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authorevktalo <evktalo@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-22 20:54:02 +0000
committerevktalo <evktalo@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-22 20:54:02 +0000
commit3ea0d9a50eeaf5092400eb84dfafb50d04ac2cf7 (patch)
tree3eda990fa9c853233f8bc005e40638354ba9d70a
parent27f833f02cc66e11e1faf9ae3b8711c7d5b3cab0 (diff)
downloadcrawl-ref-3ea0d9a50eeaf5092400eb84dfafb50d04ac2cf7.tar.gz
crawl-ref-3ea0d9a50eeaf5092400eb84dfafb50d04ac2cf7.zip
Revert the elemental staff special damage to 3d((1+skill+evo)/2) again. Fix a bug that prevented the special damage costing 2 mp per kerpoww. Staff of earth keeps taking monster AC to account.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10374 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r--crawl-ref/source/fight.cc4
1 files changed, 3 insertions, 1 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index 2089559086..d709287da4 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -3380,7 +3380,7 @@ void melee_attack::player_sustain_passive_damage()
int melee_attack::player_staff_damage(int skill)
{
- return roll_dice(1, 1 + you.skills[skill] + you.skills[SK_EVOCATIONS]);
+ return roll_dice(3, (1 + you.skills[skill] + you.skills[SK_EVOCATIONS])/2);
}
void melee_attack::emit_nodmg_hit_message()
@@ -3526,6 +3526,8 @@ void melee_attack::player_apply_staff_damage()
if (special_damage > 0)
{
+ dec_mp(staff_cost);
+
if (!item_type_known(*weapon))
{
set_ident_flags( *weapon, ISFLAG_KNOW_TYPE );