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authorChris Oelmueller <chris.oelmueller@gmail.com>2013-01-11 03:21:01 +0100
committerShmuale Mark <shm.mark@gmail.com>2014-05-27 10:16:57 -0400
commita2903240b6ddae4e57cbf7cee77ae5608f6c360e (patch)
tree5f4c7b426ac51433c903ac83834f362fba72bde2
parentbaee6d24e8d084082007b86ae559cb6d764d7a8b (diff)
downloadcrawl-ref-a2903240b6ddae4e57cbf7cee77ae5608f6c360e.tar.gz
crawl-ref-a2903240b6ddae4e57cbf7cee77ae5608f6c360e.zip
Recognize '<' key on level map while in hells
The portals are the most intuitive way out, as far as X is concerned.
-rw-r--r--crawl-ref/source/viewmap.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/viewmap.cc b/crawl-ref/source/viewmap.cc
index 9f3d474e33..1c64de59ec 100644
--- a/crawl-ref/source/viewmap.cc
+++ b/crawl-ref/source/viewmap.cc
@@ -173,6 +173,8 @@ bool is_feature(ucs_t feature, const coord_def& where)
case DNGN_RETURN_FROM_FOREST:
#endif
case DNGN_RETURN_FROM_ORC:
+ // Not a < glyph, but still the best hells can do
+ case DNGN_ENTER_HELL:
case DNGN_RETURN_FROM_LAIR:
case DNGN_RETURN_FROM_SLIME:
case DNGN_RETURN_FROM_VAULTS: