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authorJude Brown <bookofjude@users.sourceforge.net>2009-11-12 19:45:44 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-11-12 19:45:44 +1000
commitf80d6f4e45cbee76a1184268a5e10fcde7ba6c52 (patch)
tree9a27eef81e2e94655cd23ecaa8e270cb99e5510c
parent576ccd691ef3a7e3a779845cc52d6d223f819dd8 (diff)
downloadcrawl-ref-f80d6f4e45cbee76a1184268a5e10fcde7ba6c52.tar.gz
crawl-ref-f80d6f4e45cbee76a1184268a5e10fcde7ba6c52.zip
Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.
-rw-r--r--crawl-ref/source/acr.cc2
-rw-r--r--crawl-ref/source/beam.cc12
-rw-r--r--crawl-ref/source/directn.cc2
-rw-r--r--crawl-ref/source/enum.h10
-rw-r--r--crawl-ref/source/ghost.cc4
-rw-r--r--crawl-ref/source/it_use2.cc4
-rw-r--r--crawl-ref/source/item_use.cc2
-rw-r--r--crawl-ref/source/mon-cast.cc4
-rw-r--r--crawl-ref/source/mon-spll.h4
-rw-r--r--crawl-ref/source/mon-util.cc2
-rw-r--r--crawl-ref/source/monster.cc10
-rw-r--r--crawl-ref/source/newgame.cc4
-rw-r--r--crawl-ref/source/player.cc16
-rw-r--r--crawl-ref/source/spells4.cc8
-rw-r--r--crawl-ref/source/spl-book.cc2
-rw-r--r--crawl-ref/source/spl-cast.cc4
-rw-r--r--crawl-ref/source/spl-data.h2
-rw-r--r--crawl-ref/source/spl-mis.cc2
-rw-r--r--crawl-ref/source/tilepick.cc2
19 files changed, 48 insertions, 48 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index 83761a7cb6..850991c7de 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -2504,7 +2504,7 @@ static void _decrement_durations()
Options.tutorial_events[TUT_YOU_ENCHANTED] = tut_slow;
}
- if (you.duration[DUR_BACKLIGHT] && !--you.duration[DUR_BACKLIGHT]
+ if (you.duration[DUR_CORONA] && !--you.duration[DUR_CORONA]
&& !you.backlit())
{
mpr("You are no longer glowing.", MSGCH_DURATION);
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 2540116d7b..bd777efe11 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -1181,14 +1181,14 @@ const zap_info zap_data[] = {
},
{
- ZAP_BACKLIGHT,
+ ZAP_CORONA,
"0",
100,
NULL,
NULL,
BLUE,
true,
- BEAM_BACKLIGHT,
+ BEAM_CORONA,
DCHAR_SPACE,
false,
false,
@@ -3793,7 +3793,7 @@ void bolt::affect_player_enchantment()
you.put_to_sleep(ench_power);
break;
- case BEAM_BACKLIGHT:
+ case BEAM_CORONA:
you.backlight();
obvious_effect = true;
break;
@@ -5221,7 +5221,7 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon)
}
return (MON_UNAFFECTED);
- case BEAM_BACKLIGHT:
+ case BEAM_CORONA:
if (backlight_monsters(mon->pos(), hit, 0))
{
obvious_effect = true;
@@ -5324,7 +5324,7 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon)
if (!mon->has_ench(ENCH_INVIS) && mon->add_ench(ENCH_INVIS))
{
// A casting of invisibility erases backlight.
- mon->del_ench(ENCH_BACKLIGHT);
+ mon->del_ench(ENCH_CORONA);
// Can't use simple_monster_message() here, since it checks
// for visibility of the monster (and it's now invisible).
@@ -6127,7 +6127,7 @@ std::string beam_type_name(beam_type type)
case BEAM_ENSLAVE_DEMON: return ("enslave demon");
case BEAM_BLINK: return ("blink");
case BEAM_PETRIFY: return ("petrify");
- case BEAM_BACKLIGHT: return ("backlight");
+ case BEAM_CORONA: return ("backlight");
case BEAM_PORKALATOR: return ("porkalator");
case BEAM_HIBERNATION: return ("sleep");
case BEAM_BERSERK: return ("berserk");
diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc
index b0349a6721..45437ab529 100644
--- a/crawl-ref/source/directn.cc
+++ b/crawl-ref/source/directn.cc
@@ -2992,7 +2992,7 @@ static std::string _describe_mons_enchantment(const monsters &mons,
case ENCH_POISON: return "poisoned";
case ENCH_SICK: return "sick";
case ENCH_ROT: return "rotting away"; //jmf: "covered in sores"?
- case ENCH_BACKLIGHT: return "softly glowing";
+ case ENCH_CORONA: return "softly glowing";
case ENCH_SLOW: return "moving slowly";
case ENCH_BERSERK: return "berserk";
case ENCH_BATTLE_FRENZY: return "consumed by blood-lust";
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index ac07751bde..6408f267ca 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -243,7 +243,7 @@ enum beam_type // beam[].flavour
BEAM_ENSLAVE_DEMON,
BEAM_BLINK,
BEAM_PETRIFY,
- BEAM_BACKLIGHT, // 45
+ BEAM_CORONA, // 45
BEAM_PORKALATOR,
BEAM_HIBERNATION,
BEAM_BERSERK,
@@ -1147,7 +1147,7 @@ enum duration_type
DUR_CONFUSING_TOUCH,
DUR_SURE_BLADE,
- DUR_BACKLIGHT,
+ DUR_CORONA,
DUR_DEATHS_DOOR,
DUR_FIRE_SHIELD,
@@ -1221,7 +1221,7 @@ enum enchant_type
ENCH_ROT, // 10
ENCH_SUMMON,
ENCH_ABJ,
- ENCH_BACKLIGHT,
+ ENCH_CORONA,
ENCH_CHARM,
ENCH_STICKY_FLAME, // 15
ENCH_GLOWING_SHAPESHIFTER,
@@ -2832,7 +2832,7 @@ enum spell_type
SPELL_SHATTER,
SPELL_DISPERSAL,
SPELL_DISCHARGE,
- SPELL_BACKLIGHT,
+ SPELL_CORONA,
SPELL_INTOXICATE,
SPELL_EVAPORATE,
SPELL_FRAGMENTATION,
@@ -3120,7 +3120,7 @@ enum zap_type
ZAP_ORB_OF_FRAGMENTATION,
ZAP_THROW_ICICLE,
ZAP_ICE_STORM,
- ZAP_BACKLIGHT,
+ ZAP_CORONA,
ZAP_HIBERNATION,
ZAP_FLAME_TONGUE,
ZAP_SANDBLAST,
diff --git a/crawl-ref/source/ghost.cc b/crawl-ref/source/ghost.cc
index 3c813f0a8c..0bfb9a0938 100644
--- a/crawl-ref/source/ghost.cc
+++ b/crawl-ref/source/ghost.cc
@@ -69,7 +69,7 @@ static spell_type search_order_conj[] = {
SPELL_SANDBLAST,
SPELL_MAGIC_DART,
SPELL_HIBERNATION,
- SPELL_BACKLIGHT,
+ SPELL_CORONA,
SPELL_NO_SPELL, // end search
};
@@ -114,7 +114,7 @@ static spell_type search_order_misc[] = {
SPELL_TELEPORT_OTHER,
// 10
SPELL_DIG,
- SPELL_BACKLIGHT,
+ SPELL_CORONA,
SPELL_NO_SPELL, // end search
};
diff --git a/crawl-ref/source/it_use2.cc b/crawl-ref/source/it_use2.cc
index b8cee7b101..bbe84c93e7 100644
--- a/crawl-ref/source/it_use2.cc
+++ b/crawl-ref/source/it_use2.cc
@@ -304,7 +304,7 @@ bool potion_effect(potion_type pot_eff, int pow, bool drank_it, bool was_known)
// And also cancel backlight (for whatever good that will
// do).
- you.duration[DUR_BACKLIGHT] = 0;
+ you.duration[DUR_CORONA] = 0;
return (true);
}
@@ -324,7 +324,7 @@ bool potion_effect(potion_type pot_eff, int pow, bool drank_it, bool was_known)
}
// Invisibility cancels backlight.
- you.duration[DUR_BACKLIGHT] = 0;
+ you.duration[DUR_CORONA] = 0;
// Now multiple invisiblity casts aren't as good. -- bwr
if (!you.duration[DUR_INVIS])
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index d0644d47ce..eda4114516 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -5069,7 +5069,7 @@ static void _vulnerability_scroll()
ENCH_FEAR,
ENCH_CONFUSION,
ENCH_INVIS,
- ENCH_BACKLIGHT,
+ ENCH_CORONA,
ENCH_CHARM,
ENCH_PARALYSIS,
ENCH_PETRIFYING,
diff --git a/crawl-ref/source/mon-cast.cc b/crawl-ref/source/mon-cast.cc
index 5f1824aa35..402576bd14 100644
--- a/crawl-ref/source/mon-cast.cc
+++ b/crawl-ref/source/mon-cast.cc
@@ -271,8 +271,8 @@ bolt mons_spells( monsters *mons, spell_type spell_cast, int power,
beam.flavour = BEAM_HASTE;
break;
- case SPELL_BACKLIGHT:
- beam.flavour = BEAM_BACKLIGHT;
+ case SPELL_CORONA:
+ beam.flavour = BEAM_CORONA;
beam.is_beam = true;
break;
diff --git a/crawl-ref/source/mon-spll.h b/crawl-ref/source/mon-spll.h
index 84bf0e05a0..e246092c2a 100644
--- a/crawl-ref/source/mon-spll.h
+++ b/crawl-ref/source/mon-spll.h
@@ -1080,7 +1080,7 @@
SPELL_SLOW,
SPELL_SUMMON_UGLY_THING,
SPELL_PORKALATOR,
- SPELL_BACKLIGHT,
+ SPELL_CORONA,
SPELL_INVISIBILITY
}
},
@@ -1088,7 +1088,7 @@
{ MST_DOWAN,
{
SPELL_THROW_FROST,
- SPELL_BACKLIGHT,
+ SPELL_CORONA,
SPELL_BLINK,
SPELL_THROW_FLAME,
SPELL_HASTE_OTHER,
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc
index d7fa8b93d4..06ec8b7a61 100644
--- a/crawl-ref/source/mon-util.cc
+++ b/crawl-ref/source/mon-util.cc
@@ -2355,7 +2355,7 @@ bool ms_waste_of_time( const monsters *mon, spell_type monspell )
ret = (!foe || foe->holiness() != MH_UNDEAD);
break;
- case SPELL_BACKLIGHT:
+ case SPELL_CORONA:
ret = (!foe || foe->backlit());
break;
diff --git a/crawl-ref/source/monster.cc b/crawl-ref/source/monster.cc
index 1982175f14..afbb16af7c 100644
--- a/crawl-ref/source/monster.cc
+++ b/crawl-ref/source/monster.cc
@@ -2847,7 +2847,7 @@ bool monsters::asleep() const
bool monsters::backlit(bool check_haloed) const
{
- return (has_ench(ENCH_BACKLIGHT)
+ return (has_ench(ENCH_CORONA)
|| ((check_haloed) ? haloed() : false));
}
@@ -4319,7 +4319,7 @@ void monsters::remove_enchantment_effect(const mon_enchant &me, bool quiet)
behaviour_event(this, ME_EVAL);
break;
- case ENCH_BACKLIGHT:
+ case ENCH_CORONA:
if (!quiet)
{
if (visible_to(&you))
@@ -4512,7 +4512,7 @@ void monsters::timeout_enchantments(int levels)
{
switch (i->first)
{
- case ENCH_POISON: case ENCH_ROT: case ENCH_BACKLIGHT:
+ case ENCH_POISON: case ENCH_ROT: case ENCH_CORONA:
case ENCH_STICKY_FLAME: case ENCH_ABJ: case ENCH_SHORT_LIVED:
case ENCH_SLOW: case ENCH_HASTE: case ENCH_MIGHT: case ENCH_FEAR:
case ENCH_INVIS: case ENCH_CHARM: case ENCH_SLEEP_WARY:
@@ -4658,7 +4658,7 @@ void monsters::apply_enchantment(const mon_enchant &me)
case ENCH_PETRIFYING:
case ENCH_PETRIFIED:
case ENCH_SICK:
- case ENCH_BACKLIGHT:
+ case ENCH_CORONA:
case ENCH_ABJ:
case ENCH_CHARM:
case ENCH_SLEEP_WARY:
@@ -6019,7 +6019,7 @@ int mon_enchant::calc_duration(const monsters *mons,
cturn = 1000 * (deg - 1) / _mod_speed(333, mons->speed);
cturn += 1000 / _mod_speed(250, mons->speed);
break;
- case ENCH_BACKLIGHT:
+ case ENCH_CORONA:
if (deg > 1)
cturn = 1000 * (deg - 1) / _mod_speed(200, mons->speed);
cturn += 1000 / _mod_speed(100, mons->speed);
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index f3115d6d48..b0760bc6de 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -1646,7 +1646,7 @@ static void _give_basic_spells(job_type which_job)
which_spell = SPELL_PAIN;
break;
case JOB_ENCHANTER:
- which_spell = SPELL_BACKLIGHT;
+ which_spell = SPELL_CORONA;
break;
case JOB_FIRE_ELEMENTALIST:
which_spell = SPELL_FLAME_TONGUE;
@@ -2427,7 +2427,7 @@ static void _give_wanderer_spell(skill_type skill)
break;
case SK_ENCHANTMENTS:
- spell = SPELL_BACKLIGHT;
+ spell = SPELL_CORONA;
break;
}
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index b3d7218db1..49d210f4ec 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -6895,7 +6895,7 @@ bool player::visible_to(const actor *looker) const
bool player::backlit(bool check_haloed) const
{
- return (get_contamination_level() > 0 || duration[DUR_BACKLIGHT]
+ return (get_contamination_level() > 0 || duration[DUR_CORONA]
|| (check_haloed ? haloed() : false));
}
@@ -6904,22 +6904,22 @@ void player::backlight()
{
if (!this->duration[DUR_INVIS])
{
- if (this->duration[DUR_BACKLIGHT])
+ if (this->duration[DUR_CORONA])
mpr("You glow brighter.");
else
mpr("You are outlined in light.");
- this->duration[DUR_BACKLIGHT] += random_range(15, 35);
- if (this->duration[DUR_BACKLIGHT] > 250)
- this->duration[DUR_BACKLIGHT] = 250;
+ this->duration[DUR_CORONA] += random_range(15, 35);
+ if (this->duration[DUR_CORONA] > 250)
+ this->duration[DUR_CORONA] = 250;
}
else
{
mpr("You feel strangely conspicuous.");
- this->duration[DUR_BACKLIGHT] += random_range(3, 5);
- if (this->duration[DUR_BACKLIGHT] > 250)
- this->duration[DUR_BACKLIGHT] = 250;
+ this->duration[DUR_CORONA] += random_range(3, 5);
+ if (this->duration[DUR_CORONA] > 250)
+ this->duration[DUR_CORONA] = 250;
}
}
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc
index b046c0ac29..3458dc6671 100644
--- a/crawl-ref/source/spells4.cc
+++ b/crawl-ref/source/spells4.cc
@@ -1036,22 +1036,22 @@ bool backlight_monsters(coord_def where, int pow, int garbage)
if (mons_class_flag(monster->type, M_GLOWS))
return (false);
- mon_enchant bklt = monster->get_ench(ENCH_BACKLIGHT);
+ mon_enchant bklt = monster->get_ench(ENCH_CORONA);
const int lvl = bklt.degree;
// This enchantment overrides invisibility (neat).
if (monster->has_ench(ENCH_INVIS))
{
- if (!monster->has_ench(ENCH_BACKLIGHT))
+ if (!monster->has_ench(ENCH_CORONA))
{
monster->add_ench(
- mon_enchant(ENCH_BACKLIGHT, 1, KC_OTHER, random_range(30, 50)));
+ mon_enchant(ENCH_CORONA, 1, KC_OTHER, random_range(30, 50)));
simple_monster_message(monster, " is lined in light.");
}
return (true);
}
- monster->add_ench(mon_enchant(ENCH_BACKLIGHT, 1));
+ monster->add_ench(mon_enchant(ENCH_CORONA, 1));
if (lvl == 0)
simple_monster_message(monster, " is outlined in light.");
diff --git a/crawl-ref/source/spl-book.cc b/crawl-ref/source/spl-book.cc
index 1c71fbdd8c..989e5db899 100644
--- a/crawl-ref/source/spl-book.cc
+++ b/crawl-ref/source/spl-book.cc
@@ -320,7 +320,7 @@ static spell_type spellbook_template_array[][SPELLBOOK_SIZE] =
},
// 24 - Book of Charms
- {SPELL_BACKLIGHT,
+ {SPELL_CORONA,
SPELL_REPEL_MISSILES,
SPELL_HIBERNATION,
SPELL_CONFUSE,
diff --git a/crawl-ref/source/spl-cast.cc b/crawl-ref/source/spl-cast.cc
index 7ae0ca5e6e..25c7058974 100644
--- a/crawl-ref/source/spl-cast.cc
+++ b/crawl-ref/source/spl-cast.cc
@@ -1738,8 +1738,8 @@ spret_type your_spells(spell_type spell, int powc, bool allow_fail)
cast_confusing_touch(powc);
break;
- case SPELL_BACKLIGHT:
- if (!zapping(ZAP_BACKLIGHT, powc + 10, beam, true))
+ case SPELL_CORONA:
+ if (!zapping(ZAP_CORONA, powc + 10, beam, true))
return (SPRET_ABORT);
break;
diff --git a/crawl-ref/source/spl-data.h b/crawl-ref/source/spl-data.h
index e81560a409..f7a118fb82 100644
--- a/crawl-ref/source/spl-data.h
+++ b/crawl-ref/source/spl-data.h
@@ -1807,7 +1807,7 @@
},
{
- SPELL_BACKLIGHT, "Corona",
+ SPELL_CORONA, "Corona",
SPTYP_ENCHANTMENT,
SPFLAG_DIR_OR_TARGET | SPFLAG_NOT_SELF,
1,
diff --git a/crawl-ref/source/spl-mis.cc b/crawl-ref/source/spl-mis.cc
index e348a4c61c..5a1452e7da 100644
--- a/crawl-ref/source/spl-mis.cc
+++ b/crawl-ref/source/spl-mis.cc
@@ -630,7 +630,7 @@ void MiscastEffect::_potion_effect(int pot_eff, int pot_pow)
// There's no levitation enchantment for monsters, and,
// anyway, it's not nearly as inconvenient for monsters as
// for the player, so backlight them instead.
- mon_target->add_ench(mon_enchant(ENCH_BACKLIGHT, pot_pow, kc));
+ mon_target->add_ench(mon_enchant(ENCH_CORONA, pot_pow, kc));
break;
case POT_BERSERK_RAGE:
if (target->can_go_berserk())
diff --git a/crawl-ref/source/tilepick.cc b/crawl-ref/source/tilepick.cc
index c3ec97ed8e..561d790dd1 100644
--- a/crawl-ref/source/tilepick.cc
+++ b/crawl-ref/source/tilepick.cc
@@ -2819,7 +2819,7 @@ int tileidx_spell(spell_type spell)
// Enchantment
case SPELL_CONFUSING_TOUCH: return TILEG_CONFUSING_TOUCH;
- case SPELL_BACKLIGHT: return TILEG_CORONA;
+ case SPELL_CORONA: return TILEG_CORONA;
case SPELL_PROJECTED_NOISE: return TILEG_PROJECTED_NOISE;
case SPELL_SURE_BLADE: return TILEG_SURE_BLADE;
case SPELL_TUKIMAS_VORPAL_BLADE: return TILEG_TUKIMAS_VORPAL_BLADE;