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author | Shmuale Mark <shm.mark@gmail.com> | 2014-08-03 09:33:19 -0400 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-08-03 14:16:47 -0400 |
commit | d1e2701b5e277586b071030a45d86318c23e590d (patch) | |
tree | fe32c034f2fb86e417de819d201d2355d94bcf5a | |
parent | 8834a017b040c9690be5b81441bde29cf0a1d231 (diff) | |
download | crawl-ref-d1e2701b5e277586b071030a45d86318c23e590d.tar.gz crawl-ref-d1e2701b5e277586b071030a45d86318c23e590d.zip |
Clarify a comment.
-rw-r--r-- | crawl-ref/source/enum.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h index 73871c4d4d..930719aa8c 100644 --- a/crawl-ref/source/enum.h +++ b/crawl-ref/source/enum.h @@ -1324,7 +1324,7 @@ enum dungeon_char_type // docs/develop/levels/syntax.txt with the new symbol. // * Any: if its enumerator comes late in the list (as is likely for new // feature types),_cell_feat_show_colour may need a special case to -// allow it to be recoloured. +// allow it to be recoloured by vaults/bloodspatters. // Also take note of MINMOVE and MINSEE above. // // Various pieces of code depend on the relative order of these enumerators, |