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author | Robert Vollmert <rvollmert@gmx.net> | 2009-09-25 17:04:31 +0200 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-10-06 17:38:18 +0200 |
commit | f409c04e8f5b4525caeb2683fd71c778efdadaf1 (patch) | |
tree | 50bb371505735cc3580994b68283a78b24a3b5c0 | |
parent | 4bd296b7d1804bb720775f4006bfc027881c77d6 (diff) | |
download | crawl-ref-f409c04e8f5b4525caeb2683fd71c778efdadaf1.tar.gz crawl-ref-f409c04e8f5b4525caeb2683fd71c778efdadaf1.zip |
LOS radius fix for blood smelling.
Players now smell blood "in the distance" if the corpse is
properly outside LOS radius.
-rw-r--r-- | crawl-ref/source/view.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc index 223bf71ecb..877de78354 100644 --- a/crawl-ref/source/view.cc +++ b/crawl-ref/source/view.cc @@ -1812,7 +1812,7 @@ static const char* _player_vampire_smells_blood(int dist) if (dist < 16) // 4*4 return " near-by"; - if (you.hunger_state <= HS_NEAR_STARVING && dist > 64) // 8*8 + if (you.hunger_state <= HS_NEAR_STARVING && dist > 65) // 8*8+1 (LOS) return " in the distance"; return ""; |