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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-11 11:31:22 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-11 11:31:22 +0000
commitcc9ba6c05755e235c14daa555bbd037813f91a6e (patch)
tree7373373a33fabd4bc5c163d64ba767f18edf3093
parenta9ac64d3b972306982b27c81632182864022f939 (diff)
downloadcrawl-ref-cc9ba6c05755e235c14daa555bbd037813f91a6e.tar.gz
crawl-ref-cc9ba6c05755e235c14daa555bbd037813f91a6e.zip
* Nerf harpies a bit: they are now slower and have no bite attack
(which didn't make sense anyway). * Also list player god in the saved game selection menu. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7808 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r--crawl-ref/docs/changes.stone_soup9
-rw-r--r--crawl-ref/settings/init.txt5
-rw-r--r--crawl-ref/source/externs.h2
-rw-r--r--crawl-ref/source/mon-data.h6
-rw-r--r--crawl-ref/source/monstuff.cc34
-rw-r--r--crawl-ref/source/player.cc20
-rw-r--r--crawl-ref/source/rltiles/dc-dngn.txt2
-rw-r--r--crawl-ref/source/tags.cc34
8 files changed, 57 insertions, 55 deletions
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup
index 647ae56a63..6714f0cebf 100644
--- a/crawl-ref/docs/changes.stone_soup
+++ b/crawl-ref/docs/changes.stone_soup
@@ -20,7 +20,6 @@ Monsters
* Make vampiric draining alert and anger its target.
* Fixed draconians being able to strike 3 times per turn with their weapons.
* Account for randart shields when scanning monsters' inventories for randarts.
-* Properly allow monsters to pick up and use ammo that doesn't need launchers.
* Fixed monsters getting stuck in deep water after entering it while confused.
* Zombies/skeletons no longer drown, but will still avoid water.
* Make abominations resist poison.
@@ -34,20 +33,14 @@ Interface
* Change exclusion commands to e, E, Ctrl-E (was Ctrl-X, x, Ctrl-E).
* Switch off autopickup and autoswap if you see a monster turn invisible.
* Shops now use shopping cart behaviour.
-* All 't' commands now take a turn.
* Wizard commands can now be used from the wizard help screen.
* With a full pack, check entire list of selected items to allow for merging.
-* Added an aptitudes hotkey for the book/weapon choice submenus.
* Added an option to make menu colours apply to shops.
* Greatly improved the monster view command ('V').
* Purchases and donations are now noted.
-* Fixed recharged wands not being inscribed with zap counts.
-* Fixed auto-swapping rings and amulets taking twice as long as normal.
-* Only sharp weapons are now offered for butchering.
* The database search now also prints armour base AC/EV and weapon plusses.
* Add spells and books to book/spell descriptions when searching the database.
* Allow wishing for specific fixed and randarts in wizard mode ('o' command).
-* Fixed =f inscription preventing wielding of stones.
* Add food item based hunger descriptions to spells.
Levels
@@ -58,7 +51,6 @@ Levels
* The Orcish Mines are now completely interconnected via the branch bottom.
* Ghosts may no longer appear in the Ecumenic Temple.
* Traps now remember how much ammunition they have.
-* Properly disable traps in the Abyss.
* Branch descriptions now mention depth and whether they contain a rune.
* Fixed KMONS not accepting comma-separated list of alternative monsters.
* Tweaked most of the oklob vaults to make them less dangerous.
@@ -91,7 +83,6 @@ Characters
* Draining of the experience pool is now reduced by life protection.
* Player and monster naga no longer flounder or lose stealth in shallow water.
* Secondary unarmed attacks now wake sleeping monsters.
-* Fixed bats being capable of opening/closing doors.
* Pure spellcasters don't start with a knife anymore.
* Tweak starting choice restrictions.
diff --git a/crawl-ref/settings/init.txt b/crawl-ref/settings/init.txt
index 15738aff8c..e807442450 100644
--- a/crawl-ref/settings/init.txt
+++ b/crawl-ref/settings/init.txt
@@ -180,6 +180,7 @@ runrest_ignore_message = safely over a trap
runrest_ignore_message = You feel.*sick
runrest_ignore_poison = 2:30
runrest_ignore_monster = fish:2
+runrest_ignore_monster = shark:2
runrest_ignore_monster = butterfly:1
# runrest_ignore_monster = swamp worm:3
@@ -266,8 +267,8 @@ include = menu_colours.txt
menu_colour = pickup:green:god gift
# Highlight (partly) selected items
-menu_colour = inventory:white:\w \+ \w
-menu_colour = inventory:white:\w \# \w
+menu_colour = inventory:white:\w \+\s
+menu_colour = inventory:white:\w \#\s
# Colouring of messages
include = messages.txt
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h
index f70b4376c7..4be82a7c62 100644
--- a/crawl-ref/source/externs.h
+++ b/crawl-ref/source/externs.h
@@ -1136,6 +1136,8 @@ struct player_save_info
bool wizard;
species_type species;
std::string class_name;
+ god_type religion;
+
player_save_info operator=(const player& rhs);
bool operator<(const player_save_info& rhs) const;
std::string short_desc() const;
diff --git a/crawl-ref/source/mon-data.h b/crawl-ref/source/mon-data.h
index 422064a433..a3116488fa 100644
--- a/crawl-ref/source/mon-data.h
+++ b/crawl-ref/source/mon-data.h
@@ -2160,11 +2160,11 @@ static monsterentry mondata[] = {
M_FLIES | M_WARM_BLOOD | M_BATTY,
MR_RES_POISON,
1000, 12, MONS_HARPY, MONS_HARPY, MH_NATURAL, -3,
- { {AT_BITE, AF_PLAIN, 10}, {AT_CLAW, AF_PLAIN, 8},
- {AT_CLAW, AF_STEAL_FOOD, 5}, AT_NO_ATK },
+ { {AT_CLAW, AF_PLAIN, 10}, {AT_CLAW, AF_STEAL_FOOD, 8},
+ AT_NO_ATK, AT_NO_ATK },
{ 7, 3, 5, 0 },
2, 10, MST_NO_SPELLS, CE_CONTAMINATED, Z_BIG, S_SCREECH, I_NORMAL,
- HT_LAND, 30, DEFAULT_ENERGY, MONUSE_NOTHING, SIZE_MEDIUM
+ HT_LAND, 25, DEFAULT_ENERGY, MONUSE_NOTHING, SIZE_MEDIUM
},
// ice beast ('I')
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index 513388d10a..ca69ef8926 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -1762,7 +1762,7 @@ static bool _is_poly_power_unsuitable( poly_power_type power,
}
}
-// if targetc == RANDOM_MONSTER, then relpower indicates the desired
+// If targetc == RANDOM_MONSTER, then relpower indicates the desired
// power of the new monster, relative to the current monster.
// Relaxation still takes effect when needed, no matter what relpower
// says.
@@ -1820,25 +1820,29 @@ bool monster_polymorph(monsters *monster, monster_type targetc,
// Messaging.
bool can_see = you.can_see(monster);
- if (mons_is_shapeshifter(monster))
- str_polymon = " changes into ";
- else if (targetc == MONS_PULSATING_LUMP)
- str_polymon = " degenerates into ";
- else
- str_polymon = " evaporates and reforms as ";
-
- if (!can_see)
- str_polymon += "something you cannot see!";
+ if (monster->type == MONS_OGRE && targetc == MONS_TWO_HEADED_OGRE)
+ str_polymon = " grows a second head!";
else
{
- str_polymon += mons_type_name(targetc, DESC_NOCAP_A);
+ if (mons_is_shapeshifter(monster))
+ str_polymon = " changes into ";
+ else if (targetc == MONS_PULSATING_LUMP)
+ str_polymon = " degenerates into ";
+ else
+ str_polymon = " evaporates and reforms as ";
+
+ if (!can_see)
+ str_polymon += "something you cannot see!";
+ else
+ {
+ str_polymon += mons_type_name(targetc, DESC_NOCAP_A);
- if (targetc == MONS_PULSATING_LUMP)
- str_polymon += " of flesh";
+ if (targetc == MONS_PULSATING_LUMP)
+ str_polymon += " of flesh";
- str_polymon += "!";
+ str_polymon += "!";
+ }
}
-
bool player_messaged = simple_monster_message(monster, str_polymon.c_str());
// Even if the monster transforms from one type that can behold the
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index ef3d1a5f66..5dbd7003eb 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -5788,19 +5788,20 @@ void player::init()
player_save_info player_save_info::operator=(const player& rhs)
{
- name = rhs.your_name;
- experience = rhs.experience;
+ name = rhs.your_name;
+ experience = rhs.experience;
experience_level = rhs.experience_level;
- wizard = rhs.wizard;
- species = rhs.species;
- class_name = rhs.class_name;
- return *this;
+ wizard = rhs.wizard;
+ species = rhs.species;
+ class_name = rhs.class_name;
+ religion = rhs.religion;
+ return (*this);
}
bool player_save_info::operator<(const player_save_info& rhs) const
{
- return experience < rhs.experience ||
- (experience == rhs.experience && name < rhs.name);
+ return experience < rhs.experience
+ || (experience == rhs.experience && name < rhs.name);
}
std::string player_save_info::short_desc() const
@@ -5810,6 +5811,9 @@ std::string player_save_info::short_desc() const
<< species_name(species, experience_level) << ' '
<< class_name;
+ if (religion != GOD_NO_GOD)
+ desc << " of " << god_name(religion);
+
#ifdef WIZARD
if (wizard)
desc << " (WIZ)";
diff --git a/crawl-ref/source/rltiles/dc-dngn.txt b/crawl-ref/source/rltiles/dc-dngn.txt
index 40ffda2fb2..1fc9b95cd3 100644
--- a/crawl-ref/source/rltiles/dc-dngn.txt
+++ b/crawl-ref/source/rltiles/dc-dngn.txt
@@ -378,7 +378,7 @@ shop_jewellery SHOP_JEWELLERY
shop_potions SHOP_POTIONS
%back none
%shrink 1
-dngn_abandoned_shop ABANDONED_SHOP
+dngn_abandoned_shop DNGN_ABANDONED_SHOP
%sdir dc-dngn
dngn_enter_labyrinth DNGN_ENTER_LABYRINTH
diff --git a/crawl-ref/source/tags.cc b/crawl-ref/source/tags.cc
index 98eb7be697..9f1bae2103 100644
--- a/crawl-ref/source/tags.cc
+++ b/crawl-ref/source/tags.cc
@@ -1261,24 +1261,24 @@ static void tag_read_you(reader &th, char minorVersion)
unmarshallCString(th, you.your_name, 30);
- you.religion = static_cast<god_type>(unmarshallByte(th));
- you.piety = unmarshallByte(th);
- you.rotting = unmarshallByte(th);
- you.symbol = unmarshallByte(th);
- you.colour = unmarshallByte(th);
- you.pet_target = unmarshallShort(th);
-
- you.max_level = unmarshallByte(th);
- you.where_are_you = static_cast<branch_type>( unmarshallByte(th) );
- you.char_direction = static_cast<game_direction_type>(unmarshallByte(th));
- you.your_level = unmarshallByte(th);
- you.is_undead = static_cast<undead_state_type>(unmarshallByte(th));
- you.special_wield = unmarshallByte(th);
- you.berserk_penalty = unmarshallByte(th);
- you.sage_bonus_skill = static_cast<skill_type>(unmarshallShort(th));
+ you.religion = static_cast<god_type>(unmarshallByte(th));
+ you.piety = unmarshallByte(th);
+ you.rotting = unmarshallByte(th);
+ you.symbol = unmarshallByte(th);
+ you.colour = unmarshallByte(th);
+ you.pet_target = unmarshallShort(th);
+
+ you.max_level = unmarshallByte(th);
+ you.where_are_you = static_cast<branch_type>( unmarshallByte(th) );
+ you.char_direction = static_cast<game_direction_type>(unmarshallByte(th));
+ you.your_level = unmarshallByte(th);
+ you.is_undead = static_cast<undead_state_type>(unmarshallByte(th));
+ you.special_wield = unmarshallByte(th);
+ you.berserk_penalty = unmarshallByte(th);
+ you.sage_bonus_skill = static_cast<skill_type>(unmarshallShort(th));
you.sage_bonus_degree = unmarshallLong(th);
- you.level_type = static_cast<level_area_type>( unmarshallByte(th) );
- you.level_type_name = unmarshallString(th);
+ you.level_type = static_cast<level_area_type>( unmarshallByte(th) );
+ you.level_type_name = unmarshallString(th);
if (minorVersion >= TAG_MINOR_LUADGN)
{