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authorRobert Vollmert <rvollmert@gmx.net>2009-10-11 21:32:23 +0200
committerRobert Vollmert <rvollmert@gmx.net>2009-10-11 21:32:23 +0200
commit476c156d476177b96cb640c3c419a9d5d0a1d505 (patch)
treefbff0df9ed30243bddb95628d8103897e8561ead
parent6375a952f7c7af262d64d0785ae1af4f30e895df (diff)
downloadcrawl-ref-476c156d476177b96cb640c3c419a9d5d0a1d505.tar.gz
crawl-ref-476c156d476177b96cb640c3c419a9d5d0a1d505.zip
Remove makefile.unix again.
-rw-r--r--crawl-ref/source/makefile.unix325
1 files changed, 0 insertions, 325 deletions
diff --git a/crawl-ref/source/makefile.unix b/crawl-ref/source/makefile.unix
deleted file mode 100644
index 19b20ad7da..0000000000
--- a/crawl-ref/source/makefile.unix
+++ /dev/null
@@ -1,325 +0,0 @@
-# -*- Makefile -*- for Dungeon Crawl (unix)
-
-GAME = crawl
-
-# this file contains a list of the libraries.
-# it will make a variable called OBJECTS that contains all the libraries
-include makefile.obj
-
-OBJECTS += libunix.o crash-u.o
-
-CXX = g++
-DELETE = rm -f
-COPY = cp
-OS_TYPE = UNIX
-# To get stack trace symbols.
-LDFLAGS = -rdynamic
-
-# Change this to y (case-sensitive!) if you want to use Unicode glyphs
-# in the map, and you have libncursesw available.
-UNICODE_GLYPHS = n
-
-# If you're using UNICODE_GLYPHS=y, and have a preferred Unicode
-# (UTF-8) locale you want Crawl to use, you can set it here. The
-# default is en_US.UTF-8. If you'd prefer that Crawl use the locale
-# as set in your environment LC_* variables, use UNICODE_LOCALE = .
-UNICODE_LOCALE =
-
-# If you have lex and yacc, set DOYACC to y (lowercase y).
-DOYACC := y
-
-# Permissions to set on the game executable.
-MCHMOD := 2755
-
-# Permissions to set on the save directory.
-MCHMOD_SAVEDIR := 775
-
-# The user:group to install the game as.
-INSTALL_UGRP := games:games
-
-INSTALLDIR := /usr/games/crawl
-
-# If you're installing Crawl for multiple users, you *must* set this to a
-# valid path before building Crawl. This is not necessary if you are building
-# Crawl for a single user.
-
-# SAVEDIR := /usr/games/crawl/saves/
-# DATADIR := /usr/games/crawl/data/
-
-LEX := flex
-YACC := bison -y
-
-LUASRC := util/lua/src
-LUALIB = lua
-LUALIBA = l$(LUALIB).a
-
-SQLSRC := util/sqlite
-SQLLIB := sqlite3
-SQLLIBA := lib$(SQLLIB).a
-FSQLLIBA := $(SQLSRC)/$(SQLLIBA)
-
-LIBDBM := $(FSQLLIBA)
-EXTRA_INCLUDES += -I$(SQLSRC)
-EXTRA_DEPENDS += $(FSQLLIBA)
-
-LIB = -l$(LIBCURS) -L$(LUASRC) -l$(LUALIB) $(LIBDBM)
-
-INCLUDES := $(INCLUDES) -Iutil -I. -I$(LUASRC) $(EXTRA_INCLUDES)
-
-CFWARN := -Wall -Wno-parentheses -Wwrite-strings -Wshadow -pedantic
-
-CFOTHERS := -fsigned-char -D$(OS_TYPE) $(EXTRA_FLAGS) -DCLUA_BINDINGS
-
-ifneq ($(HURRY),y)
-ifneq ($(DEBUG_CRAWL),y)
-CFWARN += -Wuninitialized
-CFOTHERS += -O2
-endif
-endif
-
-ifneq ($(strip $(SAVEDIR)),)
-CFOTHERS += '-DSAVE_DIR_PATH="$(strip $(SAVEDIR))"'
-endif
-
-ifneq ($(strip $(DATADIR)),)
-CFOTHERS += '-DDATA_DIR_PATH="$(strip $(DATADIR))"'
-endif
-
-ifeq ($(strip $(UNICODE_GLYPHS)),y)
-# Include path for (n)curses with Unicode support.
-INCLUDES += -I/usr/include/ncursesw
-
-# Your ncurses library may include Unicode support, and you may not have a
-# separate libncursesw; in that case, change this line accordingly.
-LIBCURS = ncursesw
-CFOTHERS += -DUNICODE_GLYPHS
-
-ifneq ($(strip $(UNICODE_LOCALE)),)
-ifneq ($(strip $(UNICODE_LOCALE)),.)
-CFOTHERS += -DUNICODE_LOCALE=\"$(strip $(UNICODE_LOCALE))\"
-else
-CFOTHERS += -DUNICODE_LOCALE=\"\"
-endif
-endif
-
-# The standard ncurses library also supports Unicode on Mac OS/Darwin.
-ifeq ($(shell uname),Darwin)
-LIBCURS = ncurses
-endif
-
-else
-# Include path for curses or ncurses (non-Unicode).
-INCLUDES += -I/usr/include/ncurses
-LIBCURS = ncurses
-endif
-
-CFLAGS := $(INCLUDES) $(CFWARN) $(CFOTHERS)
-YCFLAGS := $(INCLUDES) $(CFOTHERS)
-
-UTIL = util/
-
-YTABC := levcomp.tab.c
-YTABH := levcomp.tab.h
-
-OBJECTS := $(UTIL)levcomp.tab.o $(UTIL)levcomp.lex.o $(OBJECTS)
-
-ifeq ($(strip $(LEX)),)
-DOYACC :=
-endif
-
-ifeq ($(strip $(YACC)),)
-DOYACC :=
-endif
-
-GAME_DEPENDS := $(LUASRC)$(LUALIBA) $(EXTRA_DEPENDS) $(OBJECTS)
-SRC_PKG_BASE := stone_soup
-SRC_VERSION := $(shell egrep 'VER_NUM *".*"' version.h | \
- egrep -o '[0-9]\.[0-9](\.[0-9])?')
-PKG_SRC_DIR := $(SRC_PKG_BASE)-$(SRC_VERSION)-src
-SRC_PKG_TAR := $(PKG_SRC_DIR).tbz2
-SRC_PKG_ZIP := $(PKG_SRC_DIR).zip
-
-PKG_TIDY_LIST := $(UTIL)*.o $(LEVCOMP) *.o \
- $(UTIL)*.tab.cc $(UTIL)*.tab.h $(UTIL)*.lex.cc *.ixx
-PKG_EXCLUDES := $(PWD)/misc/src-pkg-excludes.lst
-
-##########################################################################
-
-all: $(GAME)
-
-test: $(GAME)
- $(PWD)/$(GAME) -test
-
-##########################################################################
-# Dependencies
-
-DEPENDENCY_MKF := makefile.dep
-
-depend: $(OBJECTS:.o=.cc)
- rm -f $(DEPENDENCY_MKF).tmp
- @for i in $^; do \
- echo "Updating dependencies for $$i"; \
- $(CXX) -MM $(CFLAGS) $$i >>$(DEPENDENCY_MKF).tmp 2>/dev/null; \
- done
- mv -f $(DEPENDENCY_MKF).tmp $(DEPENDENCY_MKF)
-
--include $(DEPENDENCY_MKF)
-
-##########################################################################
-# The level compiler
-#
-
-ifeq ($(DOYACC),y)
-
-prebuildyacc: $(UTIL)levcomp.tab.cc $(UTIL)levcomp.tab.h $(UTIL)levcomp.lex.cc
- $(COPY) $^ prebuilt/
-
-$(UTIL)levcomp.tab.cc: $(UTIL)levcomp.ypp
- cd $(UTIL) && $(YACC) -d -b levcomp levcomp.ypp \
- && mv $(YTABC) levcomp.tab.cc || false
-
-$(UTIL)levcomp.lex.cc: $(UTIL)levcomp.lpp
- cd $(UTIL) && $(LEX) -olevcomp.lex.cc levcomp.lpp
-
-else
-
-# Pull the level-compiler stuff up from prebuilt/
-
-$(UTIL)levcomp.tab.cc: prebuilt/levcomp.tab.cc
- $(COPY) prebuilt/*.h $(UTIL)
- $(COPY) $< $@
-
-
-$(UTIL)levcomp.lex.cc: prebuilt/levcomp.lex.cc
- $(COPY) $< $@
-
-endif
-
-##########################################################################
-
-
-##########################################################################
-# The actual build targets
-#
-
-install: $(GAME)
-ifeq ($(DATADIR),)
- $(error DATADIR not set! Set DATADIR and run make clean install again)
-endif
- [ -d $(INSTALLDIR) ] || mkdir -p $(INSTALLDIR)
- $(COPY) $(GAME) $(INSTALLDIR)
- chown $(INSTALL_UGRP) $(INSTALLDIR)/$(GAME)
- chmod ${MCHMOD} ${INSTALLDIR}/$(GAME)
- mkdir -p $(DATADIR)/dat
- mkdir -p $(DATADIR)/dat/lua
- mkdir -p $(DATADIR)/dat/clua
- mkdir -p $(DATADIR)/dat/descript
- mkdir -p $(DATADIR)/dat/database
- $(COPY) dat/*.des $(DATADIR)/dat
- $(COPY) dat/lua/*.lua $(DATADIR)/dat/lua
- $(COPY) dat/clua/*.lua $(DATADIR)/dat/clua
- $(COPY) dat/descript/*.txt $(DATADIR)/dat/descript
- $(COPY) dat/database/*.txt $(DATADIR)/dat/database
- mkdir -p $(DATADIR)/settings
- $(COPY) ../settings/* $(DATADIR)/settings/
- mkdir -p $(DATADIR)/docs
- $(COPY) ../docs/*.txt $(DATADIR)/docs
- chown -R $(INSTALL_UGRP) $(DATADIR)
-ifneq ($(SAVEDIR),)
- mkdir -p $(SAVEDIR)
- chown $(INSTALL_UGRP) $(SAVEDIR)
- chmod $(MCHMOD_SAVEDIR) $(SAVEDIR)
-endif
-
-clean:
- $(DELETE) *.o
- $(DELETE) $(UTIL)*.o
- $(DELETE) $(LEVCOMP)
- $(DELETE) $(UTIL)*.tab.cc $(UTIL)*.tab.c $(UTIL)*.tab.h $(UTIL)*.lex.cc
- $(DELETE) *.ixx
-
-clean-lua:
- +$(MAKE) -C $(LUASRC) clean
-
-clean-sql:
- +$(MAKE) -C $(SQLSRC) clean
-
-distclean: clean clean-lua clean-sql
- $(DELETE) bones.*
- $(DELETE) morgue.txt
- $(DELETE) scores
- $(DELETE) $(GAME)
- $(DELETE) *.sav
- $(DELETE) core
- $(DELETE) *.0*
- $(DELETE) *.lab
- $(DELETE) $(DEPENDENCY_MKF)
-
-$(GAME): $(GAME_DEPENDS)
- ${CXX} ${LDFLAGS} $(CFLAGS) $(OBJECTS) -o $(GAME) $(LIB)
-
-.PHONY : debug
-
-debug: $(GAME)
-
-profile: $(GAME_DEPENDS)
- ${CXX} -g -p ${LDFLAGS} $(CFLAGS) $(OBJECTS) -o $(GAME) $(LIB)
-
-.cc.o:
- ${CXX} ${CFLAGS} -c $<
-
-# [ds] Note we don't use the standard CFLAGS here; that's intentional, most
-# flex/bison combos I've tried don't produce code that passes the warnings
-# test.
-$(UTIL)%.o: $(UTIL)%.cc
- $(CXX) $(YCFLAGS) -o $@ -c $<
-
-#############################################################################
-# Build Lua
-
-$(LUASRC)$(LUALIBA):
- echo Building Lua...
- +$(MAKE) -C $(LUASRC) crawl_unix
-
-#############################################################################
-# Build SQLite
-
-$(FSQLLIBA):
- echo Building SQLite
- +$(MAKE) -C $(SQLSRC)
-
-#############################################################################
-# Build unrandart data
-art-data.h: art-data.txt util/art-data.pl art-func.h
- util/art-data.pl
-
-#############################################################################
-# Packaging a source tarball for release
-#
-
-# To package, you *must* have lex and yacc to generate the intermediates.
-ifeq ($(DOYACC),y)
-package-source: distclean prebuildyacc pkgtidy depend removeold vlink \
- pkgtarbz2 pkgzip
-
-pkgtidy:
- $(DELETE) $(PKG_TIDY_LIST)
-
-removeold:
- if [ -f ../../$(SRC_PKG_TAR) ]; then $(DELETE) ../../$(SRC_PKG_TAR); fi
- if [ -f ../../$(SRC_PKG_ZIP) ]; then $(DELETE) ../../$(SRC_PKG_ZIP); fi
-
-# [ds] Existing directory names could produce a bad package!
-vlink:
- cd .. && WHERE=$$PWD && cd .. && \
- ( [ -e $(PKG_SRC_DIR) ] || ln -sf $$WHERE $(PKG_SRC_DIR) )
-
-pkgtarbz2:
- cd ../.. && tar -ch --bzip2 -f $(SRC_PKG_TAR) \
- -X $(PKG_EXCLUDES) $(PKG_SRC_DIR)
-
-pkgzip:
- cd ../.. && zip -rq $(SRC_PKG_ZIP) $(PKG_SRC_DIR) \
- -x@$(PKG_EXCLUDES)
-
-endif