diff options
author | Robert Vollmert <rvollmert@gmx.net> | 2010-01-11 14:30:20 +0100 |
---|---|---|
committer | Robert Vollmert <rvollmert@gmx.net> | 2010-01-11 16:13:28 +0100 |
commit | 7f9e4fc838aa0874a5f26fb197feeba6c6de0768 (patch) | |
tree | e7554ecd83f1f321443a070c23c568935f669d77 | |
parent | 1e1a9815d4a855d76bb6a81560ee177929b97057 (diff) | |
download | crawl-ref-7f9e4fc838aa0874a5f26fb197feeba6c6de0768.tar.gz crawl-ref-7f9e4fc838aa0874a5f26fb197feeba6c6de0768.zip |
Blink quietly when timing out monster confusion.
monsters::timeout_enchantments is called when returning to a
level; it blinks monsters that were confused and used to message
that the monster blinks. This fixes that message.
Things are still a little weird: You still see the confused monsters
when entering the level and get the "less confused" messages before
they're redrawn elsewhere. Not quite sure how this should be done
properly.
-rw-r--r-- | crawl-ref/source/monster.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/monster.cc b/crawl-ref/source/monster.cc index d1d6f659a9..8e3cb130ee 100644 --- a/crawl-ref/source/monster.cc +++ b/crawl-ref/source/monster.cc @@ -4714,7 +4714,7 @@ void monsters::timeout_enchantments(int levels) case ENCH_CONFUSION: if (!mons_class_flag(type, M_CONFUSED)) del_ench(i->first); - blink(); + monster_blink(this, true); break; case ENCH_HELD: |