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authorMatthew Cline <zelgadis@sourceforge.net>2009-10-31 17:47:47 -0700
committerMatthew Cline <zelgadis@sourceforge.net>2009-10-31 17:47:47 -0700
commitada7f5b32b5b783b272e744082865f6f506b5bd2 (patch)
treebe9fca02dee00d2fa459a5e3540a9b0a990afa6d
parent123f12ca47130299fef9306c6b035c86d4232ecb (diff)
downloadcrawl-ref-ada7f5b32b5b783b272e744082865f6f506b5bd2.tar.gz
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level_design.txt: n-headed hydras and large slimes
Document usage of "n-headaed hydra" and "large/enourmous/etc slime creature".
-rw-r--r--crawl-ref/docs/develop/level_design.txt20
1 files changed, 14 insertions, 6 deletions
diff --git a/crawl-ref/docs/develop/level_design.txt b/crawl-ref/docs/develop/level_design.txt
index 06ce154b6d..65864c9f66 100644
--- a/crawl-ref/docs/develop/level_design.txt
+++ b/crawl-ref/docs/develop/level_design.txt
@@ -628,6 +628,14 @@ MONS: (list of monsters)
in sight of the hero are removed. This does not hold for plants.
You can use weights as for ITEM: lines.
+ A hydra can be given a specific number of heads by calling it
+ an "n-headed hydra" (with a maximum of 20 heads):
+ MONS: four-headed hydra
+
+ A slime creature's size can be set to other than normal using
+ the prefixes "large", "very large", "enourmous" or "titanic":
+ MONS: very large slime creature
+
Individual monsters may be prefixed with the "generate_awake"
(without the quotes). Use this sparingly:
MONS: generate_awake giant beetle
@@ -691,6 +699,12 @@ MONS: (list of monsters)
Items given to an orc or an elf will be made orcish or elven
unless the item's race type is explicitly set otherwise.
+ Limitations: If an item in the item list has alternatives,
+ there's no way to force all monsters dervied from that monster
+ spec to choose the same alternative. If a monster is given
+ a random launcher, there is no way to force the ammo type to
+ match the launcher type.
+
Individual monsters can be given names as follows:
MONS: kobold name:Durwent
@@ -706,12 +720,6 @@ MONS: (list of monsters)
Monster names should be used very, very, very sparingly.
- Limitations: If an item in the item list has alternatives,
- there's no way to force all monsters dervied from that monster
- spec to choose the same alternative. If a monster is given
- a random launcher, there is no way to force the ammo type to
- match the launcher type.
-
COLOUR: . = green / blue:5 / red / none
COLOUR: allows you to attach explicit colours to any feature.
Explicit colours will override the default colour for that