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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-04-02 05:35:34 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-04-02 05:35:34 +0000 |
commit | 53317f38f4f5915134396acd1e239dc2dec6488c (patch) | |
tree | fb038680f901cdb804cef9a76eb77d410f5482f6 | |
parent | a5fa0442e6371b5a4e1ed9a39a3721e90192d960 (diff) | |
download | crawl-ref-53317f38f4f5915134396acd1e239dc2dec6488c.tar.gz crawl-ref-53317f38f4f5915134396acd1e239dc2dec6488c.zip |
Change description of staves of wizardry to be more similar to rings of
wizardry (which have a more accurate description anyway) (aristotle).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1184 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r-- | crawl-ref/source/describe.cc | 4 | ||||
-rw-r--r-- | crawl-ref/source/monstuff.cc | 10 |
2 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc index 890e3201cb..2ca05529d7 100644 --- a/crawl-ref/source/describe.cc +++ b/crawl-ref/source/describe.cc @@ -2861,8 +2861,8 @@ static std::string describe_staff( const item_def &item ) { case STAFF_WIZARDRY: description += - "increases the magical proficiency of its wielder by " - "a considerable degree, increasing the power of their spells. "; + "significantly increases the ability of its wielder to use " + "magical spells. "; break; case STAFF_POWER: diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc index 1e0dd7d38f..d4e3e67354 100644 --- a/crawl-ref/source/monstuff.cc +++ b/crawl-ref/source/monstuff.cc @@ -1111,12 +1111,12 @@ bool monster_polymorph( struct monsters *monster, int targetc, int power ) monster_drop_ething(monster); - // New monster type might be interesting - mark_interesting_monst(monster); + // New monster type might be interesting + mark_interesting_monst(monster); - // If new monster is visible to player, then we've seen it - if (player_monster_visible(monster) && mons_near(monster)) - seen_monster(monster); + // If new monster is visible to player, then we've seen it + if (player_monster_visible(monster) && mons_near(monster)) + seen_monster(monster); return (player_messaged); } // end monster_polymorph() |