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authorRobert Vollmert <rvollmert@gmx.net>2009-11-07 08:42:21 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-07 09:11:50 +0100
commitdc74095a578a338bb926cfea2db14c2b90c2a633 (patch)
tree68cbc05afed17107845b242ae937754bf836dc00
parent96944cb324ba858b8fd89175edf14c5a26bd58d6 (diff)
downloadcrawl-ref-dc74095a578a338bb926cfea2db14c2b90c2a633.tar.gz
crawl-ref-dc74095a578a338bb926cfea2db14c2b90c2a633.zip
Get rid of env.show_los.
-rw-r--r--crawl-ref/source/env.h1
-rw-r--r--crawl-ref/source/files.cc4
-rw-r--r--crawl-ref/source/l_debug.cc1
-rw-r--r--crawl-ref/source/los.cc7
-rw-r--r--crawl-ref/source/stuff.cc2
-rw-r--r--crawl-ref/source/tilepick.cc2
6 files changed, 3 insertions, 14 deletions
diff --git a/crawl-ref/source/env.h b/crawl-ref/source/env.h
index fd9abf7720..ff51dbe2cb 100644
--- a/crawl-ref/source/env.h
+++ b/crawl-ref/source/env.h
@@ -27,7 +27,6 @@ public:
// Objects that are in LOS, used for drawing.
show_def show;
- env_show_grid show_los; // Compatibility. TODO: remove.
// What would be visible, if all of the translucent wall were
// made opaque.
env_show_grid no_trans_show;
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc
index af69e7597b..b9b9769e77 100644
--- a/crawl-ref/source/files.cc
+++ b/crawl-ref/source/files.cc
@@ -1223,10 +1223,6 @@ bool load( dungeon_feature_type stair_taken, load_mode_type load_mode,
}
#endif
- // Clear the show grid, to prevent us noticing things
- // which were within the old LOS by new coordinates.
- env.show_los.init(0);
-
// Try to open level savefile.
#ifdef DEBUG_LEVEL_LOAD
mprf(MSGCH_DIAGNOSTICS, "Try to open file %s", cha_fil.c_str());
diff --git a/crawl-ref/source/l_debug.cc b/crawl-ref/source/l_debug.cc
index 806b6e08ec..1e788c2478 100644
--- a/crawl-ref/source/l_debug.cc
+++ b/crawl-ref/source/l_debug.cc
@@ -45,7 +45,6 @@ LUAFN(debug_flush_map_memory)
LUAFN(debug_generate_level)
{
no_messages mx;
- env.show_los.init(0);
env.map.init(map_cell());
#ifdef USE_TILE
tile_init_default_flavour();
diff --git a/crawl-ref/source/los.cc b/crawl-ref/source/los.cc
index 1d68cef75c..7d692ca6be 100644
--- a/crawl-ref/source/los.cc
+++ b/crawl-ref/source/los.cc
@@ -1007,17 +1007,12 @@ void calc_show_los()
{
if (!crawl_state.arena && !crawl_state.arena_suspended)
{
- losight(env.show_los, you.pos());
you.update_los();
// What would be visible, if all of the translucent walls were
// made opaque.
// XXX: figure out what this should really do.
losight(env.no_trans_show, you.pos(), opc_solid);
}
- else
- {
- losight_permissive(env.show_los, crawl_view.glosc());
- }
}
bool see_cell(const env_show_grid &show,
@@ -1043,7 +1038,7 @@ bool observe_cell(const coord_def &p)
{
return (((crawl_state.arena || crawl_state.arena_suspended)
&& crawl_view.in_grid_los(p))
- || see_cell(env.show_los, you.pos(), p));
+ || you.see_cell(p));
}
// Answers the question: "Would a cell be within character's line of sight,
diff --git a/crawl-ref/source/stuff.cc b/crawl-ref/source/stuff.cc
index 4efd5e7839..2eee5c8992 100644
--- a/crawl-ref/source/stuff.cc
+++ b/crawl-ref/source/stuff.cc
@@ -880,7 +880,7 @@ bool is_trap_square(dungeon_feature_type grid)
// applied to new games.
void zap_los_monsters()
{
- losight(env.show_los, you.pos());
+ calc_show_los();
for (rectangle_iterator ri(crawl_view.vlos1, crawl_view.vlos2); ri; ++ri )
{
diff --git a/crawl-ref/source/tilepick.cc b/crawl-ref/source/tilepick.cc
index 3d56449778..75606c854b 100644
--- a/crawl-ref/source/tilepick.cc
+++ b/crawl-ref/source/tilepick.cc
@@ -4535,7 +4535,7 @@ void tile_draw_floor()
const coord_def gc = show2grid(ep);
int bg = TILE_DNGN_UNSEEN | tile_unseen_flag(gc);
- if (env.show_los(ep))
+ if (observe_cell(ep))
{
dungeon_feature_type feat = grid_appearance(gc);
bg = tileidx_feature(feat, gc.x, gc.y);