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author | Jude Brown <bookofjude@users.sourceforge.net> | 2010-01-08 18:18:23 +1000 |
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committer | Jude Brown <bookofjude@users.sourceforge.net> | 2010-01-08 18:26:55 +1000 |
commit | b49f10b2941239bca037dcc578479f987866f92a (patch) | |
tree | 1b710e8420fd43af8a3306aa6710948de11eb27d | |
parent | 6b1312b42f809b58252b552640c5b5227fef8025 (diff) | |
download | crawl-ref-b49f10b2941239bca037dcc578479f987866f92a.tar.gz crawl-ref-b49f10b2941239bca037dcc578479f987866f92a.zip |
And let single centaurs spawn in Shoals. (Greensnark, sorear)
This keeps with the current "Greek" theme of Shoals. Single monsters are
certainly more desirable than packs in this context.
-rw-r--r-- | crawl-ref/source/mon-pick.cc | 2 | ||||
-rw-r--r-- | crawl-ref/source/mon-place.cc | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-pick.cc b/crawl-ref/source/mon-pick.cc index 0dfefef114..d656df862b 100644 --- a/crawl-ref/source/mon-pick.cc +++ b/crawl-ref/source/mon-pick.cc @@ -1705,6 +1705,7 @@ int mons_shoals_level(int mcls) case MONS_MERFOLK: case MONS_MERMAID: case MONS_HIPPOGRIFF: + case MONS_CENTAUR: case MONS_SEA_SNAKE: mlev++; break; @@ -1762,6 +1763,7 @@ int mons_shoals_rare(int mcls) case MONS_MERFOLK_AQUAMANCER: case MONS_MERFOLK_IMPALER: case MONS_MERFOLK_JAVELINEER: + case MONS_CENTAUR: return 20; case MONS_SHARK: diff --git a/crawl-ref/source/mon-place.cc b/crawl-ref/source/mon-place.cc index 0e56e36c8f..cf5f0cfe5d 100644 --- a/crawl-ref/source/mon-place.cc +++ b/crawl-ref/source/mon-place.cc @@ -1849,7 +1849,7 @@ static band_type _choose_band(int mon_type, int power, int &band_size, case MONS_CENTAUR_WARRIOR: natural_leader = true; case MONS_CENTAUR: - if (power > 9 && one_chance_in(3)) + if (power > 9 && one_chance_in(3) && you.where_are_you != BRANCH_SHOALS) { band = BAND_CENTAURS; band_size = 2 + random2(4); |