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authorEino Keskitalo <evktalo@users.sourceforge.net>2009-10-30 01:06:43 +0200
committerEino Keskitalo <evktalo@users.sourceforge.net>2009-10-30 01:10:25 +0200
commit929d367d195931d5d04ac198e45b800289c724c0 (patch)
treefccb97bc65679c7ae6c8d256ae7eb4fcea9e2f23
parent67a0bc6e880f23b2b24e1b232db916e3bc9b8227 (diff)
downloadcrawl-ref-929d367d195931d5d04ac198e45b800289c724c0.tar.gz
crawl-ref-929d367d195931d5d04ac198e45b800289c724c0.zip
Rename shadows brand into reaping for unique name.
Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
-rw-r--r--crawl-ref/source/artefact.cc2
-rw-r--r--crawl-ref/source/describe.cc4
-rw-r--r--crawl-ref/source/goditem.cc4
-rw-r--r--crawl-ref/source/item_use.cc20
-rw-r--r--crawl-ref/source/itemname.cc6
-rw-r--r--crawl-ref/source/itemprop.h4
-rw-r--r--crawl-ref/source/makeitem.cc2
-rw-r--r--crawl-ref/source/mon-util.cc2
8 files changed, 22 insertions, 22 deletions
diff --git a/crawl-ref/source/artefact.cc b/crawl-ref/source/artefact.cc
index 1bde2d800e..bdcbe2c8b1 100644
--- a/crawl-ref/source/artefact.cc
+++ b/crawl-ref/source/artefact.cc
@@ -768,7 +768,7 @@ void static _get_randart_properties(const item_def &item,
proprt[ARTP_BRAND] = (tmp >= 18) ? SPWPN_SPEED :
(tmp >= 16) ? SPWPN_PENETRATION :
- (tmp >= 13) ? SPWPN_SHADOW :
+ (tmp >= 13) ? SPWPN_REAPING :
(tmp >= 10) ? SPWPN_PROTECTION :
(tmp >= 7) ? SPWPN_VENOM
: SPWPN_VORPAL + random2(3);
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc
index 2185279562..f4db962376 100644
--- a/crawl-ref/source/describe.cc
+++ b/crawl-ref/source/describe.cc
@@ -845,7 +845,7 @@ static std::string _describe_weapon(const item_def &item, bool verbose)
"targets it hits, potentially hitting all targets in "
"its path until it reaches maximum range.";
break;
- case SPWPN_SHADOW:
+ case SPWPN_REAPING:
description += "If ammo fired by it kills a monster, "
"causing it to leave a corpse, the corpse will be "
"animated as a zombie friendly to the one who fired it.";
@@ -1065,7 +1065,7 @@ static std::string _describe_ammo( const item_def &item )
description += "A skilled user can throw it in such a way "
"that it will return to its owner.";
break;
- case SPMSL_SHADOW:
+ case SPMSL_REAPING:
description += "If it kills a monster, causing it to leave a "
"corpse, the corpse will be animated as a zombie friendly "
"to the one who " + threw_or_fired + " it.";
diff --git a/crawl-ref/source/goditem.cc b/crawl-ref/source/goditem.cc
index 59f8ffbd78..8d33879408 100644
--- a/crawl-ref/source/goditem.cc
+++ b/crawl-ref/source/goditem.cc
@@ -74,13 +74,13 @@ bool is_evil_item(const item_def& item)
|| item_brand == SPWPN_DRAINING
|| item_brand == SPWPN_PAIN
|| item_brand == SPWPN_VAMPIRICISM
- || item_brand == SPWPN_SHADOW);
+ || item_brand == SPWPN_REAPING);
}
break;
case OBJ_MISSILES:
{
const int item_brand = get_ammo_brand(item);
- retval = is_demonic(item) || item_brand == SPMSL_SHADOW;
+ retval = is_demonic(item) || item_brand == SPMSL_REAPING;
break;
}
case OBJ_WANDS:
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index 700a828473..a873bdbdf9 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -621,7 +621,7 @@ void wield_effects(int item_wield_2, bool showMsgs)
you.hand_name(true).c_str());
break;
- case SPWPN_SHADOW:
+ case SPWPN_REAPING:
mpr("It is briefly surrounded by shifting shadows.");
break;
@@ -1732,7 +1732,7 @@ static bool _silver_damages_victim(bolt &beam, actor* victim, int &dmg,
return (false);
}
-static bool _shadow_hit_victim(bolt& beam, actor* victim, int dmg, int corpse)
+static bool _reaping_hit_victim(bolt& beam, actor* victim, int dmg, int corpse)
{
if (beam.is_tracer || victim->alive() || corpse == -1
|| corpse == NON_ITEM)
@@ -1960,8 +1960,8 @@ bool setup_missile_beam(const actor *agent, bolt &beam, item_def &item,
|| ammo_brand == SPMSL_PENETRATION));
const bool silver = (ammo_brand == SPMSL_SILVER);
const bool disperses = (ammo_brand == SPMSL_DISPERSAL);
- const bool shadow = (bow_brand == SPWPN_SHADOW
- || ammo_brand == SPMSL_SHADOW);
+ const bool reaping = (bow_brand == SPWPN_REAPING
+ || ammo_brand == SPMSL_REAPING);
ASSERT(!exploding || !is_artefact(item));
@@ -2026,12 +2026,12 @@ bool setup_missile_beam(const actor *agent, bolt &beam, item_def &item,
beam.hit_funcs.push_back(_poison_hit_victim);
if (penetrating)
beam.range_funcs.push_back(_item_penetrates_victim);
- if (shadow)
- beam.hit_funcs.push_back(_shadow_hit_victim);
+ if (reaping)
+ beam.hit_funcs.push_back(_reaping_hit_victim);
if (disperses)
beam.hit_funcs.push_back(_dispersal_hit_victim);
- if (shadow && ammo.special != SPMSL_SHADOW)
+ if (reaping && ammo.special != SPMSL_REAPING)
{
beam.name = "shadowy " + beam.name;
ammo_name = "shadowy " + ammo_name;
@@ -2126,7 +2126,7 @@ static bool determines_ammo_brand(int bow_brand, int ammo_brand)
return (false);
if (bow_brand == SPWPN_PENETRATION && ammo_brand == SPMSL_PENETRATION)
return (false);
- if (bow_brand == SPWPN_SHADOW && ammo_brand == SPMSL_SHADOW)
+ if (bow_brand == SPWPN_REAPING && ammo_brand == SPMSL_REAPING)
return (false);
return (true);
@@ -2948,10 +2948,10 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus,
bow_brand == SPWPN_CHAOS || ammo_brand_known);
}
- if (ammo_brand == SPMSL_SHADOW || bow_brand == SPWPN_SHADOW)
+ if (ammo_brand == SPMSL_REAPING || bow_brand == SPWPN_REAPING)
{
did_god_conduct(DID_NECROMANCY, 2,
- bow_brand == SPWPN_SHADOW || ammo_brand_known);
+ bow_brand == SPWPN_REAPING || ammo_brand_known);
}
if (did_return)
diff --git a/crawl-ref/source/itemname.cc b/crawl-ref/source/itemname.cc
index 75fc3742f9..fade7228bc 100644
--- a/crawl-ref/source/itemname.cc
+++ b/crawl-ref/source/itemname.cc
@@ -340,7 +340,7 @@ const char* weapon_brand_name(const item_def& item, bool terse)
case SPWPN_FLAME: return ((terse) ? " (flame)" : " of flame");
case SPWPN_FROST: return ((terse) ? " (frost)" : " of frost");
case SPWPN_PENETRATION: return ((terse) ? " (penet)" : " of penetration");
- case SPWPN_SHADOW: return ((terse) ? " (shadow)" : " of shadows");
+ case SPWPN_REAPING: return ((terse) ? " (reap)" : " of reaping");
// both ranged and non-ranged
case SPWPN_CHAOS: return ((terse) ? " (chaos)" : " of chaos");
@@ -1165,8 +1165,8 @@ std::string item_def::name_aux(description_level_type desc,
case SPMSL_PENETRATION:
buff << ((terse) ? " (penet)" : " of penetration");
break;
- case SPMSL_SHADOW:
- buff << ((terse) ? " (shadow)" : " of shadows");
+ case SPMSL_REAPING:
+ buff << ((terse) ? " (reap)" : " of reaping");
break;
case SPMSL_DISPERSAL:
buff << ((terse) ? " (disperse)" : " of dispersal");
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h
index 013a048ed9..01379741f5 100644
--- a/crawl-ref/source/itemprop.h
+++ b/crawl-ref/source/itemprop.h
@@ -111,7 +111,7 @@ enum brand_type // equivalent to (you.inv[].special or mitm[].special) % 30
SPWPN_CONFUSE, // 20
SPWPN_PENETRATION,
- SPWPN_SHADOW,
+ SPWPN_REAPING,
SPWPN_DEBUG_RANDART = 25, // 25
NUM_SPECIAL_WEAPONS,
SPWPN_DUMMY_CRUSHING // ONLY TEMPORARY USAGE -- converts to VORPAL
@@ -350,7 +350,7 @@ enum special_missile_type // to separate from weapons in general {dlb}
SPMSL_RETURNING, // 5
SPMSL_CHAOS,
SPMSL_PENETRATION,
- SPMSL_SHADOW,
+ SPMSL_REAPING,
SPMSL_DISPERSAL,
SPMSL_EXPLODING, // 10
SPMSL_STEEL,
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc
index d44531c53d..77db9297c3 100644
--- a/crawl-ref/source/makeitem.cc
+++ b/crawl-ref/source/makeitem.cc
@@ -1428,7 +1428,7 @@ static brand_type _determine_weapon_brand(const item_def& item, int item_level)
else if (tmp < 650)
rc = SPWPN_PENETRATION;
else if (tmp < 800)
- rc = SPWPN_SHADOW;
+ rc = SPWPN_REAPING;
else if (tmp < 920)
rc = SPWPN_PROTECTION;
else if (tmp < 980)
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc
index 7fa99c9ff3..905150c757 100644
--- a/crawl-ref/source/mon-util.cc
+++ b/crawl-ref/source/mon-util.cc
@@ -4277,7 +4277,7 @@ void monsters::equip_weapon(item_def &item, int near, bool msg)
hand_name(true).c_str(),
pronoun(PRONOUN_NOCAP).c_str());
break;
- case SPWPN_SHADOW:
+ case SPWPN_REAPING:
mpr("It is briefly surrounded by shifting shadows.");
break;