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authorJude Brown <bookofjude@users.sourceforge.net>2010-01-10 18:45:25 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2010-01-10 18:50:05 +1000
commit5b7dc12c9c23215d0d6dc5ea44019e2ceb5769ab (patch)
tree5a5ed5347c26b7f1d6e7e6b9e34bbd03edff1c12
parent28adee417435dac7697fb385b13e560084d170db (diff)
downloadcrawl-ref-5b7dc12c9c23215d0d6dc5ea44019e2ceb5769ab.tar.gz
crawl-ref-5b7dc12c9c23215d0d6dc5ea44019e2ceb5769ab.zip
Don't give Thieves crossbow skills (by).
Now that they don't start with hand crossbows, there's no point in giving them any skill in crossbows. Instead, give them Throwing skill.
-rw-r--r--crawl-ref/source/newgame.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index cf51b30a1a..f3358e52f4 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -4515,7 +4515,7 @@ bool _give_items_skills()
you.skills[SK_STEALTH] = 2;
you.skills[SK_STABBING] = 2;
you.skills[SK_TRAPS_DOORS] = 2;
- you.skills[SK_CROSSBOWS] = 1;
+ you.skills[SK_THROWING] = 2;
break;
case JOB_ASSASSIN: