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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-20 16:58:33 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-20 16:58:33 +0000
commitf8e07757783f16b06c424abac4aa08b8577454d3 (patch)
tree247dfc999adc99a7ed50d04ca56abfde0f64d016
parent9b5bc8fd4f63dda5b587ab08b634d4f9cdf20a06 (diff)
downloadcrawl-ref-f8e07757783f16b06c424abac4aa08b8577454d3.tar.gz
crawl-ref-f8e07757783f16b06c424abac4aa08b8577454d3.zip
Cleanup of manual (patches 1798238, 1798239) and of claw
mutation as well as the breathe poison one (patches 1795977, 1797293). All patches by dolorous. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2165 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r--crawl-ref/docs/crawl_manual.txt24
-rw-r--r--crawl-ref/source/mutation.cc44
2 files changed, 46 insertions, 22 deletions
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt
index fa34e0386e..6ebd6cb595 100644
--- a/crawl-ref/docs/crawl_manual.txt
+++ b/crawl-ref/docs/crawl_manual.txt
@@ -1336,11 +1336,12 @@ at using armour and shields. They are poor at missile combat, the single
exception being crossbows, those being rather mechanical weapons. Since
pole-arms usually are too big for them to wield comfortably, they make
quite bad weapons for Dwarves.
+
In general, they are rather resistant to magic than capable of dealing
with it. However, they are very proficient at earth and fire magics.
Thus, many a Mountain Dwarf started career as an elementalist in one of
-those schools.
-They advance in levels at a similar rate to Grey and Deep elves.
+those schools. They advance in levels at a similar rate to Grey and Deep
+elves.
Halflings:
----------
@@ -1377,14 +1378,14 @@ Hill orcs are orcs from the upper world who, jealous of the riches which
their cousins the cave orcs possess below the ground, descend in search
of plunder and adventure.
-Hill orcs are as robust as the hill dwarves, but have very low reserves
-of magical energy. Their forte is brute-force fighting, and they are
-skilled at using most hand weapons (with the exception of short blades,
-at which they are only fair), although they are not particularly good at
-using missile weapons. They prefer to use their own weapons. Orcs are
-poor at using most types of magic with the exception of conjurations,
-necromancy, and earth and fire elemental magic. They advance as quickly
-as humans.
+Hill orcs are as robust as the mountain dwarves, but have very low
+reserves of magical energy. Their forte is brute-force fighting, and
+they are skilled at using most hand weapons (with the exception of short
+blades, at which they are only fair), although they are not particularly
+good at using missile weapons. They prefer to use their own weapons.
+Orcs are poor at using most types of magic with the exception of
+conjurations, necromancy, and earth and fire elemental magic. They
+advance as quickly as humans.
Kobolds:
--------
@@ -1456,7 +1457,8 @@ Genealogists would call these species Common Ogres and Sapient Ogres rather,
yet the folklore labels stuck somehow. These two are genuinely different
races stemming from a mythological progenitor, the Primordial Ogre.
While crossbreeding is possible, it is generally frowned upon in Ogre
-societies: the resulting offspring is often ill-fated, and in very rare cases, even two-headed ogres result.
+societies: the resulting offspring is often ill-fated, and in very rare
+cases, even two-headed ogres result.
Ogres are huge, chunky creatures who usually live to do nothing more than
smash, smash, smash, and destroy. They have great physical strength, but
diff --git a/crawl-ref/source/mutation.cc b/crawl-ref/source/mutation.cc
index b09cf787dd..fe617537f4 100644
--- a/crawl-ref/source/mutation.cc
+++ b/crawl-ref/source/mutation.cc
@@ -51,24 +51,30 @@
int how_mutated(void);
char body_covered(void);
-const char* troll_claw_messages[3] = {
+const char *troll_claw_descrip[4] = {
+ "You have claws for hands.",
+ "You have sharp claws for hands.",
+ "You have very sharp claws for hands.",
+ "You have claws sharper than steel for hands."
+};
+
+const char *troll_claw_gain[3] = {
"Your claws sharpen.",
"Your claws sharpen.",
"Your claws steel!"
};
-const char* naga_speed_descrip[4] = {
+const char *troll_claw_lose[3] = {
+ "Your claws look duller.",
+ "Your claws look duller.",
+ "Your claws feel softer."
+};
+
+const char *naga_speed_descrip[4] = {
"You cover the ground very slowly.", // 10*14/10 = 14
"You cover the ground rather slowly.", // 8*14/10 = 11
"You cover the ground rather quickly.", // 7*14/10 = 9
- "You cover the ground quickly.", // 6*14/10 = 8
-};
-
-const char* troll_claw_descrip[4] = {
- "You have claws for hands.",
- "You have sharp claws for hands.",
- "You have very sharp claws for hands.",
- "You have claws sharper than steel for hands."
+ "You cover the ground quickly." // 6*14/10 = 8
};
const char *mutation_descrip[][3] = {
@@ -1187,6 +1193,13 @@ formatted_string describe_mutations()
{
if (you.mutation[i] != 0 && !you.demon_pow[i])
{
+ // this is already handled above:
+ if (you.species == SP_NAGA &&
+ (i == MUT_BREATHE_POISON || i == MUT_FAST))
+ continue;
+ if (you.species == SP_TROLL && i == MUT_CLAWS)
+ continue;
+
have_any = true;
result += mutation_name(static_cast<mutation_type>(i));
@@ -1460,6 +1473,9 @@ bool mutate(mutation_type which_mutation, bool failMsg, bool force_mutation,
return false;
}
+ if (mutat == MUT_BREATHE_POISON && you.species != SP_NAGA)
+ return false;
+
if (mutat == MUT_BIG_WINGS && !player_genus(GENPC_DRACONIAN))
return false;
@@ -1612,7 +1628,7 @@ bool mutate(mutation_type which_mutation, bool failMsg, bool force_mutation,
break;
case MUT_CLAWS:
- mpr((you.species == SP_TROLL ? troll_claw_messages
+ mpr((you.species == SP_TROLL ? troll_claw_gain
: gain_mutation[mutat])[you.mutation[mutat]],
MSGCH_MUTATION);
@@ -1875,6 +1891,12 @@ bool delete_mutation(mutation_type which_mutation, bool force)
case MUT_BONEY_PLATES:
modify_stat(STAT_DEXTERITY, 1, true);
+ case MUT_CLAWS:
+ mpr((you.species == SP_TROLL ? troll_claw_lose
+ : lose_mutation[mutat])[you.mutation[mutat] - 1],
+ MSGCH_MUTATION);
+ break;
+
default:
mpr(lose_mutation[mutat][you.mutation[mutat] - 1], MSGCH_MUTATION);
break;