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author | Eino Keskitalo <evktalo@users.sourceforge.net> | 2009-12-05 18:17:33 +0200 |
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committer | Eino Keskitalo <evktalo@users.sourceforge.net> | 2009-12-05 18:20:36 +0200 |
commit | 2817e29bf327f20d64efc9b13bbad67d50dc7118 (patch) | |
tree | 951abd1e5ccfdaf6d64ca4d7a6cb943fc9378a77 | |
parent | 20f3194591bb9cfaa2f40a1ad27451e5f030a47b (diff) | |
download | crawl-ref-2817e29bf327f20d64efc9b13bbad67d50dc7118.tar.gz crawl-ref-2817e29bf327f20d64efc9b13bbad67d50dc7118.zip |
A new sewer map opening to the sea, by st.
Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
-rw-r--r-- | crawl-ref/source/dat/sewer.des | 67 |
1 files changed, 63 insertions, 4 deletions
diff --git a/crawl-ref/source/dat/sewer.des b/crawl-ref/source/dat/sewer.des index 2d57aa934d..3df5fc5afb 100644 --- a/crawl-ref/source/dat/sewer.des +++ b/crawl-ref/source/dat/sewer.des @@ -154,7 +154,7 @@ default-depth: ############################################################################ # Sewer with a small kobold camp, potion treasure and Ely/Zin altar. -# The easiest one, so most probable (5 out of 10 sewers). +# The easiest one, so most probable (5 out of 11 sewers). # NAME: sewer_kobolds TAGS: sewer no_item_gen no_monster_gen no_pool_fixup @@ -226,7 +226,7 @@ ENDMAP ############################################################################ # Two fairly watery vaults with (usually) two giant frogs in the end. -# More rare (3 out of 10 sewers are one of these). +# More rare (3 out of 11 sewers are one of these). # Loot are good items, and often a scroll of blinking. # NAME: sewer_frog_island_01 @@ -327,7 +327,7 @@ ENDMAP ############################################################################ # The next two have a big, bad monster guarding some pretty good, if random -# treasure. One out of ten Sewers is one of these. +# treasure. One out of eleven Sewers is one of these. # NAME: sewer_big_baddie TAGS: sewer no_item_gen no_monster_gen @@ -422,7 +422,7 @@ ENDMAP ############################################################################### # If you can get to the middle, there are four doors to try; two will give you -# monsters, two will yield you treasure. As rare as the last one (1/10). +# monsters, two will yield you treasure. As rare as the last one (1/11). # NAME: sewer_fruit_machine TAGS: sewer no_item_gen no_monster_gen no_pool_fixup @@ -500,3 +500,62 @@ xwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP +############################################################################### +# A sewer opening to sea by st_. Rarity 1/11. +# +NAME: sewer_sea +TAGS: sewer no_item_gen no_monster_gen no_rotate no_pool_fixup +ORIENT: encompass +MONS: rat w:3 / grey rat w:1 / nothing w:1, rat / grey rat / green rat +KMONS: G = mermaid hd:5 +KMONS: H = siren hd:5 +KMONS: hJ = giant newt / small snake / snake / nothing w:2 +KMONS: g = giant newt / small snake / nothing w:3 +KFEAT: gS = W +KFEAT: O = open_sea +COLOUR: g = lightgreen +COLOUR: HJ = blue +KFEAT: hGnNsHJ = w +COLOUR: hG = green +COLOUR: sS = cyan +COLOUR: N = lightblue +KITEM: M = dart / stone +: sewer_setup(_G) +MAP +OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO +OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO +OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO +OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO +OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO +OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO +OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO cccc cccccccc +OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO ccW.cc cWW1..1c +OOOnnnnnnnnnnnnnnnnnnnOOOOOOOOOOOOOO cccWWW.ccccccccW..c..c +OOOnnnnnnnnnnnnnJnnnnnOOOOOOOOOOOOOO c<AWWWW...1.2...1.cc.c +OOOnnnnnnnnnnnnnnnnnnnOOOOOOOOOOOOOO cccccccccccccccccccc.c +OOOnnnnnnnnnJnnnscccccccccccccc cccccccccccccccc ccccccccccwhwwwwwwwWwwwww2..c +OOOnnnnnnnnnnnns.+.....+...%Wwc c1.....cc1..1.McccwwWWWgWWWWWWWW..W..WW.Www..c +OOOnnnnnnnnHnnnW.ccccccc...%*Wc c.ccccc.c.2..1%cccwWWccccccccccccc11cccc.gwWwcc +OOOnnnnnnnnnnnsW.ccc.1cc...%*Wc c2cwwcc.cccc+cccwwwc.c cccc cc..WWwc +OOOnnnnnnnnnJnsW.ccc..cc...|WWc ccwWgcwc.cGgwWWWWWWcc.c ccccwhc +OOOnnnnnnnnnnNsWWccc1.cc<..WwccccwgWccwc.chwgWW..1....c cccccccccccwc +OOOnnnnnnnnNNswWWWwc.1ccccccccwwwWW.1cwWWcWWW..2ccccccc cGwwwwwwwwwwc +OOOnnnnnnnNsswWWWWWWWsswwswwwhcWW..1ccccWWWW1..cc ccccccccccccc +OOOnnnnnnnnNNshWWWwc..cccccccccW.1.cc ccW1..ccc +OOOnnnnnnnnnnNswgccc.2c cwg2....ccc cccccc +OOOnnnnnnnnnnnNswcccc1cc cgWcccccc +OOOnnnnnnnnnnnnNccccc..ccc.1c +OOOnnnnnnnnnnnnnNccccc1.1..cc +OOOnnnnnnnnnnnnnnnnnnccccccc +OOOnnnnnnnnnnnnnnnnnnnOOOOOOOOOOOOOO +OOOnnnnnnnnnnnnnnnnnnnOOOOOOOOOOOOOO +OOOnnnnnnnnnnnnnnnnnnnOOOOOOOOOOOOOO +OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO +OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO +OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO +OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO +OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO +OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO +OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO +OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO +ENDMAP
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