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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-19 15:23:07 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-19 15:23:07 +0000
commit90a29a297d45fe8cc7f7b553123c8adc191a46ad (patch)
treeea9db657932a3b10f7a8bd51206deca7fc9555a7
parent9fc42394f269d48501b23bf397b9eeb9938aa6e5 (diff)
downloadcrawl-ref-90a29a297d45fe8cc7f7b553123c8adc191a46ad.tar.gz
crawl-ref-90a29a297d45fe8cc7f7b553123c8adc191a46ad.zip
Update healing ability descriptions to account for the previous changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9656 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r--crawl-ref/source/dat/descript/ability.txt8
-rw-r--r--crawl-ref/source/describe.cc7
2 files changed, 8 insertions, 7 deletions
diff --git a/crawl-ref/source/dat/descript/ability.txt b/crawl-ref/source/dat/descript/ability.txt
index a99b33910e..790db1c723 100644
--- a/crawl-ref/source/dat/descript/ability.txt
+++ b/crawl-ref/source/dat/descript/ability.txt
@@ -270,9 +270,9 @@ Destroy all weapons on the ground. In order to prevent a weapon from being accid
%%%%
Lesser Healing
-Depending on your Invocations skill, heal a creature other than you by a small amount. Using this ability on hostile monsters will try to make them neutral. This works best on animals, worse on humanoids of your species, still worse on other humanoids, and worst of all on demons and undead. The chance for successful pacification depends on the healing power. Whether the pacification succeeds or not, the invested food, piety and magic points are lost. If it does succeed, the monster is healed and you gain some piety and half the monster's experience value. Otherwise, the monster is unaffected and you gain nothing. In total, this is a net piety gain if you need just one try.
+Depending on your Invocations skill, heal a creature other than you by a small amount. Using this ability on hostile monsters will try to make them neutral. This works best on animals, worse on humanoids of your species, still worse on other humanoids, and worst of all on demons and undead. The chance for successful pacification depends on the healing power.
-Whether the pacification succeeds or not, the invested food, piety and magic point are lost. If it does succeed, the monster is healed and you gain some piety and half the monster's experience value. Otherwise, the monster is unaffected and you gain nothing. In total, this is a net piety gain if you need just one try.
+Whether the pacification succeeds or not, the invested food and magic point are lost. If it does succeed, the monster is healed and you gain half the monster's experience value and possibly some piety. Otherwise, the monster is unaffected and you gain nothing. In total, this is a net piety gain if you need just one try.
You can also heal allies and neutral monsters.
%%%%
@@ -286,9 +286,9 @@ Purge your body of bad effects such as sickness, poisoning, slowness, confusion
%%%%
Greater Healing
-Depending on your Invocations skill, heal a creature other than you by a moderate amount. Using this ability on hostile monsters will try to make them neutral. This works best on animals, worse on humanoids of your species, still worse on other humanoids, and worst of all on demons and undead. The chance for successful pacification depends on the healing power, so it is significantly better than using Lesser Healing. Whether the pacification succeeds or not, the invested food, piety and magic points are lost. If it does succeed, the monster is healed and you gain some piety and half the monster's experience value. Otherwise, the monster is unaffected and you gain nothing. In total, this is a net piety loss even if you need just one try.
+Depending on your Invocations skill, heal a creature other than you by a moderate amount. Using this ability on hostile monsters will try to make them neutral. This works best on animals, worse on humanoids of your species, still worse on other humanoids, and worst of all on demons and undead. The chance for successful pacification depends on the healing power, so it is significantly better than using Lesser Healing.
-Whether the pacification succeeds or not, the invested food, piety and magic points are lost. If it does succeed, the monster is healed and you gain some piety and half the monster's experience value. Otherwise, the monster is unaffected and you gain nothing. In total, this is a net piety loss even if you need just one try.
+Whether the pacification succeeds or not, the invested food, piety and magic points are lost. If it does succeed, the monster is healed and you gain half the monster's experience value and possibly some piety. Otherwise, the monster is unaffected and you gain nothing. In total, this is a net piety loss even if you need just one try.
You can also heal allies and neutral monsters.
%%%%
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc
index cc750337a6..1427a199fa 100644
--- a/crawl-ref/source/describe.cc
+++ b/crawl-ref/source/describe.cc
@@ -3347,9 +3347,10 @@ static void _detailed_god_description(god_type which_god)
"all on demons and undead. Whether it succeeds or not, "
"piety, food and magic are still spent. If it does "
"succeed, the monster is healed and you gain half of "
- "its experience value and some piety. Otherwise, the "
- "monster is unaffected and you gain nothing. Pacified "
- "monsters try to leave the level as quickly as possible.";
+ "its experience value and possibly some piety. "
+ "Otherwise, the monster is unaffected and you gain "
+ "nothing. Pacified monsters try to leave the level as "
+ "quickly as possible.";
break;
case GOD_NEMELEX_XOBEH: