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author | Adam Borowski <kilobyte@angband.pl> | 2009-10-22 20:57:00 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2009-10-22 20:57:00 +0200 |
commit | 32f2d30ad375969351679af10ac522fc6e75c66e (patch) | |
tree | 76de8d66a2d3a254c4a80419ffe8fde78e601934 | |
parent | 84f25c66f2d2a1916b09cd61333da4147b8b6dee (diff) | |
download | crawl-ref-32f2d30ad375969351679af10ac522fc6e75c66e.tar.gz crawl-ref-32f2d30ad375969351679af10ac522fc6e75c66e.zip |
Make quadratical damage for Ruinous Time linear, it can't be scaled to be
sane both for executioners and less excessive cases.
-rw-r--r-- | crawl-ref/source/godabil.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/godabil.cc b/crawl-ref/source/godabil.cc index 2b797635fb..4cde222c2b 100644 --- a/crawl-ref/source/godabil.cc +++ b/crawl-ref/source/godabil.cc @@ -491,7 +491,7 @@ static int _slouch_monsters(coord_def where, int pow, int, actor* agent) return (0); int dmg = (mon->speed - 1000/player_movement_speed()/player_speed()); - dmg = (dmg > 0 ? dmg * dmg : 0); + dmg = (dmg > 0 ? dmg * 4 : 0); mon->hurt(agent, dmg, BEAM_MMISSILE, true); return (1); |