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authorennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2009-08-18 13:53:14 +0000
committerennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2009-08-18 13:53:14 +0000
commitdc5faea665d76f5b51fa6437a73602084cb4008a (patch)
tree5ea04233dc4cfd8de1dc65d4e50ba35fd63bd0e3
parent1f0b02a561dc32e9d8781e7503cc6258bad2cd02 (diff)
downloadcrawl-ref-dc5faea665d76f5b51fa6437a73602084cb4008a.tar.gz
crawl-ref-dc5faea665d76f5b51fa6437a73602084cb4008a.zip
Fixing blurriness on some tiles textures. This may fix the related issue on SF.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10569 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r--crawl-ref/source/tilereg.cc5
-rw-r--r--crawl-ref/source/tilereg.h2
-rw-r--r--crawl-ref/source/tilesdl.cc6
3 files changed, 9 insertions, 4 deletions
diff --git a/crawl-ref/source/tilereg.cc b/crawl-ref/source/tilereg.cc
index 7e559d1b79..aa4bed5b7c 100644
--- a/crawl-ref/source/tilereg.cc
+++ b/crawl-ref/source/tilereg.cc
@@ -3618,9 +3618,10 @@ ImageManager::~ImageManager()
unload_textures();
}
-bool ImageManager::load_textures()
+bool ImageManager::load_textures(bool need_mips)
{
- GenericTexture::MipMapOptions mip = GenericTexture::MIPMAP_CREATE;
+ GenericTexture::MipMapOptions mip = need_mips ?
+ GenericTexture::MIPMAP_CREATE : GenericTexture::MIPMAP_NONE;
if (!m_textures[TEX_DUNGEON].load_texture("dngn.png", mip))
return (false);
diff --git a/crawl-ref/source/tilereg.h b/crawl-ref/source/tilereg.h
index 3ea855a493..92eacc40eb 100644
--- a/crawl-ref/source/tilereg.h
+++ b/crawl-ref/source/tilereg.h
@@ -25,7 +25,7 @@ public:
ImageManager();
virtual ~ImageManager();
- bool load_textures();
+ bool load_textures(bool need_mips);
bool load_item_texture();
void unload_textures();
diff --git a/crawl-ref/source/tilesdl.cc b/crawl-ref/source/tilesdl.cc
index f49bc3e48a..6f12ddb31b 100644
--- a/crawl-ref/source/tilesdl.cc
+++ b/crawl-ref/source/tilesdl.cc
@@ -313,7 +313,11 @@ bool TilesFramework::initialise()
return (false);
}
- if (!m_image.load_textures())
+ // If the window size is less than the view height, the textures will
+ // have to be shrunk. If this isn't the case, then don't create mipmaps,
+ // as this appears to make things blurry on some users machines.
+ bool need_mips = (m_windowsz.y < 32 * VIEW_MIN_HEIGHT);
+ if (!m_image.load_textures(need_mips))
return (false);
calculate_default_options();