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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2007-12-05 07:16:33 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2007-12-05 07:16:33 +0000
commit503d86058c66fc541df68dd356390f0d2fe36c16 (patch)
tree9ab575ce868f77b18e7a8b5d1ded19603f8c7252
parent28b3dd9db78b3d98762e5be3ff80256aea60759a (diff)
downloadcrawl-ref-503d86058c66fc541df68dd356390f0d2fe36c16.tar.gz
crawl-ref-503d86058c66fc541df68dd356390f0d2fe36c16.zip
Add minor cosmetic fixes, mostly involving whitespace and comments.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3001 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r--crawl-ref/source/beam.cc10
-rw-r--r--crawl-ref/source/item_use.cc3
-rw-r--r--crawl-ref/source/itemprop.h2
-rw-r--r--crawl-ref/source/makeitem.cc9
-rw-r--r--crawl-ref/source/randart.cc4
5 files changed, 14 insertions, 14 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index faebaa28fa..9129c9159c 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -196,7 +196,7 @@ static void ench_animation( int flavour, const monsters *mon, bool force )
(flavour == BEAM_POLYMORPH) ? EC_MUTAGENIC :
(flavour == BEAM_TELEPORT
|| flavour == BEAM_BANISH
- || flavour == BEAM_BLINK) ? EC_WARP
+ || flavour == BEAM_BLINK) ? EC_WARP
: EC_ENCHANT;
zap_animation( element_colour( elem ), mon, force );
}
@@ -1519,7 +1519,7 @@ void fire_beam( bolt &pbolt, item_def *item )
beam_drop_object( pbolt, item, tx, ty );
// check for explosion. NOTE that for tracers, we have to make a copy
- // of target co'ords and then reset after calling this -- tracers should
+ // of target co-ords and then reset after calling this -- tracers should
// never change any non-tracers fields in the beam structure. -- GDL
int ox = pbolt.target_x;
int oy = pbolt.target_y;
@@ -2557,7 +2557,7 @@ int affect(bolt &beam, int x, int y)
{
// Done this way so that poison blasts affect the target once (via
// place_cloud) and explosion spells only affect the target once
- // (during the explosion phase, not an initial hit during the
+ // (during the explosion phase, not an initial hit during the
// beam phase).
if (!beam.is_big_cloud
&& (!beam.is_explosion || beam.in_explosion_phase))
@@ -3231,7 +3231,7 @@ static int affect_player( bolt &beam )
}
ench_animation( beam.flavour );
-
+
// these colors are misapplied - see mons_ench_f2() {dlb}
switch (beam.flavour)
{
@@ -4850,7 +4850,7 @@ bool nasty_beam(monsters *mon, bolt &beam)
return (true);
}
-bool nice_beam( struct monsters *mon, struct bolt &beam )
+bool nice_beam( monsters *mon, bolt &beam )
{
// haste
if (beam.flavour == BEAM_HASTE || beam.flavour == BEAM_HEALING
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index 98f9377224..61c6198176 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -2346,8 +2346,7 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus,
}
else
{
- // Dropping item copy, since the launched item might be different
- // (e.g. venom blowgun)
+ // Dropping item copy, since the launched item might be different.
fire_beam(pbolt, returning ? NULL : &item);
}
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h
index 39292bcbd5..24231fa2f2 100644
--- a/crawl-ref/source/itemprop.h
+++ b/crawl-ref/source/itemprop.h
@@ -352,7 +352,7 @@ enum special_missile_type // to separate from weapons in general {dlb}
SPMSL_CURARE // 5
};
-enum special_ring_type // jewellery mitm[].special values
+enum special_ring_type // jewellery mitm[].special values
{
SPRING_RANDART = 200,
SPRING_UNRANDART = 201
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc
index 7df3bd4615..7c1837cc9e 100644
--- a/crawl-ref/source/makeitem.cc
+++ b/crawl-ref/source/makeitem.cc
@@ -1679,12 +1679,12 @@ static special_missile_type determine_missile_brand(const item_def& item,
// All needles are either poison or curare.
if (item.sub_type == MI_NEEDLE)
rc = got_curare_roll(item_level) ? SPMSL_CURARE : SPMSL_POISONED;
- else
+ else
{
const int temp_rand =
(force_good ? random2(150) : random2(2000 - 55 * item_level));
- if ( temp_rand < 60 )
+ if (temp_rand < 60)
rc = SPMSL_FLAME;
else if (temp_rand < 120)
rc = SPMSL_ICE;
@@ -1701,13 +1701,14 @@ static special_missile_type determine_missile_brand(const item_def& item,
// Un-poison sling bullets; unbrand javelins and throwing nets.
if ((item.sub_type == MI_SLING_BULLET && rc == SPMSL_POISONED)
- || item.sub_type == MI_JAVELIN || item.sub_type == MI_THROWING_NET)
+ || item.sub_type == MI_JAVELIN || item.sub_type == MI_THROWING_NET)
{
rc = SPMSL_NORMAL;
}
+
return rc;
}
-
+
static void generate_missile_item(item_def& item, int force_type,
int item_level, int item_race)
{
diff --git a/crawl-ref/source/randart.cc b/crawl-ref/source/randart.cc
index 933495d422..432fa4801e 100644
--- a/crawl-ref/source/randart.cc
+++ b/crawl-ref/source/randart.cc
@@ -897,7 +897,7 @@ void randart_desc_properties( const item_def &item,
randart_prop_type fake_rap = RAP_NUM_PROPERTIES;
int fake_plus = 1;
- // The base jewelery type is one whose property is revealed by
+ // The base jewellery type is one whose property is revealed by
// wearing it, but whose property isn't revealed by having
// ISFLAG_KNOW_PLUSES set. For a randart with a base type of, for
// example, a ring of strength, wearing it sets
@@ -924,7 +924,7 @@ void randart_desc_properties( const item_def &item,
case AMU_RAGE:
fake_rap = RAP_BERSERK;
break;
- }
+ }
if (fake_rap != RAP_NUM_PROPERTIES)
{