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author | Neil Moore <neil@s-z.org> | 2014-08-07 19:08:48 -0400 |
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committer | Neil Moore <neil@s-z.org> | 2014-08-07 19:10:51 -0400 |
commit | 2a679c6e77b2e24b41d3adb469d4835b6501c8fd (patch) | |
tree | 5add39cfffee724a3eeddff53e9ca10766e32e5b | |
parent | b16fe66b8da3dc6ba6cb853732eee8a440568d85 (diff) | |
download | crawl-ref-2a679c6e77b2e24b41d3adb469d4835b6501c8fd.tar.gz crawl-ref-2a679c6e77b2e24b41d3adb469d4835b6501c8fd.zip |
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-rw-r--r-- | crawl-ref/source/attack.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/crawl-ref/source/attack.h b/crawl-ref/source/attack.h index 1a5f9bb780..e4c325e616 100644 --- a/crawl-ref/source/attack.h +++ b/crawl-ref/source/attack.h @@ -189,10 +189,9 @@ protected: | ISFLAG_KNOW_PLUSES); int modify_blood_amount(const int damage, const int dam_type); - // TODO: Used in elemental brand dmg, definitely want to get rid of this - // which we can't really do until we refactor the whole pronoun / desc - // usage from these lowly classes all the way up to monster/player (and - // actor) classes. + // TODO: Definitely want to get rid of this, which we can't really do + // until we refactor the whole pronoun / desc usage from these lowly + // classes all the way up to monster/player (and actor) classes. string defender_name(); attack_flavour random_chaos_attack_flavour(); |