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authorJude Brown <bookofjude@users.sourceforge.net>2009-12-30 20:31:17 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-12-30 20:32:30 +1000
commitb32bebf09b94e9a900e3b0bbdd2e9a43a89a97a0 (patch)
treebe81268a9c716c6bcb8a7b48ac65c1568b9d0861
parent4b4962a2b65cfc1e71115e71efbd2146887c6b98 (diff)
downloadcrawl-ref-b32bebf09b94e9a900e3b0bbdd2e9a43a89a97a0.tar.gz
crawl-ref-b32bebf09b94e9a900e3b0bbdd2e9a43a89a97a0.zip
Further tweaks.
-rw-r--r--crawl-ref/source/dat/wizlab.des188
1 files changed, 3 insertions, 185 deletions
diff --git a/crawl-ref/source/dat/wizlab.des b/crawl-ref/source/dat/wizlab.des
index 2a7c217a5c..65274964b5 100644
--- a/crawl-ref/source/dat/wizlab.des
+++ b/crawl-ref/source/dat/wizlab.des
@@ -1593,190 +1593,6 @@ cccccccccccccccccccccccccccccccccccccccccccccc
ENDMAP
###############################################################################
-# Random wizard (Death theme) (by Mu.)
-#
-NAME: wizlab_random2
-ORIENT: encompass
-TAGS: wizlab no_item_gen no_monster_gen no_rotate allow_dup
-LFLOORCOL: darkgrey
-COLOUR: =c = white
-COLOUR: " = red
-KFEAT: _ = altar_kikubaaqudgha
-KMONS: s = slave
-NSUBST: ' = 1:= / *:c
-NSUBST: ; = 1:= / *:c
-KMONS: V = vampire / vampire knight / vampire mage
-KMONS: a = patrolling vampire
-KMONS: z = skeletal warrior
-KMONS: p = shadow
-### statue needs a description still
-### This statue really needs vampiric draining as a monster spell!
-KMONS: 8 = ice statue col:darkgrey spells:pain;bolt_of_draining;pain;\
- pain;pain;major_healing name:black_statue \
- name_replace name_descriptor hd:15 hp:150
-KMONS: L = patrolling lich / w:5 patrolling ancient lich
-KMONS: u = patrolling mummy / w:2 patrolling guardian mummy
-KMONS: M = patrolling mummy priest / w:2 patrolling greater mummy
-MARKER: u = lua:fog_machine { \
- pow_max = 10, delay_min = 10, delay_max = 40, \
- size = 1, size_buildup_amnt = 5, \
- size_buildup_time = 25, cloud_type = "foul pestilence" \
- }
-MARKER: M = lua:fog_machine { \
- pow_max = 10, delay_min = 10, delay_max = 40, \
- size = 1, size_buildup_amnt = 5, \
- size_buildup_time = 25, cloud_type = "foul pestilence" \
- }
-MARKER: ! = lua:fog_machine { \
- pow_max = 10, delay_min = 10, delay_max = 40, \
- size = 1, size_buildup_amnt = 5, \
- size_buildup_time = 25, cloud_type = "foul pestilence" \
- }
-KFEAT: ! = granite_statue
-KITEM: * = book of unlife
-KITEM: % = dagger unrand:morg / demon blade unrand:leech / dagger unrand:vampires_tooth
-KITEM: $ = potion of healing / potion of heal wounds / potion of decay / \
- scroll of torment / potion of blood / w:20 gold
-KITEM: ^ = potion of healing / potion of heal wounds / potion of decay / \
- scroll of torment / potion of blood / w:20 gold
-KFEAT: ^ = alarm trap
-KITEM: | = ring of life protection / amulet of warding / \
- wand of draining / wand of healing / any book / acquire book / \
- staff of death / potion of healing / potion of heal wounds / \
- potion of decay / potion of blood
-SUBST: B = $$|..
-: wizlab_setup(_G, "Random")
-MAP
-cccccccccccccccccccccccccccccccccccccccccccccc
-cccccccccccccccccccccc|*|ccccccccccccccccccccc
-ccccccccccccccccccccc|...|cccccccccccccccccccc
-cccccccccccccccccccc.......ccccccccccccccccccc
-cccccccc$$$c...c...c..._...c...c...c$$$ccccccc
-cccccccc$$$+.L.+.!.+.......+.!.+.L.+$$$ccccccc
-cccccccc$$$c...c...c.......c...c...c$$$ccccccc
-cccccccccccccccccccc.......ccccccccccccccccccc
-ccccccccccccccccccccccc+cccccccccccccccccccccc
-cccccccccccccccccccccc...ccccccccccccccccccccc
-cccccccccccccccccccc.......ccccccccccccccccccc
-cccccccccccccccccc.....c.....ccccccccccccccccc
-ccccccccccccccccc......c......cccccccccccccccc
-cccccccccccccccc.......c.......ccccccccccccccc
-cccccccccccccccc.......c.......cccccccc..ccccc
-cccccccccccccccc.......c.......ccccccc....cccc
-cccccccccccccccc.szs...cnnn....cccccc..cc..ccc
-cccccccccccccccc.sss.G.cnsn....ccccc..cccc..cc
-cc............cc.......cnnn....cccc..ccccc..cc
-cc............cc.......c.".....ccc..ccccc..ccc
-cc.ccccccccc..cc.......c.".....cc..ccccc..cccc
-cc.cG$....|c..cc.......c.".....c..ccccc..ccccc
-cc.c$L.....c..cc.......c.".....c..ccc...cccccc
-cc.c.......c..cc.....G.c.Y.V.V.+.ccn...ccccccc
-cc.c.......c..cc.......c.".....cccsn....cccccc
-cc.c.......c..cc.......c.".....ccs.n...ccccccc
-cc.c.......+..cc.......c.".....ccc.n....cccccc
-cc.c%......+..cc.......c.".....ccccn.....ncccc
-cc.ccccccccccccc.......cnnn....cccsn..p..nsccc
-cc.............+.....G.cnsn....cc..n.ppp.n.scc
-cccccccccccccccc.......cnnn....cccsn.p8p.n..cc
-cccccccccccccccc.......c.......cccccpppppncccc
-cccccccccccccccc.......c.......ccccccccccccccc
-cccBBBBBBBBBBccc.......c.......ccccacacacacccc
-cccBBBBBBBBBBccc.......cnnn....cccc+c+c+c+cccc
-cccBBBc''cBBBccc.....G.cnsn....ccc.........ccc
-ccc'c'cM.c'ccccc.......cnnn....ccc.........+ac
-cccucuc..cuccccc.......c.".....ccc.........ccc
-ccc.c.c..c.ccccc.......c.".....cc..........+ac
-ccc+c+c++c+ccccc.......c.".....cc..........ccc
-cc.............c.......c.".....c.....^^^...+ac
-cc.T...........+.....G.c.Y.....+.....^Y^...ccc
-cc.............c.......c.".....c.....^^^...+ac
-ccc+c+c+c++ccccc.......c.".....cc..........ccc
-ccc.c.c.c..ccccc.......c.".....cc..........+ac
-cccucucuc..ccccc.......c.".....ccc.........ccc
-ccc;c;c;c.Mccccc.szs...cnnn....ccc.........+ac
-cccBBBBBc;;ccccc.sss.G.cnsnV.V.ccc.........ccc
-cccBBBBBBBBBcccc.......cnnn....cccc+c+c+c+cccc
-cccBBBBBBBBBcccc.......c.......ccccacacacacccc
-cccccccccccccccc.......c.......ccccccccccccccc
-cccccccccccccccc.......c.......ccccccccccccccc
-cccccccccccccccc.......c.......ccccccccccccccc
-cccccccccccccccc.....ccccc.....ccccccccccccccc
-cccccccccccccccc...ccc...ccc...ccccccccccccccc
-ccccccccccccccccc+cc.......cc+cccccccccccccccc
-cccccccccccccccc...............ccccccccccccccc
-cccccccccccccccc.....<.A.<.....ccccccccccccccc
-cccccccccccccccc...............ccccccccccccccc
-cccccccccccccccccccccccccccccccccccccccccccccc
-ENDMAP
-
-NAME: wizlab_random3
-ORIENT: encompass
-TAGS: wizlab no_item_gen no_monster_gen no_rotate allow_dup
-MAP
-cccccccccccccccccccccccccccccccvvvvvvvvvvvvvvv
-ccccccccccccccclllllll.........+.v.!.v......%v
-ccccccccccccclllllllllll.......+.v.v.v.v...8%v
-ccccccccccclllllllllllllll.....v.!.v.!.v....%v
-cccccccccclllllllllllllllll....vvvvvvvvv.8.1%v
-ccccccccclllllllllllllllllll...vcccccccc%%%%%v
-ccccccccclllllll....llllllll...vcccccccccccccv
-cccccccclllllll......llllllll..vvvvvvvvvvvvvvv
-cccccccclllllll..18..........................c
-cccccccllllllll..22..........................c
-cccccccllllllll......lllllllllvv+vvvvvvvvvvvvv
-ccccccclllllllll....llllllllllv.......+......v
-cccccccllllllllll..lllllllllllv.......v.....2v
-cccccccllllllllll..lllllllllllv.......v.....2v
-cccccccllllllllll..lllllllllllv|||||||v.....2v
-cccccccllllllllll..lllllllllllvvvvvvvvv.....2v
-cccccccclllllllll..llllllllllllcccccccv......v
-cccccccclllllllll..lllllllllllccccccccv......v
-cccccccccllllllll..lllllllllllllccccccv......v
-cccccccccllllllll..llllllllllllllccccvv+vvv+vv
-cccccccccccclllll..llllllllllllllccccv%%%v%%%v
-cccccvvvvvvvvvvll..lllllllllllllcllccv%%%v%%%v
-cccccvll......v.....llllllllllllllcccv%%%v%%%v
-cccccvl1......v......llllllllllllllllvvAvvvBvv
-cccccvcc......+.......vlllllllllllllllvavcv.vc
-cccccvll......v.......vclclllllllllllcvavcvbvc
-cccccvl1......v.......vvvvlllllllllcccvavcvbvc
-cccccvcl......v...........llllllllllllvavcvbvc
-cccccvlllll.lllll.lllllllllllllllllllcvavcvbvc
-cccccvcl......v.......vvvvvvlllllllllcvavcvbvc
-cccccvll......v.......vccclllllllllllcvavcvbvc
-cccccvl1......vvvvvv+vvcccllllllllllccvavvvbvc
-cccccvcc......v.......vccccllllllllllcvaa.bbvc
-cccccvll......v8..2..8vcccclllllllllccvvv+vvvc
-cccccvl1......v.......vccccclllllllllllcv.vccc
-cccccvvvvvvvvvv.......vccccllllllllllllcv.vccc
-ccccccccccccccv.......vcccllllllllllllccv.vccc
-cvvvvvvvccccccvvvv++vvvc....lllllllcllccv.vccc
-cv.....vccccc....o..o........lllllllllccv.vccc
-cv.<A<.vcccc................llllllllllccv.vccc
-cv.....vc..c.................lllllllllccv.vccc
-cv.....v.....................llllllllcccv.vccc
-cv.o.o.v..8................8...llllllcccv.vccc
-cvvv=vvv.....................llllllllllcv.vccc
-ccc..ccccccc..................clllllllccv.vccc
-ccc...ccccc..................ccclllllllcv.vccc
-cc...cc...c.............c....cclllllllccv.vccc
-cc......................cc..cccclllllllcv.vccc
-c.........c.............cc.ccccccclllllcv.vccc
-c......ccccc............ccccccccllllllllv.vccc
-ccc.cccccccc.............cccccccllllllccv.vccc
-cccccccccc..........cccccccccccccllllllcv.vccc
-ccccccccc..........cccccccccccccclllllccv.vccc
-cccccccc...............cccccccccclllllccv.vccc
-ccccccc..........c.....ccccccccccclllcvvv.vvvv
-cccccc....8....ccc..cc.ccccccccccllllcv......v
-ccccc.........cccc....8.ccccccccclllllv......v
-cccccc.....ccccccccc....ccccccccclllllv......v
-cccccccc..ccccccccccccc.cccccccccclllcv.....$v
-ccccccccc.ccccccccccccccccccccccccccccv....$*v
-ccccccccccccccccccccccccccccccccccccccvvvvvvvv
-ENDMAP
-
-###############################################################################
# Halls of the Hellbinder (by Mu.)
#
NAME: wizlab_demon
@@ -1806,10 +1622,12 @@ KMONS: 1 = col:fire patrolling wizard name:Hellbinder name_replace \
KITEM: $ = gold / w:1 scroll of torment / w:1 scroll of summoning
KITEM: | = rod of demonology / ring of fire / ring of protection from fire /\
amulet of conservation / scroll of torment / scroll of summoning /\
- demon blade / demon whip / demon trident / gold / wand of fire /\
+ demon blade w:2 / demon whip w:2 / demon trident w:3 / gold / wand of fire /\
wand of draining / staff of summoning / any book / any good_item
KITEM: B = randbook disc:summoning
NSUBST: | = 1:B / *:|
+: set_random_mon_list([[imp / shadow imp / lemure / manes / quasit / white imp / ]]
+: .. [[ufetubus / midge / red devil / rotting devil / hairy devil / ]])
MAP
cccccccccccccccccccccccccccccccccccccccccccccc
ccccccc.cccccc...................cccccc.cccccc