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author | Jude Brown <bookofjude@users.sourceforge.net> | 2009-12-30 20:31:17 +1000 |
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committer | Jude Brown <bookofjude@users.sourceforge.net> | 2009-12-30 20:32:30 +1000 |
commit | b32bebf09b94e9a900e3b0bbdd2e9a43a89a97a0 (patch) | |
tree | be81268a9c716c6bcb8a7b48ac65c1568b9d0861 | |
parent | 4b4962a2b65cfc1e71115e71efbd2146887c6b98 (diff) | |
download | crawl-ref-b32bebf09b94e9a900e3b0bbdd2e9a43a89a97a0.tar.gz crawl-ref-b32bebf09b94e9a900e3b0bbdd2e9a43a89a97a0.zip |
Further tweaks.
-rw-r--r-- | crawl-ref/source/dat/wizlab.des | 188 |
1 files changed, 3 insertions, 185 deletions
diff --git a/crawl-ref/source/dat/wizlab.des b/crawl-ref/source/dat/wizlab.des index 2a7c217a5c..65274964b5 100644 --- a/crawl-ref/source/dat/wizlab.des +++ b/crawl-ref/source/dat/wizlab.des @@ -1593,190 +1593,6 @@ cccccccccccccccccccccccccccccccccccccccccccccc ENDMAP ############################################################################### -# Random wizard (Death theme) (by Mu.) -# -NAME: wizlab_random2 -ORIENT: encompass -TAGS: wizlab no_item_gen no_monster_gen no_rotate allow_dup -LFLOORCOL: darkgrey -COLOUR: =c = white -COLOUR: " = red -KFEAT: _ = altar_kikubaaqudgha -KMONS: s = slave -NSUBST: ' = 1:= / *:c -NSUBST: ; = 1:= / *:c -KMONS: V = vampire / vampire knight / vampire mage -KMONS: a = patrolling vampire -KMONS: z = skeletal warrior -KMONS: p = shadow -### statue needs a description still -### This statue really needs vampiric draining as a monster spell! -KMONS: 8 = ice statue col:darkgrey spells:pain;bolt_of_draining;pain;\ - pain;pain;major_healing name:black_statue \ - name_replace name_descriptor hd:15 hp:150 -KMONS: L = patrolling lich / w:5 patrolling ancient lich -KMONS: u = patrolling mummy / w:2 patrolling guardian mummy -KMONS: M = patrolling mummy priest / w:2 patrolling greater mummy -MARKER: u = lua:fog_machine { \ - pow_max = 10, delay_min = 10, delay_max = 40, \ - size = 1, size_buildup_amnt = 5, \ - size_buildup_time = 25, cloud_type = "foul pestilence" \ - } -MARKER: M = lua:fog_machine { \ - pow_max = 10, delay_min = 10, delay_max = 40, \ - size = 1, size_buildup_amnt = 5, \ - size_buildup_time = 25, cloud_type = "foul pestilence" \ - } -MARKER: ! = lua:fog_machine { \ - pow_max = 10, delay_min = 10, delay_max = 40, \ - size = 1, size_buildup_amnt = 5, \ - size_buildup_time = 25, cloud_type = "foul pestilence" \ - } -KFEAT: ! = granite_statue -KITEM: * = book of unlife -KITEM: % = dagger unrand:morg / demon blade unrand:leech / dagger unrand:vampires_tooth -KITEM: $ = potion of healing / potion of heal wounds / potion of decay / \ - scroll of torment / potion of blood / w:20 gold -KITEM: ^ = potion of healing / potion of heal wounds / potion of decay / \ - scroll of torment / potion of blood / w:20 gold -KFEAT: ^ = alarm trap -KITEM: | = ring of life protection / amulet of warding / \ - wand of draining / wand of healing / any book / acquire book / \ - staff of death / potion of healing / potion of heal wounds / \ - potion of decay / potion of blood -SUBST: B = $$|.. -: wizlab_setup(_G, "Random") -MAP -cccccccccccccccccccccccccccccccccccccccccccccc -cccccccccccccccccccccc|*|ccccccccccccccccccccc -ccccccccccccccccccccc|...|cccccccccccccccccccc -cccccccccccccccccccc.......ccccccccccccccccccc -cccccccc$$$c...c...c..._...c...c...c$$$ccccccc -cccccccc$$$+.L.+.!.+.......+.!.+.L.+$$$ccccccc -cccccccc$$$c...c...c.......c...c...c$$$ccccccc -cccccccccccccccccccc.......ccccccccccccccccccc -ccccccccccccccccccccccc+cccccccccccccccccccccc -cccccccccccccccccccccc...ccccccccccccccccccccc -cccccccccccccccccccc.......ccccccccccccccccccc -cccccccccccccccccc.....c.....ccccccccccccccccc -ccccccccccccccccc......c......cccccccccccccccc -cccccccccccccccc.......c.......ccccccccccccccc -cccccccccccccccc.......c.......cccccccc..ccccc -cccccccccccccccc.......c.......ccccccc....cccc -cccccccccccccccc.szs...cnnn....cccccc..cc..ccc -cccccccccccccccc.sss.G.cnsn....ccccc..cccc..cc -cc............cc.......cnnn....cccc..ccccc..cc -cc............cc.......c.".....ccc..ccccc..ccc -cc.ccccccccc..cc.......c.".....cc..ccccc..cccc -cc.cG$....|c..cc.......c.".....c..ccccc..ccccc -cc.c$L.....c..cc.......c.".....c..ccc...cccccc -cc.c.......c..cc.....G.c.Y.V.V.+.ccn...ccccccc -cc.c.......c..cc.......c.".....cccsn....cccccc -cc.c.......c..cc.......c.".....ccs.n...ccccccc -cc.c.......+..cc.......c.".....ccc.n....cccccc -cc.c%......+..cc.......c.".....ccccn.....ncccc -cc.ccccccccccccc.......cnnn....cccsn..p..nsccc -cc.............+.....G.cnsn....cc..n.ppp.n.scc -cccccccccccccccc.......cnnn....cccsn.p8p.n..cc -cccccccccccccccc.......c.......cccccpppppncccc -cccccccccccccccc.......c.......ccccccccccccccc -cccBBBBBBBBBBccc.......c.......ccccacacacacccc -cccBBBBBBBBBBccc.......cnnn....cccc+c+c+c+cccc -cccBBBc''cBBBccc.....G.cnsn....ccc.........ccc -ccc'c'cM.c'ccccc.......cnnn....ccc.........+ac -cccucuc..cuccccc.......c.".....ccc.........ccc -ccc.c.c..c.ccccc.......c.".....cc..........+ac -ccc+c+c++c+ccccc.......c.".....cc..........ccc -cc.............c.......c.".....c.....^^^...+ac -cc.T...........+.....G.c.Y.....+.....^Y^...ccc -cc.............c.......c.".....c.....^^^...+ac -ccc+c+c+c++ccccc.......c.".....cc..........ccc -ccc.c.c.c..ccccc.......c.".....cc..........+ac -cccucucuc..ccccc.......c.".....ccc.........ccc -ccc;c;c;c.Mccccc.szs...cnnn....ccc.........+ac -cccBBBBBc;;ccccc.sss.G.cnsnV.V.ccc.........ccc -cccBBBBBBBBBcccc.......cnnn....cccc+c+c+c+cccc -cccBBBBBBBBBcccc.......c.......ccccacacacacccc -cccccccccccccccc.......c.......ccccccccccccccc -cccccccccccccccc.......c.......ccccccccccccccc -cccccccccccccccc.......c.......ccccccccccccccc -cccccccccccccccc.....ccccc.....ccccccccccccccc -cccccccccccccccc...ccc...ccc...ccccccccccccccc -ccccccccccccccccc+cc.......cc+cccccccccccccccc -cccccccccccccccc...............ccccccccccccccc -cccccccccccccccc.....<.A.<.....ccccccccccccccc -cccccccccccccccc...............ccccccccccccccc -cccccccccccccccccccccccccccccccccccccccccccccc -ENDMAP - -NAME: wizlab_random3 -ORIENT: encompass -TAGS: wizlab no_item_gen no_monster_gen no_rotate allow_dup -MAP -cccccccccccccccccccccccccccccccvvvvvvvvvvvvvvv -ccccccccccccccclllllll.........+.v.!.v......%v -ccccccccccccclllllllllll.......+.v.v.v.v...8%v -ccccccccccclllllllllllllll.....v.!.v.!.v....%v -cccccccccclllllllllllllllll....vvvvvvvvv.8.1%v -ccccccccclllllllllllllllllll...vcccccccc%%%%%v -ccccccccclllllll....llllllll...vcccccccccccccv -cccccccclllllll......llllllll..vvvvvvvvvvvvvvv -cccccccclllllll..18..........................c -cccccccllllllll..22..........................c -cccccccllllllll......lllllllllvv+vvvvvvvvvvvvv -ccccccclllllllll....llllllllllv.......+......v -cccccccllllllllll..lllllllllllv.......v.....2v -cccccccllllllllll..lllllllllllv.......v.....2v -cccccccllllllllll..lllllllllllv|||||||v.....2v -cccccccllllllllll..lllllllllllvvvvvvvvv.....2v -cccccccclllllllll..llllllllllllcccccccv......v -cccccccclllllllll..lllllllllllccccccccv......v -cccccccccllllllll..lllllllllllllccccccv......v -cccccccccllllllll..llllllllllllllccccvv+vvv+vv -cccccccccccclllll..llllllllllllllccccv%%%v%%%v -cccccvvvvvvvvvvll..lllllllllllllcllccv%%%v%%%v -cccccvll......v.....llllllllllllllcccv%%%v%%%v -cccccvl1......v......llllllllllllllllvvAvvvBvv -cccccvcc......+.......vlllllllllllllllvavcv.vc -cccccvll......v.......vclclllllllllllcvavcvbvc -cccccvl1......v.......vvvvlllllllllcccvavcvbvc -cccccvcl......v...........llllllllllllvavcvbvc -cccccvlllll.lllll.lllllllllllllllllllcvavcvbvc -cccccvcl......v.......vvvvvvlllllllllcvavcvbvc -cccccvll......v.......vccclllllllllllcvavcvbvc -cccccvl1......vvvvvv+vvcccllllllllllccvavvvbvc -cccccvcc......v.......vccccllllllllllcvaa.bbvc -cccccvll......v8..2..8vcccclllllllllccvvv+vvvc -cccccvl1......v.......vccccclllllllllllcv.vccc -cccccvvvvvvvvvv.......vccccllllllllllllcv.vccc -ccccccccccccccv.......vcccllllllllllllccv.vccc -cvvvvvvvccccccvvvv++vvvc....lllllllcllccv.vccc -cv.....vccccc....o..o........lllllllllccv.vccc -cv.<A<.vcccc................llllllllllccv.vccc -cv.....vc..c.................lllllllllccv.vccc -cv.....v.....................llllllllcccv.vccc -cv.o.o.v..8................8...llllllcccv.vccc -cvvv=vvv.....................llllllllllcv.vccc -ccc..ccccccc..................clllllllccv.vccc -ccc...ccccc..................ccclllllllcv.vccc -cc...cc...c.............c....cclllllllccv.vccc -cc......................cc..cccclllllllcv.vccc -c.........c.............cc.ccccccclllllcv.vccc -c......ccccc............ccccccccllllllllv.vccc -ccc.cccccccc.............cccccccllllllccv.vccc -cccccccccc..........cccccccccccccllllllcv.vccc -ccccccccc..........cccccccccccccclllllccv.vccc -cccccccc...............cccccccccclllllccv.vccc -ccccccc..........c.....ccccccccccclllcvvv.vvvv -cccccc....8....ccc..cc.ccccccccccllllcv......v -ccccc.........cccc....8.ccccccccclllllv......v -cccccc.....ccccccccc....ccccccccclllllv......v -cccccccc..ccccccccccccc.cccccccccclllcv.....$v -ccccccccc.ccccccccccccccccccccccccccccv....$*v -ccccccccccccccccccccccccccccccccccccccvvvvvvvv -ENDMAP - -############################################################################### # Halls of the Hellbinder (by Mu.) # NAME: wizlab_demon @@ -1806,10 +1622,12 @@ KMONS: 1 = col:fire patrolling wizard name:Hellbinder name_replace \ KITEM: $ = gold / w:1 scroll of torment / w:1 scroll of summoning KITEM: | = rod of demonology / ring of fire / ring of protection from fire /\ amulet of conservation / scroll of torment / scroll of summoning /\ - demon blade / demon whip / demon trident / gold / wand of fire /\ + demon blade w:2 / demon whip w:2 / demon trident w:3 / gold / wand of fire /\ wand of draining / staff of summoning / any book / any good_item KITEM: B = randbook disc:summoning NSUBST: | = 1:B / *:| +: set_random_mon_list([[imp / shadow imp / lemure / manes / quasit / white imp / ]] +: .. [[ufetubus / midge / red devil / rotting devil / hairy devil / ]]) MAP cccccccccccccccccccccccccccccccccccccccccccccc ccccccc.cccccc...................cccccc.cccccc |