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authorRobert Vollmert <rvollmert@gmx.net>2009-09-25 17:04:31 +0200
committerRobert Vollmert <rvollmert@gmx.net>2009-10-06 17:38:18 +0200
commitf409c04e8f5b4525caeb2683fd71c778efdadaf1 (patch)
tree50bb371505735cc3580994b68283a78b24a3b5c0
parent4bd296b7d1804bb720775f4006bfc027881c77d6 (diff)
downloadcrawl-ref-f409c04e8f5b4525caeb2683fd71c778efdadaf1.tar.gz
crawl-ref-f409c04e8f5b4525caeb2683fd71c778efdadaf1.zip
LOS radius fix for blood smelling.
Players now smell blood "in the distance" if the corpse is properly outside LOS radius.
-rw-r--r--crawl-ref/source/view.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index 223bf71ecb..877de78354 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -1812,7 +1812,7 @@ static const char* _player_vampire_smells_blood(int dist)
if (dist < 16) // 4*4
return " near-by";
- if (you.hunger_state <= HS_NEAR_STARVING && dist > 64) // 8*8
+ if (you.hunger_state <= HS_NEAR_STARVING && dist > 65) // 8*8+1 (LOS)
return " in the distance";
return "";