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author | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-08-18 23:06:32 +0000 |
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committer | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-08-18 23:06:32 +0000 |
commit | eff3320d2eaec72e42152023c5b5b8dc1228afbc (patch) | |
tree | dc551e30d82afc6cd4d0787400e84015e7e185cb | |
parent | dbc18ca13be214aa0b9448e313b51d8e73ce19e3 (diff) | |
download | crawl-ref-eff3320d2eaec72e42152023c5b5b8dc1228afbc.tar.gz crawl-ref-eff3320d2eaec72e42152023c5b5b8dc1228afbc.zip |
Another improvement to entry vault (Shiori).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6837 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r-- | crawl-ref/source/dat/entry.des | 53 |
1 files changed, 25 insertions, 28 deletions
diff --git a/crawl-ref/source/dat/entry.des b/crawl-ref/source/dat/entry.des index abdc55c4f1..d25574c913 100644 --- a/crawl-ref/source/dat/entry.des +++ b/crawl-ref/source/dat/entry.des @@ -31,6 +31,7 @@ ENDMAP # A horror show for the beginning adventurer (Shiori) NAME: whats_in_store_for_you TAGS: entry no_monster_gen no_pool_fixup no_item_gen +CHANCE: 10000 ORIENT: west SHUFFLE: =@/AB , AB/CD SUBST: A== , B=@ , C=x , D=x @@ -39,36 +40,32 @@ KFEAT: T = net trap # Seemingly pointless, since there are no active foes here... but # it had an unnerving effect on me the one time it happened by chance # ("Ack! Now I'm trapped too! Help!") so I coded it in. ^.^ +NSUBST: M = 2=E / *=M E:2 +KFEAT: E = shaft trap +KFEAT: M=shallow_water +KFEAT: N=shallow_water +KFEAT: O=shallow_water +KFEAT: Q=shallow_water SHUFFLE: M/N/O/P/Q -SUBST: P= MNO -: if crawl.one_chance_in(2) then -KFEAT: M=shallow_water -KFEAT: N=shallow_water -KFEAT: O=shallow_water -KFEAT: Q=shallow_water -: else -KFEAT: M=floor -KFEAT: N=floor -KFEAT: O=floor -KFEAT: Q=floor -: end - -KMONS: M= human / elf / orc; nothing / naga; nothing / centaur; nothing / draconian; nothing / ogre; nothing / minotaur / troll / kobold / mummy / ghoul / w:30 nothing -# no vampires or ogre-mages because they can get out of their cells or -# create threats outside -# no merfolk, alive or undead, because they insist on having deep water -# in their cells, which annoys me -# other player species don't exist as monsters -KMONS: N= human zombie / elf zombie / orc zombie / naga zombie / centaur zombie / draconian zombie / ogre zombie / minotaur zombie / troll zombie / kobold zombie / mummy / w:50 nothing -# ghouls drop out because they need sustenance and can't be reanimated -# once starved -KMONS: O= human skeleton / elf skeleton / orc skeleton / naga skeleton / centaur skeleton / draconian skeleton / ogre skeleton / minotaur skeleton / troll skeleton / kobold skeleton / mummy / w:80 nothing -# and now for something completely different -# if any of these turn out to be able to escape or project spells out of -# their cells, they should be removed (I wanted to have killer klowns...) +SUBST: P = MNO +# +# Player monsters (no vampire or ogre-mages because they can get out of their +# cells or create threats outside; no merfolk, alive or undead, because they +# insist on having deep water in their cells, which annoys me; other player +# species don't exist as monsters): +KMONS: M= human / elf / orc; nothing / naga; nothing / centaur; nothing / draconian; nothing / ogre; nothing / minotaur / troll / kobold / mummy / ghoul +# +# Player monsters, zombie versions (ghouls drop out because they need sustenance +# and can't be reanimated once starved): +KMONS: N= human zombie / elf zombie / orc zombie / naga zombie / centaur zombie / draconian zombie / ogre zombie / minotaur zombie / troll zombie / kobold zombie / mummy +# +# Player monsters, skeleton versions: +KMONS: O= human skeleton / elf skeleton / orc skeleton / naga skeleton / centaur skeleton / draconian skeleton / ogre skeleton / minotaur skeleton / troll skeleton / kobold skeleton / mummy +# +# And now for something completely different (if any of these turn out to be +# able to escape or project spells out of their cells, they should be removed): KMONS: Q= orb of fire / ice dragon / shadow dragon / iron dragon / w:1 golden dragon / large abomination / tentacled monstrosity / w:1 black draconian; nothing / w:1 mottled draconian; nothing / w:1 yellow draconian; nothing / w:2 green draconian; nothing / w:1 purple draconian; nothing / w:2 red draconian; nothing / w:1 white draconian; nothing / w:1 pale draconian; nothing / nothing -# And if anyone is careless with a wand of digging after coming through -# all this to begin with, on their own head be it +# MAP xxxxxxxxxxxxxx xxxxxxxxx xxxxxxxxMxMxMxxxxxxxMxMxMxMx |