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author | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-14 19:54:24 +0000 |
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committer | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-14 19:54:24 +0000 |
commit | 500822f59314480c8ec9034b6355c42d36a56dda (patch) | |
tree | 3790ec1a719d44afea089f67a6692ce0f09a4246 | |
parent | 5a3b3d5faddb712bc52d22e65a46808d7d2d79dd (diff) | |
download | crawl-ref-500822f59314480c8ec9034b6355c42d36a56dda.tar.gz crawl-ref-500822f59314480c8ec9034b6355c42d36a56dda.zip |
Added missing labyrinth minotaur (uru).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5825 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r-- | crawl-ref/docs/level_design.txt | 5 | ||||
-rw-r--r-- | crawl-ref/source/dat/lab.des | 102 |
2 files changed, 55 insertions, 52 deletions
diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt index 4026cb794c..5336880228 100644 --- a/crawl-ref/docs/level_design.txt +++ b/crawl-ref/docs/level_design.txt @@ -384,7 +384,10 @@ TAGS: Tags go an a TAGS: line and are space-separated. Valid tags are: player doesn't get bored of the same few entries recycled ad nauseam. * "mnoleg" or the name of some other pandemonium lord. This makes - the map eligible for said pan lord's lair. + the map eligible for said pan lord's lair. See pan.des. + * "minotaur" turns this into a labyrinth exit vault. + "lab" turns this into an additional labyrinth flavour vault. + See lab.des for examples and details. * "uniq_BAR": (uniq_ with any suffix) specifies that only one of the vaults with this tag can be used in a game. * "no_rotate": Normally, the dungeon builder can, at its whim, diff --git a/crawl-ref/source/dat/lab.des b/crawl-ref/source/dat/lab.des index fea34066ef..e80389e827 100644 --- a/crawl-ref/source/dat/lab.des +++ b/crawl-ref/source/dat/lab.des @@ -49,11 +49,11 @@ ENDMAP ############################################################################# # Watery exit -NAME: labyrinth_watery -TAGS: minotaur generate_loot no_pool_fixup allow_dup -MONS: patrolling minotaur +NAME: labyrinth_watery +TAGS: minotaur generate_loot no_pool_fixup allow_dup +MONS: patrolling minotaur SHUFFLE: def -SUBST: d=~, e=~, f=., c:vvc +SUBST: d=~, e=~, f=., c:vvc MAP ......... .ccccccc. @@ -81,9 +81,9 @@ ENDMAP ############################################################################# # Spiral exit -NAME: labyrinth_spiral -TAGS: minotaur generate_loot allow_dup -MONS: patrolling minotaur +NAME: labyrinth_spiral +TAGS: minotaur generate_loot allow_dup +MONS: patrolling minotaur SUBST: c : cvz, z = vc MAP ............ @@ -101,11 +101,11 @@ ENDMAP ############################################################################# # Hidden exit, and trapped loot -NAME: labyrinth_hidden_loot -TAGS: minotaur generate_loot allow_dup -MONS: patrolling minotaur +NAME: labyrinth_hidden_loot +TAGS: minotaur generate_loot allow_dup +MONS: patrolling minotaur NSUBST: d = 1 / % -SUBST: c : cvv +SUBST: c : cvv MAP ............ .cccccccccc. @@ -116,22 +116,22 @@ MAP .cxx...U=dc. .cxx.<..xxc. .cxxxx+xxxc. -.cxxxx.xxxc. +.cxxxx1xxxc. .ccccc+cccc. ............ ENDMAP ############################################################################# # Mini labyrinth exit -NAME: labyrinth_mini_lab -TAGS: minotaur generate_loot allow_dup +NAME: labyrinth_mini_lab +TAGS: minotaur generate_loot allow_dup SHUFFLE: def, ghi, klm -SUBST: d : c, e : ., f : c -SUBST: g : c, h : ., i : c -SUBST: k = <, l = ., m = . -KMONS: < = patrolling minotaur -KFEAT: < = < -SUBST: c : vvc +SUBST: d : c, e : ., f : c +SUBST: g : c, h : ., i : c +SUBST: k = <, l = ., m = . +KMONS: < = patrolling minotaur +KFEAT: < = < +SUBST: c : vvc # should not be necessary validate {{ return has_exit_from_glyph('<') }} @@ -164,7 +164,7 @@ NSUBST: D = 1:. / *:D KFEAT: d = axe trap / dart trap / needle trap / blade trap KFEAT: D = teleport trap SUBST: c : vvc -CHANCE: 1 +CHANCE: 2 MAP .............. .cccccccccccc. @@ -179,22 +179,22 @@ ENDMAP ############################################################################# # Another trapped exit - most evil again! -NAME: labyrinth_trapped_2 -TAGS: lab allow_dup generate_loot -ITEM: potion of porridge +NAME: labyrinth_trapped_2 +TAGS: lab allow_dup generate_loot +ITEM: potion of porridge SHUFFLE: XYZ SHUFFLE: GH, LM, fghijklmn, FHIJKLN -KFEAT: f = teleport trap -KFEAT: n = teleport trap -KFEAT: F = teleport trap -KFEAT: N = teleport trap -SUBST: g=., h=., i=., j=., k=., l=., m=. -SUBST: G=., H=., I=., J=., K=., L=., M=. -SUBST: Y=*, Z=* -KFEAT: X = < -KMONS: X = patrolling minotaur -KFEAT: S = granite_statue -CHANCE: 2 +KFEAT: f = teleport trap +KFEAT: n = teleport trap +KFEAT: F = teleport trap +KFEAT: N = teleport trap +SUBST: g=., h=., i=., j=., k=., l=., m=. +SUBST: G=., H=., I=., J=., K=., L=., M=. +SUBST: Y=*, Z=* +KFEAT: X = < +KMONS: X = patrolling minotaur +KFEAT: S = granite_statue +CHANCE: 2 MAP ............. .vvvvvvvvvvv. @@ -233,8 +233,8 @@ ENDMAP ############################################################################ # Labyrinth furniture -NAME: lab_block -TAGS: lab allow_dup +NAME: lab_block +TAGS: lab allow_dup SHUFFLE: vcx MAP ..... @@ -260,10 +260,10 @@ ENDMAP ############################################################################ # Labyrinth hedge -NAME: lab_hedge -TAGS: lab allow_dup +NAME: lab_hedge +TAGS: lab allow_dup SHUFFLE: 1l -MONS: plant +MONS: plant MAP ....... .11111. @@ -278,8 +278,8 @@ ENDMAP ############################################################################ # Teaser: inaccessible loot -NAME: labyrinth_glass_1 -TAGS: lab allow_dup +NAME: labyrinth_glass_1 +TAGS: lab allow_dup SUBST: % = %* MAP ...... @@ -290,8 +290,8 @@ MAP ...... ENDMAP -NAME: labyrinth_glass_2 -TAGS: lab allow_dup +NAME: labyrinth_glass_2 +TAGS: lab allow_dup CHANCE: 1 MAP ...... @@ -319,12 +319,12 @@ ENDMAP ############################################################################ # Baited teleport trap - this is evil! -NAME: labyrinth_baited_teleportation_trap -TAGS: lab allow_dup -KFEAT: Y = teleport trap -KITEM: Y = any good_item +NAME: labyrinth_baited_teleportation_trap +TAGS: lab allow_dup +KFEAT: Y = teleport trap +KITEM: Y = any good_item SHUFFLE: cxv -CHANCE: 1 +CHANCE: 1 MAP ..... .x=x. @@ -335,8 +335,8 @@ ENDMAP ############################################################################ # Teaser: fake exit -NAME: labyrinth_fake_exit -TAGS: lab allow_dup +NAME: labyrinth_fake_exit +TAGS: lab allow_dup KFEAT: X = enter_abyss MAP ........ |