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authorRobert Vollmert <rvollmert@gmx.net>2009-12-10 08:32:45 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-12-10 08:34:11 +0100
commit2c6f84f7b21882feeded0a197803acd612afe659 (patch)
tree5b349fb29b737b700d3f7f900d695d91b53637e9
parent076bae805cc14f884cf40c84f278478d2b4ad24c (diff)
downloadcrawl-ref-2c6f84f7b21882feeded0a197803acd612afe659.tar.gz
crawl-ref-2c6f84f7b21882feeded0a197803acd612afe659.zip
Make orb run demons seek the player.
Commit c2a93a39 fixed a bug where all randomly spawned monsters were generated aware of the player. However, for the pan run demons, having them seek the player is probably a good idea, so I'm reactivating this explicitly.
-rw-r--r--crawl-ref/source/mon-place.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-place.cc b/crawl-ref/source/mon-place.cc
index d3da78c640..6629b8acf1 100644
--- a/crawl-ref/source/mon-place.cc
+++ b/crawl-ref/source/mon-place.cc
@@ -298,6 +298,7 @@ void spawn_random_monsters()
mgen_data mg(WANDERING_MONSTER);
mg.proximity = prox;
+ mg.foe = (you.char_direction == GDT_ASCENDING) ? MHITYOU : MHITNOT;
mons_place(mg);
viewwindow(false);
return;