summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorNeil Moore <neil@s-z.org>2014-08-07 19:08:48 -0400
committerNeil Moore <neil@s-z.org>2014-08-07 19:10:51 -0400
commit2a679c6e77b2e24b41d3adb469d4835b6501c8fd (patch)
tree5add39cfffee724a3eeddff53e9ca10766e32e5b
parentb16fe66b8da3dc6ba6cb853732eee8a440568d85 (diff)
downloadcrawl-ref-2a679c6e77b2e24b41d3adb469d4835b6501c8fd.tar.gz
crawl-ref-2a679c6e77b2e24b41d3adb469d4835b6501c8fd.zip
Improve a comment.
-rw-r--r--crawl-ref/source/attack.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/crawl-ref/source/attack.h b/crawl-ref/source/attack.h
index 1a5f9bb780..e4c325e616 100644
--- a/crawl-ref/source/attack.h
+++ b/crawl-ref/source/attack.h
@@ -189,10 +189,9 @@ protected:
| ISFLAG_KNOW_PLUSES);
int modify_blood_amount(const int damage, const int dam_type);
- // TODO: Used in elemental brand dmg, definitely want to get rid of this
- // which we can't really do until we refactor the whole pronoun / desc
- // usage from these lowly classes all the way up to monster/player (and
- // actor) classes.
+ // TODO: Definitely want to get rid of this, which we can't really do
+ // until we refactor the whole pronoun / desc usage from these lowly
+ // classes all the way up to monster/player (and actor) classes.
string defender_name();
attack_flavour random_chaos_attack_flavour();