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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-17 01:45:54 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-17 01:45:54 +0000 |
commit | 582234062b89cfcf85b09ae50353634a20a61f87 (patch) | |
tree | 89171a3d1e90156dd086513ed2fe3490f1ca070c | |
parent | 9b87e731486603f433736b24dd0f3de200bef9d3 (diff) | |
download | crawl-ref-582234062b89cfcf85b09ae50353634a20a61f87.tar.gz crawl-ref-582234062b89cfcf85b09ae50353634a20a61f87.zip |
Add minor cosmetic fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5903 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r-- | crawl-ref/source/monstuff.cc | 12 | ||||
-rw-r--r-- | crawl-ref/source/monstuff.h | 4 |
2 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc index 9a7f37597c..c9f36dea98 100644 --- a/crawl-ref/source/monstuff.cc +++ b/crawl-ref/source/monstuff.cc @@ -1997,8 +1997,8 @@ static bool _wounded_damaged(int monster_type) // 2. Call handle_behaviour to re-evaluate AI state and target x,y // //--------------------------------------------------------------- -void behaviour_event( monsters *mon, int event, int src, - int src_x, int src_y ) +void behaviour_event(monsters *mon, int event, int src, + int src_x, int src_y) { beh_type old_behaviour = mon->behaviour; @@ -2039,7 +2039,7 @@ void behaviour_event( monsters *mon, int event, int src, case ME_ANNOY: // Will turn monster against <src>, unless they // are BOTH friendly or good neutral AND stupid, - // or else fleeing anyway. Hitting someone over + // or else fleeing anyway. Hitting someone over // the head, of course, always triggers this code. if (event == ME_WHACK || ((wontAttack != sourceWontAttack || isSmart) @@ -2061,7 +2061,7 @@ void behaviour_event( monsters *mon, int event, int src, } } - // Now set target x,y so that monster can whack + // Now set target x, y so that monster can whack // back (once) at an invisible foe. if (event == ME_WHACK) setTarget = true; @@ -2145,7 +2145,7 @@ void behaviour_event( monsters *mon, int event, int src, mon->del_ench(ENCH_CHARM); // Do any resultant foe or state changes. - _handle_behaviour( mon ); + _handle_behaviour(mon); if (old_behaviour == BEH_LURK && !mons_is_lurking(mon)) { @@ -2163,7 +2163,7 @@ void behaviour_event( monsters *mon, int event, int src, if (mon->has_ench(ENCH_SUBMERGED) && !mon->del_ench(ENCH_SUBMERGED)) { - // Couldn't unsubmerge. + // Lurking monsters that can't unsubmerge keep lurking. mon->behaviour = BEH_LURK; } break; diff --git a/crawl-ref/source/monstuff.h b/crawl-ref/source/monstuff.h index a2ca134a64..c003de33d7 100644 --- a/crawl-ref/source/monstuff.h +++ b/crawl-ref/source/monstuff.h @@ -89,8 +89,8 @@ void monster_cleanup(monsters *monster); /* *********************************************************************** * called from: monstuff beam effects fight view * *********************************************************************** */ -void behaviour_event( monsters *mon, int event_type, - int src = MHITNOT, int src_x = 0, int src_y = 0 ); +void behaviour_event(monsters *mon, int event_type, int src = MHITNOT, + int src_x = 0, int src_y = 0); /* *********************************************************************** * called from: fight - it_use3 - spells |