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author | evktalo <evktalo@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-08-09 12:47:45 +0000 |
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committer | evktalo <evktalo@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-08-09 12:47:45 +0000 |
commit | f7a49b238c645e9979a1619d590427f713e781cc (patch) | |
tree | 4d4c7044c97cc47dc7d2c1f77134d6a0c93fcb3d | |
parent | e37ca8880795b59b37205888985e085930e180bf (diff) | |
download | crawl-ref-f7a49b238c645e9979a1619d590427f713e781cc.tar.gz crawl-ref-f7a49b238c645e9979a1619d590427f713e781cc.zip |
A bunch of no_monster_gen KMASK for fountains, mainly the temple entries mentioned in BR#2833297.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10508 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r-- | crawl-ref/source/dat/altar.des | 35 | ||||
-rw-r--r-- | crawl-ref/source/dat/mini.des | 3 | ||||
-rw-r--r-- | crawl-ref/source/dat/temple.des | 38 |
3 files changed, 46 insertions, 30 deletions
diff --git a/crawl-ref/source/dat/altar.des b/crawl-ref/source/dat/altar.des index 6ce08ac758..ec2499f79b 100644 --- a/crawl-ref/source/dat/altar.des +++ b/crawl-ref/source/dat/altar.des @@ -1,5 +1,5 @@ ############################################################################### -# altar.des: This is the place where minivaults (and floating vaults) +# altar.des: This is the place where minivaults (and floating vaults) # containing altars should go. Vaults particular to a specific # branch (Beogh altar minivaults for Orc:*, for example), may # go in the corresponding des-file. A few entry vaults contain @@ -122,17 +122,17 @@ TAGS: no_monster_gen no_rotate TAGS: no_monster_gen no_pool_fixup no_rotate : end MAP - ......... - ...wwwww... - ..wwwwwwwww.. + ......... + ...wwwww... + ..wwwwwwwww.. ..wwwwwwwwwww.. .wwwwwwwwwwwww. .wwwwwwCwwwwww. .wwwwwwwwwwwww. ..wwwwwwwwwww.. .wwwwwwwww.. - ...wwwww... - ........ + ...wwwww... + ........ ENDMAP NAME: lemuel_altar_in_water2 @@ -208,7 +208,7 @@ xxxxxxxxxxx ENDMAP NAME: lemuel_tele_altar -DEPTH: D:2-18, Vault +DEPTH: D:2-18, Vault SUBST: Y = X x KFEAT: X = teleport trap MAP @@ -258,6 +258,7 @@ NAME: lemuel_upstairs_altar DEPTH: D:2-12, Vault, Elf, Crypt ORIENT: float SUBST: T:T., )=)}], c:ccx +KMASK: T = no_monster_gen MAP ccccccc cT...Tc @@ -282,14 +283,14 @@ MONS: patrolling Angel KFEAT: C = altar_elyvilon / altar_zin / altar_shining_one MAP ..... - ..xmx.. - ..xx>xx.. + ..xmx.. + ..xx>xx.. ..xxx.xxx.. .xxxx1xxxx. .m>..C..>m. .xxxx.xxxx. ..xxx.xxx.. - ..xx>xx.. + ..xx>xx.. ..xmx.. ..... ENDMAP @@ -308,17 +309,17 @@ SUBST: C = C P:1 KFEAT: C = altar_lugonu/altar_yredelemnul/altar_kikubaaqudgha/altar_makhleb KFEAT: P = enter_abyss MAP - ..LLllLL.... + ..LLllLL.... .LllllllLLL.. ..Lll323lllLLL. .LLl32123lllLL. .LLl33C33llLL.. ..Lll323llLL... ..LLll3llL..... -...LLlllL... -....LLLL.... - ..LLLLL.. - ....LLLL. +...LLlllL... +....LLLL.... + ..LLLLL.. + ....LLLL. ENDMAP NAME: david_defended_altar_orc @@ -377,12 +378,12 @@ xxxxwwwwwwwwxxxx xxxxxxxxxxxxxxxx ENDMAP -# The mix of deep and shallow water is intended to keep the centaurs from +# The mix of deep and shallow water is intended to keep the centaurs from # escaping without requiring the player to be able to cross deep water. NAME: lemuel_centaur_altar DEPTH: D:7-20, Shoal, Lair TAGS: no_pool_fixup no_monster_gen -MONS: centaur +MONS: patrolling centaur MAP xxxxxxxxxxxxx xxxxxxxxxxwxx diff --git a/crawl-ref/source/dat/mini.des b/crawl-ref/source/dat/mini.des index b3938eff36..129e298ea2 100644 --- a/crawl-ref/source/dat/mini.des +++ b/crawl-ref/source/dat/mini.des @@ -1261,6 +1261,8 @@ NAME: solitary_fountain DEPTH: D, Elf, Vault TAGS: allow_dup extra luniq_mini SUBST: ?=TUV +KMASK: T = no_monster_gen +KMASK: U = no_monster_gen MAP ..... ..... @@ -1622,6 +1624,7 @@ SHUFFLE: 1?T SUBST: T : T V:2 SUBST: ? : 1:2 . MONS: hound / w:1 nothing / w:2 jackal +KMASK: T = no_monster_gen MAP ....... .xx+xx. diff --git a/crawl-ref/source/dat/temple.des b/crawl-ref/source/dat/temple.des index c57d22a2ef..c8501857d9 100644 --- a/crawl-ref/source/dat/temple.des +++ b/crawl-ref/source/dat/temple.des @@ -65,6 +65,8 @@ NAME: temple_fountains TAGS: temple_entry ORIENT: float SUBST: ? : T:30 U +KMASK: T = no_monster_gen +KMASK: U = no_monster_gen MAP ...?... ....... @@ -109,6 +111,8 @@ TAGS: temple_entry ORIENT: float SUBST: c:cxxx SUBST: ? : ?:40 T:30 U, ? = T:30 U +KMASK: T = no_monster_gen +KMASK: U = no_monster_gen MAP cccccccccc ccccmmmmmc @@ -126,6 +130,8 @@ ORIENT: float SUBST: ? : ?:40 T:30 U, ? = T:30 U SUBST: c:cxxx NSUBST: X = 1:= / *=m= +KMASK: T = no_monster_gen +KMASK: U = no_monster_gen MAP ccccccccccc cccmmmmmccc @@ -143,6 +149,8 @@ ORIENT: float SUBST: ? : ?:40 T:30 U, ? = T:30 U SUBST: c:cxxx NSUBST: X = 1:= / *=m= +KMASK: T = no_monster_gen +KMASK: U = no_monster_gen MAP ccccccccc cccmmmmmc @@ -157,11 +165,13 @@ ENDMAP NAME: temple_secret_doors_d WEIGHT: 1 -TAGS: temple_entry +TAGS: temple_entry ORIENT: float SUBST: ? : ?:40 T:30 U, ? = T:30 U SUBST: c:cxxx NSUBST: X = 1:= / *=m= +KMASK: T = no_monster_gen +KMASK: U = no_monster_gen MAP ccccccccccc cccmmmmmccc @@ -181,6 +191,8 @@ ORIENT: float SUBST: ? : ?:40 T:30 U, ? = T:30 U SUBST: c:cxxx NSUBST: X = 1:= / *=m= +KMASK: T = no_monster_gen +KMASK: U = no_monster_gen MAP cccccc@cccccc cccccc.cccccc @@ -264,16 +276,16 @@ MAP .......''''!!!!!!!!!???????!!!!!!!!!''''........ .......'''!!!!!!!!!????O????!!!!!!!!!'''........ .......''''!!!!!!!!!???????!!!!!!!!!''''........ -.......'''''!!!!!!!!!?????!!!!!!!!!'''''....... -x.......'''''!!!!!!!!!???!!!!!!!!!'''''........ -x........'''''!!!!!!!!!?!!!!!!!!!'''''......... -xx._......'''''!!!!!!!!!!!!!!!!!'''''......... -xxxxm......'''''''!!!!!!!!!!!'''''''.......... -xxxxxm......''''''''!!!!!!!''''''''.......... -xxxx1m_........'''''''!!!'''''''............. -xxxxxxm_..........'''''''''''............... -xxxxxxxxxx...........'''''................ -xxxxxxxxxxxx........................... +.......'''''!!!!!!!!!?????!!!!!!!!!'''''....... +x.......'''''!!!!!!!!!???!!!!!!!!!'''''........ +x........'''''!!!!!!!!!?!!!!!!!!!'''''......... +xx._......'''''!!!!!!!!!!!!!!!!!'''''......... +xxxxm......'''''''!!!!!!!!!!!'''''''.......... +xxxxxm......''''''''!!!!!!!''''''''.......... +xxxx1m_........'''''''!!!'''''''............. +xxxxxxm_..........'''''''''''............... +xxxxxxxxxx...........'''''................ +xxxxxxxxxxxx........................... ENDMAP ############################################################################## @@ -281,7 +293,7 @@ ENDMAP # # To reach the Temple, you just have to walk straight. Note that the # frequency of the flames is low enough that you have to spend a fair -# amount of time off the path to get hit by one. And at this depth +# amount of time off the path to get hit by one. And at this depth # they should not be fatal to anyone. -LP # NAME: temple_firewalk @@ -324,7 +336,7 @@ ENDMAP ############################################################################### # Firewalk II (Lemuel) # -# A second version, with the safe path marked. Personally I don't think +# A second version, with the safe path marked. Personally I don't think # it's necessary, but it does make it harder to kill yourself. -LP # NAME: temple_firewalk_marked |