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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-23 08:57:20 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-23 08:57:20 +0000
commitb51b5a77fc118319d78241686846b3e42b660e6c (patch)
treea9f82a876f96d60830757d4fbac36d269c9c7fe7
parent4943263f8ace5ae61be6cd589a78ae8c1aed8c72 (diff)
downloadcrawl-ref-b51b5a77fc118319d78241686846b3e42b660e6c.tar.gz
crawl-ref-b51b5a77fc118319d78241686846b3e42b660e6c.zip
Add the 0.4.x changes to the trunk change log and list the stuff changed
in trunk so far as well. This does not mean that 0.5 is just around the corner - it's not. It's just that I occasionally feel like we're not making any progress. Looking at the (pretty extensive) list, this is not the case. :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7546 c06c8d41-db1a-0410-9941-cceddc491573
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+Stone Soup 0.5.0 (2009????)
+-------------------------
+
+Disclaimer: The code and this list are very much a work in progress.
+
+Breaks saves compatibility.
+
+Monsters
+--------
+* Disallow zombified monsters' use of stairs.
+* Reintroduce chance of orc wizards and priests in orc bands.
+* Monsters of the same type will now attempt to surround the player.
+* Implemented monster miscasts: caused by Zot traps or mummy curses.
+* Make all allies (including zombies) avoid Zot traps known to the player.
+* New monster: flaming corpse.
+* Ghosts don't get holy wrath branded attacks anymore.
+* Monsters will now drink !healing to cure confusion etc.
+* Allies no longer mind being teleported by the player.
+* Retain the teleportation enchantment on polymorphed monsters.
+* Make vampiric draining alert and anger its target.
+* Fixed draconians being able to strike 3 times per turn with their weapons.
+* Account for randart shields when scanning monsters' inventories for randarts.
+* Properly allow monsters to pick up and use ammo that doesn't need launchers.
+* Fixed monsters getting stuck in deep water after entering it while confused.
+* Zombies/skeletons no longer drown, but will still avoid water.
+* Make abominations resist poison.
+* Better handling of amphibious monsters in the code.
+
+Interface
+---------
+* Store message history across saves.
+* New option: Automatically set travel exclusions for statues and oklob plants.
+* Limit travel exclusions to line of sight.
+* Change exclusion commands to e, E, Ctrl-e.
+* Switch off autopickup and autoswap if you see a monster turn invisible.
+* Shops now use shopping cart behaviour.
+* All 't' commands now take a turn.
+* Wizard commands can now be used from the wizard help screen.
+* Allow examining your inventory at game end and in shops.
+* With a full pack, check entire list of selected items to allow for merging.
+* Added an aptitudes hotkey for the book/weapon choice submenus.
+* Added an option to make menu colours apply to shops.
+* Greatly improved the monster view command ('V').
+* Purchases and donations are now noted.
+* Fixed recharged wands not being inscribed with zap counts.
+* Fixed auto-swapping rings and amulets taking twice as long as normal.
+* Only sharp weapons are now offered for butchering.
+* The database search now also prints armour base AC/EV and weapon plusses.
+* Add spells and books to book/spell descriptions when searching the database.
+* Allow wishing for specific fixed and randarts in wizard mode ('o' command).
+* Fixed =f inscription preventing wielding of stones.
+* Add food item based hunger descriptions to spells.
+
+Levels
+------
+* Labyrinths are now mappable (map rot!) and from time to time change shape.
+* Teleporting within a labyrinth always sends you away from the exit.
+* A new portal vault (Sewers), and many new vaults.
+* The Orcish Mines are now completely interconnected via the branch bottom.
+* Ghosts may no longer appear in the Ecumenic Temple.
+* Traps now remember how much ammo they have.
+* Properly disable traps in the Abyss.
+* Branch descriptions now mention depth and whether they contain a rune.
+* Fixed KMONS not accepting comma-separated list of alternative monsters.
+* Tweaked most of the oklob vaults to make them less deadly.
+* Allow bazaars outside of the main dungeon.
+
+Items
+-----
+* New scroll: ?vulnerability, applying to all creatures in LoS including you.
+* Make missile enchantment decrease chance of item destruction.
+* Freezing weapons can now slow cold-blooded monsters.
+* The staff of channeling now trains Evocations.
+* Randarts now get their known properties autoinscribed.
+* Randarts are now noted as identified even if the plusses are still unknown.
+* Eliminate RAP_ANGRY and RAP_BERSERK for missile weapons.
+* Ammo that IDs through throwing now merges in your pack instantaneously.
+* ?immolation doesn't burn scrolls anymore.
+* Vorpalise weapon now fixes temporary brands instead of EWIII.
+* Nemelex-gifted decks now ID after drawing one card.
+* Decks of punishment are no longer randomly generated.
+* Removing rings of levitation or invisibility no longer cancels the effect.
+* ?random uselessness now autoIDs.
+* Identify the Horn of Geryon when wielding it.
+
+Characters
+----------
+* Merged Ogre-Mages into Ogres with completely new aptitudes.
+* Transformations now cause worn equipment to be melded rather than removed.
+* Vampires can no longer heal via potions of blood or non-fresh corpses.
+* Overhaul nutrition values and duration for Vampires feeding on corpses.
+* Draining of the experience pool is now reduced by life protection.
+* Player and monster naga no longer flounder or lose stealth in shallow water.
+* Secondary unarmed attacks now wake sleeping monsters.
+* Fixed bats being capable of opening/closing doors.
+* Pure spellcasters don't start with a knife anymore.
+* Tweak starting choice restrictions.
+
+Gods
+----
+* Greatly improved Yredelemnul.
+* Nerfed TSO/Beogh blessings of followers.
+* Reduce damage dealt by Cleansing Flame.
+* Killing a holy being is now sometimes avenged by TSO.
+* Move Divine Robustness from Zin to Elyvilon, replacing Incredible Healing.
+* Make Zin's retribution-summoned plagues permanent.
+* Allow Trog to accept kills of demons.
+* Vehumet accepts undead killing for you.
+* Disallow shapeshifters in orc form from becoming Beoghites' followers.
+
+Tiles
+-----
+* Overhauled and improved tiles code, now using SDL.
+* Graphical menu improvements: some menus are now clickable and show icons.
+* Mouse clicks on the map when unsafe now travel one square in that direction.
+* Improved a number of tiles, and added some new ones. (Pandemonium lords!)
+* Monster tiles now include health bars.
+* Added type specific icons for jewellery and shops.
+
+Miscellaneous
+-------------
+* Greatly reduced ranges (both player and monster), now mostly capped by LOS.
+* Poison Weapon is now a level 2 spell.
+* Extension will now also extend temporary weapon brands.
+* Lua errors now report the line numbers of the actual code.
+* Flying can now be cancelled.
+* Petrify is now an Enchantment/Earth spell.
+* Lee's Rapid Deconstruction deals great damage to petrified monsters.
+* Rewrite and clean up (among others) beam and trap code.
+* Increased Silence range from 6+0 to 6+1.
+
+
+Stone Soup 0.4.4 (2008????)
+---------------------------
+
+Disclaimer: These are merely the highlights, not an exhaustive list of changes.
+
+* Fixed assertion failure upon high-scoring death.
+* Fixed Crawl spinning in CPU-pegging loop on disconnect on death screen.
+* Fixed time handling in dgl builds.
+* Fixed semi-controlled Blink.
+* Fixed '{' inscription.
+* Fixed Spriggans being capable to wield staves while wearing a shield.
+* Fixed explosive tracers leaking information about invisible monsters.
+* Fixed real/fake rakshasa identity being leaked in descriptions.
+* Fixed broken spacing on religion screen.
+* Fixed doubled inscriptions in equipped items in dump.
+* Fixed monsters being created with both a shield and wielding a two-hander.
+* Fixed bad names for god-gifted unrandarts.
+* Warn player if interlevel travel intends to take detours.
+* Make multi-corpse sacrifices take 1 turn only.
+* Mark staves of poison and rods of venom as disapproved by TSO.
+* Fixed Draconians getting redundant mutations.
+* Saner autopickup exceptions.
+* Makhleb now accepts collateral demon kills again.
+
+Stone Soup 0.4.3 (20080731)
+---------------------------
+
+* Fixed lack of mouse actions in Tiles version.
+* Fixed Evaporate not working with potions of water.
+* Fixed Evaporate trailing clouds before explosion.
+* Fixed buggy inscription prompt.
+* For DGAMELAUNCH, use gmtime() instead of localtime().
+* Only prompt for unsuitable weapons if you can see the target.
+* Don't discard Stoneskin when using non-conflicting transformations.
+* Allow examining items in end-game inventory and while browsing shops.
+
+Stone Soup 0.4.2 (20080729)
+---------------------------
+
+Disclaimer: These are merely the highlights, not an exhaustive list of changes.
+
+* Fixed defunct spell slot cap (and crash) with Selective Amnesia memorized.
+* Fixed the game crashing if PlaceInfo somehow ends up buggy.
+* Fixed runaway skill training.
+* Fixed vampire draining not destroying small corpses.
+* Fixed player being incapable of attacking some monsters.
+* Fixed Elf:1 arrival sometimes being disconnected.
+* Fixed picking up runes not enabling teleport control.
+* Fixed items being created in walls.
+* Fixed macros not working with 0.3.4 keymaps by introducing keybinding.
+* Fixed x_ and other feature hotkeys not working in the Abyss.
+* Fixed not swapping with a fiery monster into a fire cloud still moving it.
+* Fixed firing at enslaved monsters being impossible.
+* Fixed randart bardings masquerading as boots.
+* Fixed claws/ankus not being handled by the weapon option.
+* Fixed maps being unable to place monsters on shallow water.
+* Fixed non-potion effects taking Vampire hunger states into account.
+* Fixed repeatedly interrupted butchering making no progress.
+* Fixed prompting because of inappropriate weapon despite being confused.
+* Fixed resistances for lava creatures.
+* Weakened monster Dispel Undead.
+* TSO no longer minds if you attack an evil monster in an unchivalric manner.
+* TSO no longer grants permanent followers, only prolongs their existence.
+* Cleansing Flame won't harm monsters if TSO would be angry about that.
+* Intelligent allies can now equip themselves even if non-permanent.
+* Existing ghosts are now saved back if an undead player dies on their level.
+* Restrict freezing cloud to high-damage cold beams, reduce their duration.
+* Reduce number of times a beam can bounce.
+* Abominations created by Twisted Resurrection count as undead again.
+* Don't autoswitch to randarts with the curse property as a butchering tool.
+* Count chunks and blood towards decks of summoning rather than wonder.
+* Show monsters sensing/seeing invisible in their 'x' description.
+* Self-hit prompts now respect the player's known resistances.
+* 'allow_self_target = no' no longer prevents self-targetting for area spells.
+* Added chunk colour to lua eating prompt.
+* Added PCRE to the source tree.
+
+Stone Soup 0.4.1 (20080717)
+---------------------------
+
+Disclaimer: These are merely the highlights, not an exhaustive list of changes.
+
+* Fixed crashes related to mapmark.lua.
+* Fixed crash when attempting to autoinscribe non-artefacts via '{'.
+* Fixed Crawl looping infinitely upon "good random choice" for Thief/Wanderer.
+* Fixed crashes when selecting an item with no appropriate items in inventory.
+* Fixed DOS problems with long file names.
+* Fixed Tiles not working on Windows 2000 and earlier.
+* Fixed targetting prompts being ignored or having the wrong result.
+* Fixed item quotes causing overlong descriptions.
+* Fixed vampire bat jewellery exploit.
+* Fixed secondary monster attacks being branded according to their weapon.
+* Fixed runes not being counted correctly in scoring.
+* Fixed kills by hell effects counting as player kills.
+* Fixed persistent --more-- in wizard mode.
+* Fixed cold/fire always destroying all potions/scrolls on the floor.
+* Fixed Portal Projectile not handling throwing nets or branded ammo correctly.
+* Fixed friendly pickup toggle being inappropriately disallowed.
+* Fixed known bad potions being subject to autopickup.
+
Stone Soup 0.4.0 (20080714)
---------------------------