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authorShmuale Mark <shm.mark@gmail.com>2014-08-03 09:33:19 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-08-03 14:16:47 -0400
commitd1e2701b5e277586b071030a45d86318c23e590d (patch)
treefe32c034f2fb86e417de819d201d2355d94bcf5a
parent8834a017b040c9690be5b81441bde29cf0a1d231 (diff)
downloadcrawl-ref-d1e2701b5e277586b071030a45d86318c23e590d.tar.gz
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Clarify a comment.
-rw-r--r--crawl-ref/source/enum.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index 73871c4d4d..930719aa8c 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -1324,7 +1324,7 @@ enum dungeon_char_type
// docs/develop/levels/syntax.txt with the new symbol.
// * Any: if its enumerator comes late in the list (as is likely for new
// feature types),_cell_feat_show_colour may need a special case to
-// allow it to be recoloured.
+// allow it to be recoloured by vaults/bloodspatters.
// Also take note of MINMOVE and MINSEE above.
//
// Various pieces of code depend on the relative order of these enumerators,