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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-09-25 10:51:59 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-09-25 10:51:59 -0500
commitb56c9a0d57643e40c27b19733b21a8a8861c59a0 (patch)
treeabce5bbf67a1d21794c8e4bcb733d2c85ef549ed
parent5746c281907b262e6be852da8aa566ca2f674824 (diff)
downloadcrawl-ref-b56c9a0d57643e40c27b19733b21a8a8861c59a0.tar.gz
crawl-ref-b56c9a0d57643e40c27b19733b21a8a8861c59a0.zip
Add still more minor cosmetic fixes.
-rw-r--r--crawl-ref/source/mon-util.cc28
1 files changed, 14 insertions, 14 deletions
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc
index 77f0d44b98..a80699eb9b 100644
--- a/crawl-ref/source/mon-util.cc
+++ b/crawl-ref/source/mon-util.cc
@@ -504,17 +504,17 @@ bool mons_class_is_slowable(int mc)
bool mons_class_is_stationary(int mc)
{
- return mons_class_flag(mc, M_STATIONARY);
+ return (mons_class_flag(mc, M_STATIONARY));
}
bool mons_is_stationary(const monsters *mon)
{
- return mons_class_is_stationary(mon->type);
+ return (mons_class_is_stationary(mon->type));
}
bool mons_is_insubstantial(int mc)
{
- return mons_class_flag(mc, M_INSUBSTANTIAL);
+ return (mons_class_flag(mc, M_INSUBSTANTIAL));
}
bool mons_has_blood(int mc)
@@ -3284,13 +3284,13 @@ bool mons_is_magic_user( const monsters *mon )
// Returns true if the monster has an ability that only needs LOS to
// affect the target.
-bool mons_has_los_ability( int mclass )
+bool mons_has_los_ability(int mclass)
{
// These two have Torment, but are handled specially.
if (mclass == MONS_FIEND || mclass == MONS_PIT_FIEND)
return (true);
- // These eyes only need LOS, as well. (The other eyes use spells.)
+ // These eyes only need LOS, as well. (The other eyes use spells.)
if (mclass == MONS_GIANT_EYEBALL || mclass == MONS_EYE_OF_DRAINING)
return (true);
@@ -3313,18 +3313,18 @@ bool mons_has_los_attack(const monsters *mon)
if (mons_has_los_ability(mclass))
return (true);
- if (mons_class_flag( mclass, M_SPELLCASTER ))
+ if (mons_class_flag(mclass, M_SPELLCASTER))
{
for (int i = 0; i < NUM_MONSTER_SPELL_SLOTS; i++)
- if (_ms_los_spell( mon->spells[i] ))
+ if (_ms_los_spell(mon->spells[i]))
return (true);
}
return (false);
}
-bool mons_has_ranged_spell( const monsters *mon, bool attack_only,
- bool ench_too )
+bool mons_has_ranged_spell(const monsters *mon, bool attack_only,
+ bool ench_too)
{
const int mclass = mon->type;
@@ -3332,17 +3332,17 @@ bool mons_has_ranged_spell( const monsters *mon, bool attack_only,
if (mons_has_los_ability(mclass))
return (true);
- if (mons_class_flag( mclass, M_SPELLCASTER ))
+ if (mons_class_flag(mclass, M_SPELLCASTER))
{
for (int i = 0; i < NUM_MONSTER_SPELL_SLOTS; i++)
- if (_ms_ranged_spell( mon->spells[i], attack_only, ench_too ))
+ if (_ms_ranged_spell(mon->spells[i], attack_only, ench_too))
return (true);
}
return (false);
}
-bool mons_has_ranged_ability( const monsters *mon)
+bool mons_has_ranged_ability(const monsters *mon)
{
if (mon->type == MONS_ELECTRIC_EEL || mon->type == MONS_LAVA_SNAKE)
return (true);
@@ -3350,7 +3350,7 @@ bool mons_has_ranged_ability( const monsters *mon)
return (false);
}
-bool mons_has_ranged_attack( const monsters *mon )
+bool mons_has_ranged_attack(const monsters *mon)
{
// Ugh.
monsters *mnc = const_cast<monsters*>(mon);
@@ -3367,7 +3367,7 @@ bool mons_has_ranged_attack( const monsters *mon )
if (!missile)
return (false);
- return is_launched(mnc, weapon, *missile);
+ return (is_launched(mnc, weapon, *missile));
}