diff options
author | Robert Vollmert <rvollmert@gmx.net> | 2009-10-11 21:32:23 +0200 |
---|---|---|
committer | Robert Vollmert <rvollmert@gmx.net> | 2009-10-11 21:32:23 +0200 |
commit | 476c156d476177b96cb640c3c419a9d5d0a1d505 (patch) | |
tree | fbff0df9ed30243bddb95628d8103897e8561ead | |
parent | 6375a952f7c7af262d64d0785ae1af4f30e895df (diff) | |
download | crawl-ref-476c156d476177b96cb640c3c419a9d5d0a1d505.tar.gz crawl-ref-476c156d476177b96cb640c3c419a9d5d0a1d505.zip |
Remove makefile.unix again.
-rw-r--r-- | crawl-ref/source/makefile.unix | 325 |
1 files changed, 0 insertions, 325 deletions
diff --git a/crawl-ref/source/makefile.unix b/crawl-ref/source/makefile.unix deleted file mode 100644 index 19b20ad7da..0000000000 --- a/crawl-ref/source/makefile.unix +++ /dev/null @@ -1,325 +0,0 @@ -# -*- Makefile -*- for Dungeon Crawl (unix) - -GAME = crawl - -# this file contains a list of the libraries. -# it will make a variable called OBJECTS that contains all the libraries -include makefile.obj - -OBJECTS += libunix.o crash-u.o - -CXX = g++ -DELETE = rm -f -COPY = cp -OS_TYPE = UNIX -# To get stack trace symbols. -LDFLAGS = -rdynamic - -# Change this to y (case-sensitive!) if you want to use Unicode glyphs -# in the map, and you have libncursesw available. -UNICODE_GLYPHS = n - -# If you're using UNICODE_GLYPHS=y, and have a preferred Unicode -# (UTF-8) locale you want Crawl to use, you can set it here. The -# default is en_US.UTF-8. If you'd prefer that Crawl use the locale -# as set in your environment LC_* variables, use UNICODE_LOCALE = . -UNICODE_LOCALE = - -# If you have lex and yacc, set DOYACC to y (lowercase y). -DOYACC := y - -# Permissions to set on the game executable. -MCHMOD := 2755 - -# Permissions to set on the save directory. -MCHMOD_SAVEDIR := 775 - -# The user:group to install the game as. -INSTALL_UGRP := games:games - -INSTALLDIR := /usr/games/crawl - -# If you're installing Crawl for multiple users, you *must* set this to a -# valid path before building Crawl. This is not necessary if you are building -# Crawl for a single user. - -# SAVEDIR := /usr/games/crawl/saves/ -# DATADIR := /usr/games/crawl/data/ - -LEX := flex -YACC := bison -y - -LUASRC := util/lua/src -LUALIB = lua -LUALIBA = l$(LUALIB).a - -SQLSRC := util/sqlite -SQLLIB := sqlite3 -SQLLIBA := lib$(SQLLIB).a -FSQLLIBA := $(SQLSRC)/$(SQLLIBA) - -LIBDBM := $(FSQLLIBA) -EXTRA_INCLUDES += -I$(SQLSRC) -EXTRA_DEPENDS += $(FSQLLIBA) - -LIB = -l$(LIBCURS) -L$(LUASRC) -l$(LUALIB) $(LIBDBM) - -INCLUDES := $(INCLUDES) -Iutil -I. -I$(LUASRC) $(EXTRA_INCLUDES) - -CFWARN := -Wall -Wno-parentheses -Wwrite-strings -Wshadow -pedantic - -CFOTHERS := -fsigned-char -D$(OS_TYPE) $(EXTRA_FLAGS) -DCLUA_BINDINGS - -ifneq ($(HURRY),y) -ifneq ($(DEBUG_CRAWL),y) -CFWARN += -Wuninitialized -CFOTHERS += -O2 -endif -endif - -ifneq ($(strip $(SAVEDIR)),) -CFOTHERS += '-DSAVE_DIR_PATH="$(strip $(SAVEDIR))"' -endif - -ifneq ($(strip $(DATADIR)),) -CFOTHERS += '-DDATA_DIR_PATH="$(strip $(DATADIR))"' -endif - -ifeq ($(strip $(UNICODE_GLYPHS)),y) -# Include path for (n)curses with Unicode support. -INCLUDES += -I/usr/include/ncursesw - -# Your ncurses library may include Unicode support, and you may not have a -# separate libncursesw; in that case, change this line accordingly. -LIBCURS = ncursesw -CFOTHERS += -DUNICODE_GLYPHS - -ifneq ($(strip $(UNICODE_LOCALE)),) -ifneq ($(strip $(UNICODE_LOCALE)),.) -CFOTHERS += -DUNICODE_LOCALE=\"$(strip $(UNICODE_LOCALE))\" -else -CFOTHERS += -DUNICODE_LOCALE=\"\" -endif -endif - -# The standard ncurses library also supports Unicode on Mac OS/Darwin. -ifeq ($(shell uname),Darwin) -LIBCURS = ncurses -endif - -else -# Include path for curses or ncurses (non-Unicode). -INCLUDES += -I/usr/include/ncurses -LIBCURS = ncurses -endif - -CFLAGS := $(INCLUDES) $(CFWARN) $(CFOTHERS) -YCFLAGS := $(INCLUDES) $(CFOTHERS) - -UTIL = util/ - -YTABC := levcomp.tab.c -YTABH := levcomp.tab.h - -OBJECTS := $(UTIL)levcomp.tab.o $(UTIL)levcomp.lex.o $(OBJECTS) - -ifeq ($(strip $(LEX)),) -DOYACC := -endif - -ifeq ($(strip $(YACC)),) -DOYACC := -endif - -GAME_DEPENDS := $(LUASRC)$(LUALIBA) $(EXTRA_DEPENDS) $(OBJECTS) -SRC_PKG_BASE := stone_soup -SRC_VERSION := $(shell egrep 'VER_NUM *".*"' version.h | \ - egrep -o '[0-9]\.[0-9](\.[0-9])?') -PKG_SRC_DIR := $(SRC_PKG_BASE)-$(SRC_VERSION)-src -SRC_PKG_TAR := $(PKG_SRC_DIR).tbz2 -SRC_PKG_ZIP := $(PKG_SRC_DIR).zip - -PKG_TIDY_LIST := $(UTIL)*.o $(LEVCOMP) *.o \ - $(UTIL)*.tab.cc $(UTIL)*.tab.h $(UTIL)*.lex.cc *.ixx -PKG_EXCLUDES := $(PWD)/misc/src-pkg-excludes.lst - -########################################################################## - -all: $(GAME) - -test: $(GAME) - $(PWD)/$(GAME) -test - -########################################################################## -# Dependencies - -DEPENDENCY_MKF := makefile.dep - -depend: $(OBJECTS:.o=.cc) - rm -f $(DEPENDENCY_MKF).tmp - @for i in $^; do \ - echo "Updating dependencies for $$i"; \ - $(CXX) -MM $(CFLAGS) $$i >>$(DEPENDENCY_MKF).tmp 2>/dev/null; \ - done - mv -f $(DEPENDENCY_MKF).tmp $(DEPENDENCY_MKF) - --include $(DEPENDENCY_MKF) - -########################################################################## -# The level compiler -# - -ifeq ($(DOYACC),y) - -prebuildyacc: $(UTIL)levcomp.tab.cc $(UTIL)levcomp.tab.h $(UTIL)levcomp.lex.cc - $(COPY) $^ prebuilt/ - -$(UTIL)levcomp.tab.cc: $(UTIL)levcomp.ypp - cd $(UTIL) && $(YACC) -d -b levcomp levcomp.ypp \ - && mv $(YTABC) levcomp.tab.cc || false - -$(UTIL)levcomp.lex.cc: $(UTIL)levcomp.lpp - cd $(UTIL) && $(LEX) -olevcomp.lex.cc levcomp.lpp - -else - -# Pull the level-compiler stuff up from prebuilt/ - -$(UTIL)levcomp.tab.cc: prebuilt/levcomp.tab.cc - $(COPY) prebuilt/*.h $(UTIL) - $(COPY) $< $@ - - -$(UTIL)levcomp.lex.cc: prebuilt/levcomp.lex.cc - $(COPY) $< $@ - -endif - -########################################################################## - - -########################################################################## -# The actual build targets -# - -install: $(GAME) -ifeq ($(DATADIR),) - $(error DATADIR not set! Set DATADIR and run make clean install again) -endif - [ -d $(INSTALLDIR) ] || mkdir -p $(INSTALLDIR) - $(COPY) $(GAME) $(INSTALLDIR) - chown $(INSTALL_UGRP) $(INSTALLDIR)/$(GAME) - chmod ${MCHMOD} ${INSTALLDIR}/$(GAME) - mkdir -p $(DATADIR)/dat - mkdir -p $(DATADIR)/dat/lua - mkdir -p $(DATADIR)/dat/clua - mkdir -p $(DATADIR)/dat/descript - mkdir -p $(DATADIR)/dat/database - $(COPY) dat/*.des $(DATADIR)/dat - $(COPY) dat/lua/*.lua $(DATADIR)/dat/lua - $(COPY) dat/clua/*.lua $(DATADIR)/dat/clua - $(COPY) dat/descript/*.txt $(DATADIR)/dat/descript - $(COPY) dat/database/*.txt $(DATADIR)/dat/database - mkdir -p $(DATADIR)/settings - $(COPY) ../settings/* $(DATADIR)/settings/ - mkdir -p $(DATADIR)/docs - $(COPY) ../docs/*.txt $(DATADIR)/docs - chown -R $(INSTALL_UGRP) $(DATADIR) -ifneq ($(SAVEDIR),) - mkdir -p $(SAVEDIR) - chown $(INSTALL_UGRP) $(SAVEDIR) - chmod $(MCHMOD_SAVEDIR) $(SAVEDIR) -endif - -clean: - $(DELETE) *.o - $(DELETE) $(UTIL)*.o - $(DELETE) $(LEVCOMP) - $(DELETE) $(UTIL)*.tab.cc $(UTIL)*.tab.c $(UTIL)*.tab.h $(UTIL)*.lex.cc - $(DELETE) *.ixx - -clean-lua: - +$(MAKE) -C $(LUASRC) clean - -clean-sql: - +$(MAKE) -C $(SQLSRC) clean - -distclean: clean clean-lua clean-sql - $(DELETE) bones.* - $(DELETE) morgue.txt - $(DELETE) scores - $(DELETE) $(GAME) - $(DELETE) *.sav - $(DELETE) core - $(DELETE) *.0* - $(DELETE) *.lab - $(DELETE) $(DEPENDENCY_MKF) - -$(GAME): $(GAME_DEPENDS) - ${CXX} ${LDFLAGS} $(CFLAGS) $(OBJECTS) -o $(GAME) $(LIB) - -.PHONY : debug - -debug: $(GAME) - -profile: $(GAME_DEPENDS) - ${CXX} -g -p ${LDFLAGS} $(CFLAGS) $(OBJECTS) -o $(GAME) $(LIB) - -.cc.o: - ${CXX} ${CFLAGS} -c $< - -# [ds] Note we don't use the standard CFLAGS here; that's intentional, most -# flex/bison combos I've tried don't produce code that passes the warnings -# test. -$(UTIL)%.o: $(UTIL)%.cc - $(CXX) $(YCFLAGS) -o $@ -c $< - -############################################################################# -# Build Lua - -$(LUASRC)$(LUALIBA): - echo Building Lua... - +$(MAKE) -C $(LUASRC) crawl_unix - -############################################################################# -# Build SQLite - -$(FSQLLIBA): - echo Building SQLite - +$(MAKE) -C $(SQLSRC) - -############################################################################# -# Build unrandart data -art-data.h: art-data.txt util/art-data.pl art-func.h - util/art-data.pl - -############################################################################# -# Packaging a source tarball for release -# - -# To package, you *must* have lex and yacc to generate the intermediates. -ifeq ($(DOYACC),y) -package-source: distclean prebuildyacc pkgtidy depend removeold vlink \ - pkgtarbz2 pkgzip - -pkgtidy: - $(DELETE) $(PKG_TIDY_LIST) - -removeold: - if [ -f ../../$(SRC_PKG_TAR) ]; then $(DELETE) ../../$(SRC_PKG_TAR); fi - if [ -f ../../$(SRC_PKG_ZIP) ]; then $(DELETE) ../../$(SRC_PKG_ZIP); fi - -# [ds] Existing directory names could produce a bad package! -vlink: - cd .. && WHERE=$$PWD && cd .. && \ - ( [ -e $(PKG_SRC_DIR) ] || ln -sf $$WHERE $(PKG_SRC_DIR) ) - -pkgtarbz2: - cd ../.. && tar -ch --bzip2 -f $(SRC_PKG_TAR) \ - -X $(PKG_EXCLUDES) $(PKG_SRC_DIR) - -pkgzip: - cd ../.. && zip -rq $(SRC_PKG_ZIP) $(PKG_SRC_DIR) \ - -x@$(PKG_EXCLUDES) - -endif |