriptions.
-* Many item stacking bugs fixed.
-* Artifacts are described as such when (v)iewed.
-* The Hat of the Alchemist is now a real wizard hat, not a helmet.
-* Fixed identify not clearing empty inscription.
-* Fixed broken fear behaviour for monsters.
-* Shop purchase asks for confirmation.
-* Minor tweaks to some unrand artifacts.
-* Gourmand contaminated -> clean effect is also gradual now.
-* Searching is more effective.
-* New god.
-* Armour training tweaks.
-* Full herbivorousness now happens only at level 3 of the mutation.
-* Incremental butchering works now.
-* Poisoned arrows are more likely to give snakes than before with
- sticks-to-snakes.
-* Cannot shop while berserk.
-* Fixed some monster movement bugs.
-* Spriggans now start with slow metabolism and extra food, but are herbivores.
-* Assassins have a chance of starting with a few curare-tipped needles.
-* Rods are more common.
-* stop_travel messages can also stop run/rest, if the message interrupt is
- disabled for run/rest.
-* Better handling of monster-comes-into-view messages.
-* Zin will reliably feed you if you have sufficient piety and are starving.
-* Travel is no longer interrupted by submerged monsters.
-* Travel is no longer interrupted by an invisible monster missing you.
-* Blinking/teleporting monsters can no longer land on the player's square.
-* Fixed Abyss banishment crash.
-* Monster resists were not taking randarts into account in some cases.
-* Better handling for travel_delay = -1.
-* Monsters using draining or hellfire are M_EVIL and take damage from cleansing
- flame.
-* Show monster paralysis status when examined.
-* Carrying capacity shown in inventory menus is now maximum unburdened carrying
- capacity, not absolute maximum.
-* Flying monsters no longer avoid mechanical traps.
-* Items dropped onto an altar while praying will be sacrificed.
-* Jellies can no longer eat artifacts.
-* Enabling delay_message_clear uses a scrolling message window.
-* Fixed bug where statues could move around.
-* Added temporary pain-brand spell "Excruciating Wounds".
-* Fixed duplicated scroll labels.
-* Friendly monsters should not flee from the player.
-* Fixed detect creatures revealing monster identities in notes.
-* Fixed level-map crashes on large terms.
-* no_dark_brand defaults to true, since the option is otherwise too obscure to
- find (and the problem it addresses is widespread on Unix terms).
-* Added a synthetic cursor (use_fake_cursor = yes) for terms that cannot draw
- cursors on black/darkgrey spaces.
-* Summon horrible things now produces temporary summons.
-* Monster abjuration is weaker.
-* Deflect missiles is less effective.
-* Unseen horrors no longer resist electricity.
-* Greedy explore now tries to handle mimics like the items they imitate.
-* Dungeon builder guarantees that at least one downstair is reachable
- from the upstair on D:1, unless there is an enclosed entry vault.
-* Hydras get their full attack round vs other monsters.
-* Monsters fighting hydras can chop off heads if using suitable weapons/claws.
-* Interlevel travel handles branch entries and exits more intelligently.
-* Added wizmode &~ to instant travel to any level to test special levels.
-* Messages can be coloured individually using pattern matches with the
- message_colour option.
-* Monsters dying to friendlies' poison, or damaging clouds are now
- correctly attributed as collateral kills.
-
-Stone Soup 0.1.7 (20061231)
----------------------------
-* Fixed missing cursor in controlled-teleport screen.
-* Fixed semi-controlled blink.
-* Fixed the Shining One and Zin being angered by the deaths of their minions
- in combat.
-* Fixed friendlies being angered by bolts that they are immune to.
-* Fixed notes not noting zombies correctly.
-* Backported greedy explore from 0.2.
-* New Temple levels.
-
-Stone Soup 0.1.6 (20061219)
----------------------------
-* Fixed Pandemonium demonlords (Cerebov and friends) not getting the
- right runes.
-* Added sartak's logfile patch and -scorefile option.
-* Crawl can now read scorefile from stdin for use with -[vt]scores.
-* Crawl can handle logfiles with -[vt]scores.
-* Fixed hilight: brand being misapplied on curses.
-* Shopping display cleaned up, less prone to breakage on nonstandard
- term sizes.
-* Fixed inconsistent application of inscripted hotkeys.
-* Fixed batty cursor syndrome on Windows and Unix.
-* Added DGAMELAUNCH #ifdef conditional to make Crawl play better when
- run with dgamelaunch.
-* Crawl now handles SIGHUP by saving the game and exiting.
-
-Stone Soup 0.1.5 (20061205)
----------------------------
-* Fixed crash when multidropping a worn cloak and worn body armour, in
- that order, with easy_armour enabled.
-* Fixed labyrinths and the abyss being semi-mappable.
-* Fixed item name corruption when displaying long names with ;.
-* [1605400] Fixed inability to wield stuff when using auto_list and
- not carrying any weapons/staves.
-
-Stone Soup 0.1.4 (20061128)
----------------------------
-* Sif Muna piety no longer wraps around.
-* LOS speedup.
-* Level compiler now reads splev.des and vaults.des when Crawl starts up.
-* [1603062] Fixed save_dir + LOAD_PACKAGE_CMD problems (sartak).
-* Fixed more hiscores segfaults.
-* List of saved games is sorted by experience.
-* [1601205] */' now work to jump to stashes in the level-map.
-* [1581184] Fixed rotting meat/corpses being visible outside LOS.
-* [1601595] Lava smokes, swamp shallow water tends to mist.
-* Fixed 1594106: innate abilities were not being dumped.
-* Implemented 1601227, pickup_mode.
-* [1601588] Hellfire, bolts of fire, and bolts of magma melt wax.
-* [1601349] Fixed LOS not affecting square the player stands on.
-* [1599883] Interlevel travel now makes a best effort to avoid excludes.
-* Added tty colours to levdes syntax highlight script.
-* Set shallowest depth for farm_and_country to 16.
-* Implemented 1601230: sort_menus can now be of the form auto:5 (the default),
- in which case categories with >= 5 items will be sorted.
-* Implemented 1601277: 'f' is an alias for 't' during targeting.
-* [1601161] Adjusted statue stats.
-* Monster enchantment power is now 4*HD instead of -1.
-* Added draconian descriptions.
-* Draconian shifters and callers are a little more powerful.
-* Implemented 1601016: better menu titles for wield and throw.
-* Implemented 1601061: better messages for extending might/invisibility.
-* Player status now also shows burden.
-* Clean up speed mutation messages for nagas.
-* Let golden draconians know that they resist acid.
-* Gold can no longer be dropped.
-* [1597621] Auto-eat Lua only offers rotten chunks to the appropriate races.
-* Fixed cursor behaviour on Windows.
-* [1600189] Mummy restoration doesn't use mp or turn when it does nothing.
-* Yellow draconians get rapid-fire spit again.
-* Fixed 160093: too many shield interaction messages.
-* Amulets of warding provides one level of negative energy resistance.
-* Negative energy resistance cuts torment damage by 10% per level. Amulets of
- warding also confer one level of NE resistance.
-* Implemented 1599765, no wield messages while autobutchering.
-* Fixed 1599805 - Xom rekilling dead monsters with lightning.
-* [1597595] Show inventory weight summary in drop menu.
-* Macros are created and saved from ~.
-* [1598730] Fixed monster inventory scrambling.
-
-Stone Soup 0.1.3 (20061116)
----------------------------
-* Updated documentation and reorganised the manual.
-* Jewellery puton/remove interface can now automatically remove amulets and
- rings before wearing new jewellery.
-* Rings/staves of wizardry give a bigger boost to spell success rates.
-* [1594109] Fixed bad messages when trying to animate a weapon if no weapon is
- wielded.
-* [1589854] Orange and silver statues are now monsters.
-* [1593356] Fixed ghouls being able to mutate.
-* Fixed undead decomposing from mutation only if wearing an amulet of resist
- mutation.
-* [1593318] Rearranged skills display for ranged combat and unarmed combat.
-* [1593089] Escape can be used to break out of sequential pickup prompt in
- addition to 'q'.
-* Curare-tipped needles are more fragile than ordinary needles.
-* [1592629] \ now shows item identification knowledge in shops.
-* [1592521] Fixed the invisibility check for tracer beams to produce nicer
- results.
-* Fixed beta 26 bug: Glow contamination has an extremely severe mutation rate.
-* [1591152] Fixed macros being able to infinite loop.
-* makefile.lnx renamed to makefile.unix.
-* [1578169] More intelligent messages when monsters hit themselves.
-* [1591105] Invisible monsters can no longer 'gesture wildly.'
-* Added an option, increasing_skill_progress (default false), which if true
- makes skills display in increasing percentiles.
-* [1591103] Fixed incorrect no-damage messages with vorpal brands.
-* [1590656] Fixed bad claw message.
-* [1591269] Dissection failure hints why without easy_butcher.
-* [1585863] Added a level compiler.
-* [1589868] Lightning grounds on metal walls; fire/cold reflect off green
- crystal.
-* [1588662] Let the player know why they didn't pass out after berserking.
-* [1589824] Long messages were being truncated.
-* [1587182] Eliminated possibility of murky clear potions.
-* [1588587] Amulets of resist corrosion also reduce acid damage.
-* [1585820] Lowered skill penalties for player draconian colours.
-* [1589141] Mimics can no longer push player off stairs.
-* [1588831] Fixed poison frost/flame beams from blowguns being useless.
-* [1581270] Amulet of the gourmand refactoring:
- - When hungry, only converts contaminated chunks to clean.
- - When not hungry, converts contaminated to clean, and provides nutrition
- based on how long it's been worn, the effects maxing at 200 turns with
- AotG. Maybe we should increase this further.
- - Rotten chunks will sicken susceptible races even with AotG.
- - Appropriate flavour messages for chunk taste.
- - Changed description of AotG.
-* Beam code rewritten.
-* Line-of-sight code rewritten.
-* [1584969] Allow the user to cancel out of a spell at targeting prompt without
- losing the turn.
-* [1581221] When taking a low-hp note, also mention what caused the hp loss.
-* Chain lightning is a little more powerful.
-* Shields can be worn/taken-off faster.
-* Nemelex has a small chance of giving piety even for junk.
-* [1586069] Fixed player yellow draconians not having a BWpn delay.
-* [1585811] Fixed inability to generate fixedarts.
-* [1585793] Increased frequency of altars and mini-temples.
-* Fixed multidrop not remembering previously selected items that were
- not dropped.
-* Okawaru is less eager to shower missiles on the player.
-* Slightly upped MR for draconians and death drakes.
-* [1571251] Added a character picker to select existing savefiles.
-* [1580955] Fixed mesclr() not happening for keypad action in DOS.
-* [1581536] Monsters won't break fleeing if hit by missiles.
-* [1578124] Additional help for level-map.
-* [1581418] Curse toes are now visibly different from curse skulls.
-* [1581730] Monster draconians can now have a base colour + skill title.
-* [1578847] Summoned unholies are hostile to worshippers of good.
-* [1567659] Ammo can ID through use.
-* [1574591] Wait for one second after hinting "a fine choice".
-* [1576514] Bees could cause bad fight messages.
-* [1578752] Better handling of init.txt locations.
-* [1581210] Draconians go to Zot, deep elves leave.
-* [1571320] Ghost names were being truncated badly.
-* [1571272] Ignore rod-recharge MP fluctuation while resting.
-* [1578875] Added JPEG's trapwalk.lua to the list of official Lua scripts.
-* Changed autopickup default to be the same as in the standard init.txt.
-* [1579636] Fixed notes being generated after death.
-* [1565579] [1565575] Rods and missile launchers work with shields.
-* [1574462] Fixed labyrinth files not being deleted correctly.
-* [1577066] If all items on a square are squelched, the squelch is ignored.
-* [1563661] Character dump section order is now configurable with dump_order.
-* Updated keyboard help screen.
-* [1575175] Fixed orcs getting elven and dwarvish equipment.
-* [1575517] Fixed broken colouring on rod spell screen.
-* Piety gain works normally in the temple again.
-* [1571342] Fixed bad grammar for rotting meat.
-* Stash-tracking defaults to "explicit", rather than "none".
-* Accept g as an alternative key to go into the pickup menu.
-* Superior submerge behaviour for monsters in fountains.
-* Fixed acquirement giving bad items (specifically with barding.)
-* [1571334] Fixed clumsy titles: "Master of Thousand Battles",
- "Master of Arcane".
-* Lochaber axes now get correct combat messages.
-* [1563548] Escape dumps you out of both menu and prompt.
-* [1571278] Horn of Geryon monsters are defined as MF_CREATED_FRIENDLY and thus
- give no benefits when dying.
-* [1571276] Altar cards don't look for a better spot.
-* Import of (most of) 4.1's view code.
-* Spriggans are told that they are fast.
-* [1567636] Made the Orcish Mines entrance message more informative.
-* [1568413] Conjurers and wizards get to choose their starting spellbook.
-* [1567640] Uniques with less than 5 hit dice can't get top-tier wands in their
- starting inventory.
-* [1563668] Travel respects easy_open.
-* Added a better go-to-hell message when attempting to cast Swiftness in water.
-* Berserkers now have stealth 0.
-* 4.1 import: better messages when gaining skills, better '@' report.
-* [1567625] Moths++.
-* Ctrl-C is handled better on DOS and Windows.
-* [1567688] Change Ogre starting weapon from club to ancus.
-* [1567482] Capped wands of hasting at 9 charges.
-* [1567674] Description change for wands of disintegration.
-* [1567652] Empty wands are marked [empty].
-* [1567641] Butchery asks you to pick a corpse before switching weapons.
-* [1567621] Warning if corpse rots during dissection.
-* [1567613] Removed CMD_OBSOLETE_INVOKE.
-* [1564899] Added "Power" column for spells screen.
-* [1566657] Rings of teleportation are now pricier.
-* [1566759] Fixed merfolk getting duplicate messages when entering water.
-* [1566652] Fixed control teleport being noted in the dump even if unIDed.
-
-Stone Soup 0.1.2 (20060927)
----------------------------
-* Fixed shift-running and /-running on Windows and Unix.
-* Giant (spiked) clubs were wieldable by almost everybody, fixed.
-* Fixed giant clubs not producing brown snakes with sticks-to-snakes.
-* Refixed Sif Muna piety gain - was much too fast.
-* Weapon properties are closer to 4.0.
-* Included Elethiomel's key help page on ?
-
-Stone Soup 0.1.1 (20060926)
----------------------------
-* The Inscriptions patch joins the party (minus keybindings changes).
-* Applied Matthew Cline's additions to the Inscriptions patch: more notes on
- monsters, auto-notes based on messages, etc.
-* Jewellery names now note uncursed status correctly (if rather verbosely)
-* Curare-tipped needles are rarer.
-* The appropriate monsters resist curare effects.
-* Okawaru no longer protects you from harm.
-* Rods are generated with smaller mana reservoirs (max 14MP).
-* Draconians are slightly weaker. Groups of draconians are smaller and more
- homogeneous.
-* Sif Muna piety training is easier.
-* Sif Muna now has Channel Energy; Vehumet does not.
-* Okawaru is less aggressive about spamming missile gifts.
-* Fixed Ctrl+move ignoring confusion.
-* Fixed broken keypad handling in level-map on DOS.
-* Fixed jelly pits appearing at low levels.
-* Added % command to show resists and other useful statistics.
-* Fixed bad flaming/freezing brands on missile launchers (reported by
- Rubinstein).
-* Miscast effect explosions now always hit
-* Fixed fireballs (and other explosions) being blocked by shields.
-* Thrown needles are very inaccurate.
-* Plain old elves are now of the correct intelligence.
-* Scrolls of immolation can't burn themselves up.
-* Player ghosts get MS_LEVEL_SUMMON if the player had Shadow Creatures.
-* Fixed jelly-splitting bugs.
-* Fixed splashed acid corroding items that shouldn't corrode.
-* Revised wand pricing in shops.
-* Fixed Book of Earth containing spells it shouldn't.
-* Stuff dropped in lava/deep water will now sleep with the fishes. Er, be
- destroyed.
-* Autoprayer will not pray at altars.
-* Water elementals can now move around as intended and can be summoned on blue
- fountains.
-* Vorpal launchers do a little more damage.
-* Fixed monsters not benefiting from vorpal launchers.
-* Fixed kill listing bugs on DOS.
-* Quasits can now be generated.
-* "Glow" status is now shown correctly.
-* Demonspawn can get mutations while transformed.
-* Monsters polymorphing into invisible monsters will be seen correctly by
- players with see invisible.
-* You now cannot read-identify scrolls of paper if you have three levels of
- blurry vision.
-* Acquirement grants more gold.
-* Airstrike does more damage to flying monsters
-* Shop items are coloured to indicate affordability.
-* You can now cast spells in capital-lettered slots.
-* Flying/levitating characters take half-damage from static discharge.
-* Yellow wasps are less lethal.
-* Items can be inscribed with =k to ignore them. Ignorance is rather powerful.
-* Trolls cannot use claws for butchery when transformed.
-* Putting on rings no longer prompts for left/right finger, rings always go
- onto left finger first if both fingers are available.
-* 'v' now also displays launcher stats.
-* Fixed bug with monsters trying to use blink as a beam spell when out of player
- LOS.
-* 'A' screen now notes speed of centaurs and nagas.
-* \ command display is now much tidier.
-* Fixed horns mutation interaction with headgear.
-* Summoner ghosts get regular summon small mammals, not vampire small mammal
- summon.
-* Added death drake description.
-
-Stone Soup 0.1 (20060918)
--------------------------
-* Enhancer staves boost spell power only, not success rates
-* Chain lightning (level 8) replaces Orb of electrocution.
-* Miscellaneous spell level changes (Borgnor's, Silence, Simulacrum, Controlled
- Blink).
-* Sif Muna piety increases only when training spell skills
-* Okawaru gives gifts of ammunition.
-* Detect creatures is somewhat inaccurate; level-map is cleared before DC.
-* The Shining One doesn't protest his Daevas dying.
-* The Shining One gives Cleansing Flame instead of Thunderbolt.
-* Rods (apart from striking) have mana reservoirs and gradually recharge mana
- when wielded/carried.
-* Shields are better.
-* Warp brand is available once more.
-* Curare-tipped needles are available in addition to generic poisoned needles.
-* Monsters are never generated in LOS when a new game begins.
-* Monsters can swap positions with other monsters of the same class.
-* Missile launchers can be acquired/gifted by Okawaru.
-* Fire/frost missiles are more powerful.
-* Launchers support the vorpal brand.
-* Throwing skill renamed to Ranged Combat.
-* Ranged Combat now has no impact on ammo preservation.
-* Added monster draconians and death drakes. Drakes are now all on 'l' instead
- of 'd'.
-* Added lajatang, lochaber axe and longbow.
-* Save/bones version number is now 0.x so stone_soup cannot load 4.0 saves.
-* Monsters can cast poison arrow
-* Naga melee damage upped slightly.
-* Jelly pits
-* Missile weapons are stronger.
-* Evocations no longer increases max MP.
+Stone Soup 0.3.0 (20071031)
+---------------------------
+Characters
+----------
+* Removed Hill Dwarf and Elf species.
+* Demigods lose fast metabolism, get better stat gain.
+* Kenku can kick with their taloned feet, and can fly faster than
+ normal when lightly burdened.
+* Kenku and merfolk get an evasion bonus when in their element.
+* Demonspawn get a bonus with demonic weapons.
+
+Gods
+----
+* New god: Beogh, god of Orcs.
+* Changed gods: Nemelex, Xom, Lugonu, Trog, Elyvilon, Okawaru.
+* No need to pray to dedicate kills.
+* Nemelexites no longer need a portable altar in order to sacrifice
+ objects.
+* Nemelexites are granted various deck manipulation abilites as they
+ gain piety.
+* [1761974] Trog gets a Burn Books ability.
+* [1754125] Trog's Hand and Brothers in Arms replace Might and Haste.
+* Elyvilon: Destroy Weapon ability replaces weapon sacrifices.
+* Okawaru loses Minor Healing.
+* Gods won't accept sacrifices of rotten corpses.
+* Good gods no longer punish for unintended draining.
+* Different messages now indicate piety gain for offered items.
+
+Items
+-----
+* New missiles: javelins, sling bullets and throwing nets.
+* Throwing weapons may be generated with the "returning" brand.
+* [1756363] New potion: potion of resistance.
+* [1744612] Introduced weapons of returning.
+* [1789869] Items which the player sees a monster use become
+ identified if they have an obvious effect.
+* Artefact jewellery doesn't autoid anymore, instead "obvious" changes
+ and abilities give a message.
+* [1768865] Added inscription prompt when viewing items.
+* Viewing via inventory listing won't leave the inventory.
+* [1735752] Autoinscribe wands with zap count.
+* Added autoinscriptions for items used by monsters.
+* Warning inscriptions now actually work for all advertised commands
+ ([1795568] !r now prevents scrolls from being read.)
+* [1793698] In the item selection menu, pressing "." will toggle the
+ selection of the item after the previously selected item.
+* [1783003] More menu sorting methods, and fixed jewellery sorting bug.
+* Book shops are less likely to stock duplicate copies.
+* [1746014] Added command to cycle through ammunition when 'f'iring.
+
+Monsters
+--------
+* Abominations created by Twisted Resurrection now count as undead.
+* Increased spawning rate after picking up the Orb.
+* Berserked monsters attack nearby enemies and ignore ally commands.
+* Monsters confused by you that kill themselves or others now give xp.
+* [1779770] Monsters taking stairs are created according to stair
+ destination.
+* Monster descriptions are shorter when looking at them with 'x' and
+ targeting.
+* Unflasked efreets are permanent
+* Mummy priests and greater mummies now have high intelligence.
+
+Levels
+------
+* Added portal vaults, specifically bazaars.
+* Labyrinths look much different now.
+* Changed rock stairs to escape hatches.
+* New trap type: net trap.
+* Added several new vault maps.
+* Monster generation rate in the Vestibule drops with time spent in
+ the Vestibule.
+* Fixed sealed rooms being generated in the Vaults.
+
+Interface
+---------
+* [1772497] runrest_ignore_monster can be used to ignore distant mosters
+ when running, resting or exploring.
+* Filter talk and sound channels from interrupting resting
+* Filter information from examining your surroundings from message history
+* Three new informational-only hunger states: near starving, very hungry
+ and very full.
+* Added pickup.lua for smarter autopickup
+* Added trap_item_brand for traps hidden by items
+* Added visible beam path for targetting
+* Added warning when trying to fight wielding a non-weapon
+* Interlevel travel also allows travelling to entrances of branches
+* Polearms can be used to attack monsters submerged in shallow water using
+ Ctrl+direction when adjacent.
+* Added support for Unicode glyphs in Unix.
+* Large viewport support for terminals larger than 80x24 if the
+ view_max_width and view_max_height options are set.
+* Quit prompt needs "Yes" to confirm.
+
+Miscellaneous
+-------------
+* Crawl needs Lua - Lua 5.1 sources are included with the Crawl sources.
+* Monster, spell and feature descriptions and monster dialogue are now
+ loaded from text files.
+* [1777426] Explosions can no longer pass through walls.
+* Invisibility is more useful.
+* User Lua scripts now have limits on CPU usage and memory use and are safer
+ to use on public servers.
+* Fixed DOS glitches.
+* Game time reported by Crawl clamps time-per-move at 5 minutes.
+* More fixes for Crawl to play well with dgamelaunch.
+
+
+Stone Soup 0.2.7 (20070611)
+---------------------------
+* Pandemonium unique demons (Cerebov et al.) were not being generated, fixed.
+* Banishment converted any dungeon feature under the player to floor, fixed.
+
+Stone Soup 0.2.6 (20070606)
+---------------------------
+* Fixed travel cache corruption when visiting Abyss/Lab/Pan.
+* Fixed clouds being hidden by submerged monsters.
+* Fixed bogus item flags being set on distilled potions.
+* Fixed kenku getting permanent levitation if already levitating when
+ levelling up to XL 15.
+* Fixed special damage messages being produced for monster vs monster fights
+ that are not in LOS.
+* Fixed monsters not being shown on the view until one turn after being
+ generated.
+* Removed "You mutate" messages, changed default colour for mutation channel
+ to light red.
+* Delays were taking more turns than intended, fixed.
+
+Stone Soup 0.2.5 (20070512)
+---------------------------
+* Fixed broken travel cache.
+* Applied Debian patch (Guus Sliepen).
+* Fixed paralysis cancelling monster levitation.
+* Combat grammar and out-of-sight combat message fixes.
+* Small chance of sealed entry vaults eliminated.
+* Moths of wrath regain rage attack.
+* Fixed pulsating lump mutation attack.
+* Waypoints can be deleted.
+* Acquirement handles books of minor magic and conjuration correctly.
+* Orcs and goblins may get blowguns.
+
+Stone Soup 0.2.4 (20070408)
+---------------------------
+* Fixed another instance of monsters inheriting enchantments from other
+ monsters.
+* Fixed detect creatures and items not working.
+* Fixed hydra decapitation not being credited correctly.
+
+Stone Soup 0.2.3 (20070407)
+---------------------------
+* Fixed shapeshifter enchantment crash.
+* Cleaned up monster enchantment handling loop to prevent further crashes.
+
+Stone Soup 0.2.2 (20070406)
+---------------------------
+* Fixed crashes (enchantment timeout and bouncing beams).
+* Monsters with AF_DISEASE can now sicken other monsters, not just the player.
+* Jellies resist acid spit.
+* DOS and Windows builds pause after displaying fatal error message.
+* Monster kills are noted before the player is awarded experience for the kill.
+* Monster-quaffed healing now cures confusion, rotting, poison and disease.
+* Fixed buggy labyrinths.
+* Bogus cantrips could be used by friendly monsters, fixed.
+* Fixed bugs in spellcasting skill training.
+* message_colour can now mute individual messages.
+* Fixed item-jump hotkeys in targeting.
+* Fixed buggy monster missile tracers.
+* Undead/demonic monsters can't pick up holy brands.
+* Player centaurs are faster (close to monster centaurs).
+* Fixed bogus beam names for uniques' breath weapons.
+* Fixed buggy targeting for Sandblast and Bone Shards.
+* Ensorcelled hibernation lasts at least one turn.
+
+Stone Soup 0.2.1 (20070402)
+---------------------------
+* Fixed electric golems getting too much damage against shock-resistant
+ characters.
+* Fixed vampiric draining targeting.
+* Fixed monster dialogue grammar.
+* Fixed EV penalty for nagas and centaurs.
+* Fixed tutorial reporting corpse availability for corpses not in view.
+* Fixed a possible buffer overflow when reading saves.
+* Fixed sporadic crash when a poisoned monster with other enchantments dies
+ from poison.
+* Fixed description for staff of wizardry.
+* Reinstated old behaviour of -macro option for Crawl compiled with
+ -DDGAMELAUNCH (DGL_MACRO_ABSOLUTE_PATH).
+
+Stone Soup 0.2 (20070401)
+-------------------------
+* Save and bones files formats changed, incompatible with 0.1.x.
+* Added a game tutorial.
+* More vaults and special level layouts.
+* New evasion model (from 4.1.2).
+* Revamped dungeon overview and character information screens.
+* Targeting interface keymaps changed.
+* 'v' examines monsters, items, etc., '?' gives help.
+* -macro option now specifies a directory, not the macro file.
+* Item colours changed.
+* Deeper dungeon levels can have multiple player ghosts.
+* Rods of striking also get magic reservoirs.
+* Removed unpoisoned needles and blowguns of venom.
+* Stash search also finds altars and portals.
+* Mutation and species abilities cleanup.
+* Sif Muna gives gifts on piety gain; Sif Munites do not need to pray.
+* Low-HD monsters are less likely to give piety when killed.
+* Fixed Pandemonium demons getting only magic dart.
+* Character names can now include spaces, dashes and periods. On Unix,
+ character names can also end with a digit.
+* Adjusted beam to-hit calculation.
+* Weapons animated by Tukima's Dance are now considered thrown for autopickup
+ purposes.
+* Crawl now tries to show error messages after curses cleanup, or before
+ initialisation so that the user can see the error. :-)
+* Reduced orange statue attack speed.
+* Windows builds no longer use SHORT_FILE_NAMES.
+* In-game help browser.
+* Greedy explore now works in Pandemonium.
+* Stash tracker now also tracks item inscriptions.
+* Many item stacking bugs fixed.
+* Artifacts are described as such when (v)iewed.
+* The Hat of the Alchemist is now a real wizard hat, not a helmet.
+* Fixed identify not clearing empty inscription.
+* Fixed broken fear behaviour for monsters.
+* Shop purchase asks for confirmation.
+* Minor tweaks to some unrand artifacts.
+* Gourmand contaminated -> clean effect is also gradual now.
+* Searching is more effective.
+* New god.
+* Armour training tweaks.
+* Full herbivorousness now happens only at level 3 of the mutation.
+* Incremental butchering works now.
+* Poisoned arrows are more likely to give snakes than before with
+ sticks-to-snakes.
+* Cannot shop while berserk.
+* Fixed some monster movement bugs.
+* Spriggans now start with slow metabolism and extra food, but are herbivores.
+* Assassins have a chance of starting with a few curare-tipped needles.
+* Rods are more common.
+* stop_travel messages can also stop run/rest, if the message interrupt is
+ disabled for run/rest.
+* Better handling of monster-comes-into-view messages.
+* Zin will reliably feed you if you have sufficient piety and are starving.
+* Travel is no longer interrupted by submerged monsters.
+* Travel is no longer interrupted by an invisible monster missing you.
+* Blinking/teleporting monsters can no longer land on the player's square.
+* Fixed Abyss banishment crash.
+* Monster resists were not taking randarts into account in some cases.
+* Better handling for travel_delay = -1.
+* Monsters using draining or hellfire are M_EVIL and take damage from cleansing
+ flame.
+* Show monster paralysis status when examined.
+* Carrying capacity shown in inventory menus is now maximum unburdened carrying
+ capacity, not absolute maximum.
+* Flying monsters no longer avoid mechanical traps.
+* Items dropped onto an altar while praying will be sacrificed.
+* Jellies can no longer eat artifacts.
+* Enabling delay_message_clear uses a scrolling message window.
+* Fixed bug where statues could move around.
+* Added temporary pain-brand spell "Excruciating Wounds".
+* Fixed duplicated scroll labels.
+* Friendly monsters should not flee from the player.
+* Fixed detect creatures revealing monster identities in notes.
+* Fixed level-map crashes on large terms.
+* no_dark_brand defaults to true, since the option is otherwise too obscure to
+ find (and the problem it addresses is widespread on Unix terms).
+* Added a synthetic cursor (use_fake_cursor = yes) for terms that cannot draw
+ cursors on black/darkgrey spaces.
+* Summon horrible things now produces temporary summons.
+* Monster abjuration is weaker.
+* Deflect missiles is less effective.
+* Unseen horrors no longer resist electricity.
+* Greedy explore now tries to handle mimics like the items they imitate.
+* Dungeon builder guarantees that at least one downstair is reachable
+ from the upstair on D:1, unless there is an enclosed entry vault.
+* Hydras get their full attack round vs other monsters.
+* Monsters fighting hydras can chop off heads if using suitable weapons/claws.
+* Interlevel travel handles branch entries and exits more intelligently.
+* Added wizmode &~ to instant travel to any level to test special levels.
+* Messages can be coloured individually using pattern matches with the
+ message_colour option.
+* Monsters dying to friendlies' poison, or damaging clouds are now
+ correctly attributed as collateral kills.
+
+Stone Soup 0.1.7 (20061231)
+---------------------------
+* Fixed missing cursor in controlled-teleport screen.
+* Fixed semi-controlled blink.
+* Fixed the Shining One and Zin being angered by the deaths of their minions
+ in combat.
+* Fixed friendlies being angered by bolts that they are immune to.
+* Fixed notes not noting zombies correctly.
+* Backported greedy explore from 0.2.
+* New Temple levels.
+
+Stone Soup 0.1.6 (20061219)
+---------------------------
+* Fixed Pandemonium demonlords (Cerebov and friends) not getting the
+ right runes.
+* Added sartak's logfile patch and -scorefile option.
+* Crawl can now read scorefile from stdin for use with -[vt]scores.
+* Crawl can handle logfiles with -[vt]scores.
+* Fixed hilight: brand being misapplied on curses.
+* Shopping display cleaned up, less prone to breakage on nonstandard
+ term sizes.
+* Fixed inconsistent application of inscripted hotkeys.
+* Fixed batty cursor syndrome on Windows and Unix.
+* Added DGAMELAUNCH #ifdef conditional to make Crawl play better when
+ run with dgamelaunch.
+* Crawl now handles SIGHUP by saving the game and exiting.
+
+Stone Soup 0.1.5 (20061205)
+---------------------------
+* Fixed crash when multidropping a worn cloak and worn body armour, in
+ that order, with easy_armour enabled.
+* Fixed labyrinths and the abyss being semi-mappable.
+* Fixed item name corruption when displaying long names with ;.
+* [1605400] Fixed inability to wield stuff when using auto_list and
+ not carrying any weapons/staves.
+
+Stone Soup 0.1.4 (20061128)
+---------------------------
+* Sif Muna piety no longer wraps around.
+* LOS speedup.
+* Level compiler now reads splev.des and vaults.des when Crawl starts up.
+* [1603062] Fixed save_dir + LOAD_PACKAGE_CMD problems (sartak).
+* Fixed more hiscores segfaults.
+* List of saved games is sorted by experience.
+* [1601205] */' now work to jump to stashes in the level-map.
+* [1581184] Fixed rotting meat/corpses being visible outside LOS.
+* [1601595] Lava smokes, swamp shallow water tends to mist.
+* Fixed 1594106: innate abilities were not being dumped.
+* Implemented 1601227, pickup_mode.
+* [1601588] Hellfire, bolts of fire, and bolts of magma melt wax.
+* [1601349] Fixed LOS not affecting square the player stands on.
+* [1599883] Interlevel travel now makes a best effort to avoid excludes.
+* Added tty colours to levdes syntax highlight script.
+* Set shallowest depth for farm_and_country to 16.
+* Implemented 1601230: sort_menus can now be of the form auto:5 (the default),
+ in which case categories with >= 5 items will be sorted.
+* Implemented 1601277: 'f' is an alias for 't' during targeting.
+* [1601161] Adjusted statue stats.
+* Monster enchantment power is now 4*HD instead of -1.
+* Added draconian descriptions.
+* Draconian shifters and callers are a little more powerful.
+* Implemented 1601016: better menu titles for wield and throw.
+* Implemented 1601061: better messages for extending might/invisibility.
+* Player status now also shows burden.
+* Clean up speed mutation messages for nagas.
+* Let golden draconians know that they resist acid.
+* Gold can no longer be dropped.
+* [1597621] Auto-eat Lua only offers rotten chunks to the appropriate races.
+* Fixed cursor behaviour on Windows.
+* [1600189] Mummy restoration doesn't use mp or turn when it does nothing.
+* Yellow draconians get rapid-fire spit again.
+* Fixed 160093: too many shield interaction messages.
+* Amulets of warding provides one level of negative energy resistance.
+* Negative energy resistance cuts torment damage by 10% per level. Amulets of
+ warding also confer one level of NE resistance.
+* Implemented 1599765, no wield messages while autobutchering.
+* Fixed 1599805 - Xom rekilling dead monsters with lightning.
+* [1597595] Show inventory weight summary in drop menu.
+* Macros are created and saved from ~.
+* [1598730] Fixed monster inventory scrambling.
+
+Stone Soup 0.1.3 (20061116)
+---------------------------
+* Updated documentation and reorganised the manual.
+* Jewellery puton/remove interface can now automatically remove amulets and
+ rings before wearing new jewellery.
+* Rings/staves of wizardry give a bigger boost to spell success rates.
+* [1594109] Fixed bad messages when trying to animate a weapon if no weapon is
+ wielded.
+* [1589854] Orange and silver statues are now monsters.
+* [1593356] Fixed ghouls being able to mutate.
+* Fixed undead decomposing from mutation only if wearing an amulet of resist
+ mutation.
+* [1593318] Rearranged skills display for ranged combat and unarmed combat.
+* [1593089] Escape can be used to break out of sequential pickup prompt in
+ addition to 'q'.
+* Curare-tipped needles are more fragile than ordinary needles.
+* [1592629] \ now shows item identification knowledge in shops.
+* [1592521] Fixed the invisibility check for tracer beams to produce nicer
+ results.
+* Fixed beta 26 bug: Glow contamination has an extremely severe mutation rate.
+* [1591152] Fixed macros being able to infinite loop.
+* makefile.lnx renamed to makefile.unix.
+* [1578169] More intelligent messages when monsters hit themselves.
+* [1591105] Invisible monsters can no longer 'gesture wildly.'
+* Added an option, increasing_skill_progress (default false), which if true
+ makes skills display in increasing percentiles.
+* [1591103] Fixed incorrect no-damage messages with vorpal brands.
+* [1590656] Fixed bad claw message.
+* [1591269] Dissection failure hints why without easy_butcher.
+* [1585863] Added a level compiler.
+* [1589868] Lightning grounds on metal walls; fire/cold reflect off green
+ crystal.
+* [1588662] Let the player know why they didn't pass out after berserking.
+* [1589824] Long messages were being truncated.
+* [1587182] Eliminated possibility of murky clear potions.
+* [1588587] Amulets of resist corrosion also reduce acid damage.
+* [1585820] Lowered skill penalties for player draconian colours.
+* [1589141] Mimics can no longer push player off stairs.
+* [1588831] Fixed poison frost/flame beams from blowguns being useless.
+* [1581270] Amulet of the gourmand refactoring:
+ - When hungry, only converts contaminated chunks to clean.
+ - When not hungry, converts contaminated to clean, and provides nutrition
+ based on how long it's been worn, the effects maxing at 200 turns with
+ AotG. Maybe we should increase this further.
+ - Rotten chunks will sicken susceptible races even with AotG.
+ - Appropriate flavour messages for chunk taste.
+ - Changed description of AotG.
+* Beam code rewritten.
+* Line-of-sight code rewritten.
+* [1584969] Allow the user to cancel out of a spell at targeting prompt without
+ losing the turn.
+* [1581221] When taking a low-hp note, also mention what caused the hp loss.
+* Chain lightning is a little more powerful.
+* Shields can be worn/taken-off faster.
+* Nemelex has a small chance of giving piety even for junk.
+* [1586069] Fixed player yellow draconians not having a BWpn delay.
+* [1585811] Fixed inability to generate fixedarts.
+* [1585793] Increased frequency of altars and mini-temples.
+* Fixed multidrop not remembering previously selected items that were
+ not dropped.
+* Okawaru is less eager to shower missiles on the player.
+* Slightly upped MR for draconians and death drakes.
+* [1571251] Added a character picker to select existing savefiles.
+* [1580955] Fixed mesclr() not happening for keypad action in DOS.
+* [1581536] Monsters won't break fleeing if hit by missiles.
+* [1578124] Additional help for level-map.
+* [1581418] Curse toes are now visibly different from curse skulls.
+* [1581730] Monster draconians can now have a base colour + skill title.
+* [1578847] Summoned unholies are hostile to worshippers of good.
+* [1567659] Ammo can ID through use.
+* [1574591] Wait for one second after hinting "a fine choice".
+* [1576514] Bees could cause bad fight messages.
+* [1578752] Better handling of init.txt locations.
+* [1581210] Draconians go to Zot, deep elves leave.
+* [1571320] Ghost names were being truncated badly.
+* [1571272] Ignore rod-recharge MP fluctuation while resting.
+* [1578875] Added JPEG's trapwalk.lua to the list of official Lua scripts.
+* Changed autopickup default to be the same as in the standard init.txt.
+* [1579636] Fixed notes being generated after death.
+* [1565579] [1565575] Rods and missile launchers work with shields.
+* [1574462] Fixed labyrinth files not being deleted correctly.
+* [1577066] If all items on a square are squelched, the squelch is ignored.
+* [1563661] Character dump section order is now configurable with dump_order.
+* Updated keyboard help screen.
+* [1575175] Fixed orcs getting elven and dwarvish equipment.
+* [1575517] Fixed broken colouring on rod spell screen.
+* Piety gain works normally in the temple again.
+* [1571342] Fixed bad grammar for rotting meat.
+* Stash-tracking defaults to "explicit", rather than "none".
+* Accept g as an alternative key to go into the pickup menu.
+* Superior submerge behaviour for monsters in fountains.
+* Fixed acquirement giving bad items (specifically with barding.)
+* [1571334] Fixed clumsy titles: "Master of Thousand Battles",
+ "Master of Arcane".
+* Lochaber axes now get correct combat messages.
+* [1563548] Escape dumps you out of both menu and prompt.
+* [1571278] Horn of Geryon monsters are defined as MF_CREATED_FRIENDLY and thus
+ give no benefits when dying.
+* [1571276] Altar cards don't look for a better spot.
+* Import of (most of) 4.1's view code.
+* Spriggans are told that they are fast.
+* [1567636] Made the Orcish Mines entrance message more informative.
+* [1568413] Conjurers and wizards get to choose their starting spellbook.
+* [1567640] Uniques with less than 5 hit dice can't get top-tier wands in their
+ starting inventory.
+* [1563668] Travel respects easy_open.
+* Added a better go-to-hell message when attempting to cast Swiftness in water.
+* Berserkers now have stealth 0.
+* 4.1 import: better messages when gaining skills, better '@' report.
+* [1567625] Moths++.
+* Ctrl-C is handled better on DOS and Windows.
+* [1567688] Change Ogre starting weapon from club to ancus.
+* [1567482] Capped wands of hasting at 9 charges.
+* [1567674] Description change for wands of disintegration.
+* [1567652] Empty wands are marked [empty].
+* [1567641] Butchery asks you to pick a corpse before switching weapons.
+* [1567621] Warning if corpse rots during dissection.
+* [1567613] Removed CMD_OBSOLETE_INVOKE.
+* [1564899] Added "Power" column for spells screen.
+* [1566657] Rings of teleportation are now pricier.
+* [1566759] Fixed merfolk getting duplicate messages when entering water.
+* [1566652] Fixed control teleport being noted in the dump even if unIDed.
+
+Stone Soup 0.1.2 (20060927)
+---------------------------
+* Fixed shift-running and /-running on Windows and Unix.
+* Giant (spiked) clubs were wieldable by almost everybody, fixed.
+* Fixed giant clubs not producing brown snakes with sticks-to-snakes.
+* Refixed Sif Muna piety gain - was much too fast.
+* Weapon properties are closer to 4.0.
+* Included Elethiomel's key help page on ?
+
+Stone Soup 0.1.1 (20060926)
+---------------------------
+* The Inscriptions patch joins the party (minus keybindings changes).
+* Applied Matthew Cline's additions to the Inscriptions patch: more notes on
+ monsters, auto-notes based on messages, etc.
+* Jewellery names now note uncursed status correctly (if rather verbosely)
+* Curare-tipped needles are rarer.
+* The appropriate monsters resist curare effects.
+* Okawaru no longer protects you from harm.
+* Rods are generated with smaller mana reservoirs (max 14MP).
+* Draconians are slightly weaker. Groups of draconians are smaller and more
+ homogeneous.
+* Sif Muna piety training is easier.
+* Sif Muna now has Channel Energy; Vehumet does not.
+* Okawaru is less aggressive about spamming missile gifts.
+* Fixed Ctrl+move ignoring confusion.
+* Fixed broken keypad handling in level-map on DOS.
+* Fixed jelly pits appearing at low levels.
+* Added % command to show resists and other useful statistics.
+* Fixed bad flaming/freezing brands on missile launchers (reported by
+ Rubinstein).
+* Miscast effect explosions now always hit
+* Fixed fireballs (and other explosions) being blocked by shields.
+* Thrown needles are very inaccurate.
+* Plain old elves are now of the correct intelligence.
+* Scrolls of immolation can't burn themselves up.
+* Player ghosts get MS_LEVEL_SUMMON if the player had Shadow Creatures.
+* Fixed jelly-splitting bugs.
+* Fixed splashed acid corroding items that shouldn't corrode.
+* Revised wand pricing in shops.
+* Fixed Book of Earth containing spells it shouldn't.
+* Stuff dropped in lava/deep water will now sleep with the fishes. Er, be
+ destroyed.
+* Autoprayer will not pray at altars.
+* Water elementals can now move around as intended and can be summoned on blue
+ fountains.
+* Vorpal launchers do a little more damage.
+* Fixed monsters not benefiting from vorpal launchers.
+* Fixed kill listing bugs on DOS.
+* Quasits can now be generated.
+* "Glow" status is now shown correctly.
+* Demonspawn can get mutations while transformed.
+* Monsters polymorphing into invisible monsters will be seen correctly by
+ players with see invisible.
+* You now cannot read-identify scrolls of paper if you have three levels of
+ blurry vision.
+* Acquirement grants more gold.
+* Airstrike does more damage to flying monsters
+* Shop items are coloured to indicate affordability.
+* You can now cast spells in capital-lettered slots.
+* Flying/levitating characters take half-damage from static discharge.
+* Yellow wasps are less lethal.
+* Items can be inscribed with =k to ignore them. Ignorance is rather powerful.
+* Trolls cannot use claws for butchery when transformed.
+* Putting on rings no longer prompts for left/right finger, rings always go
+ onto left finger first if both fingers are available.
+* 'v' now also displays launcher stats.
+* Fixed bug with monsters trying to use blink as a beam spell when out of player
+ LOS.
+* 'A' screen now notes speed of centaurs and nagas.
+* \ command display is now much tidier.
+* Fixed horns mutation interaction with headgear.
+* Summoner ghosts get regular summon small mammals, not vampire small mammal
+ summon.
+* Added death drake description.
+
+Stone Soup 0.1 (20060918)
+-------------------------
+* Enhancer staves boost spell power only, not success rates
+* Chain lightning (level 8) replaces Orb of electrocution.
+* Miscellaneous spell level changes (Borgnor's, Silence, Simulacrum, Controlled
+ Blink).
+* Sif Muna piety increases only when training spell skills
+* Okawaru gives gifts of ammunition.
+* Detect creatures is somewhat inaccurate; level-map is cleared before DC.
+* The Shining One doesn't protest his Daevas dying.
+* The Shining One gives Cleansing Flame instead of Thunderbolt.
+* Rods (apart from striking) have mana reservoirs and gradually recharge mana
+ when wielded/carried.
+* Shields are better.
+* Warp brand is available once more.
+* Curare-tipped needles are available in addition to generic poisoned needles.
+* Monsters are never generated in LOS when a new game begins.
+* Monsters can swap positions with other monsters of the same class.
+* Missile launchers can be acquired/gifted by Okawaru.
+* Fire/frost missiles are more powerful.
+* Launchers support the vorpal brand.
+* Throwing skill renamed to Ranged Combat.
+* Ranged Combat now has no impact on ammo preservation.
+* Added monster draconians and death drakes. Drakes are now all on 'l' instead
+ of 'd'.
+* Added lajatang, lochaber axe and longbow.
+* Save/bones version number is now 0.x so stone_soup cannot load 4.0 saves.
+* Monsters can cast poison arrow
+* Naga melee damage upped slightly.
+* Jelly pits
+* Missile weapons are stronger.
+* Evocations no longer increases max MP.