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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-17 03:48:08 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-17 03:48:08 +0000
commitf8fed529e3de58876d111131ef0deaac98f9d2cb (patch)
treebaa7573e72cd3baf30d9a63bfd747c7d401efad3
parent20ffc0ca15dea68e107dcc84955c51d0e4790780 (diff)
downloadcrawl-ref-f8fed529e3de58876d111131ef0deaac98f9d2cb.tar.gz
crawl-ref-f8fed529e3de58876d111131ef0deaac98f9d2cb.zip
Add more minor cosmetic fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5911 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r--crawl-ref/source/monstuff.cc18
1 files changed, 11 insertions, 7 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index afc2d02639..825fc4e96f 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -4918,7 +4918,7 @@ static bool _mons_announce_cast(monsters *monster, bool nearby,
// a spell was cast.
//
//---------------------------------------------------------------
-static bool _handle_spell( monsters *monster, bolt & beem )
+static bool _handle_spell(monsters *monster, bolt &beem)
{
bool monsterNearby = mons_near(monster);
bool finalAnswer = false; // as in: "Is that your...?" {dlb}
@@ -4962,7 +4962,8 @@ static bool _handle_spell( monsters *monster, bolt & beem )
if (!mon_enemies_around(monster))
{
- // Forces the casting of dig when player not visible - this is EVIL!
+ // Force the casting of dig when the player is not visible -
+ // this is EVIL!
if (monster->has_spell(SPELL_DIG)
&& mons_is_seeking(monster))
{
@@ -5079,7 +5080,7 @@ static bool _handle_spell( monsters *monster, bolt & beem )
}
// Up to four tries to pick a spell.
- for (int loopy = 0; loopy < 4; loopy ++)
+ for (int loopy = 0; loopy < 4; ++loopy)
{
bool spellOK = false;
@@ -5126,17 +5127,19 @@ static bool _handle_spell( monsters *monster, bolt & beem )
spellOK = false;
}
else if (ms_direct_nasty(spell_cast)
- && mons_aligned(monster_index(monster), monster->foe))
+ && mons_aligned(monster_index(monster),
+ monster->foe))
{
spellOK = false;
}
- else if (monster->foe == MHITYOU || monster->foe == MHITNOT)
+ else if (monster->foe == MHITYOU
+ || monster->foe == MHITNOT)
{
// XXX: Note the crude hack so that monsters can
// use ME_ALERT to target (we should really have
// a measure of time instead of peeking to see
// if the player is still there). -- bwr
- if (!mons_player_visible( monster )
+ if (!mons_player_visible(monster)
&& (monster->target_x != you.x_pos
|| monster->target_y != you.y_pos
|| coinflip()))
@@ -5144,7 +5147,8 @@ static bool _handle_spell( monsters *monster, bolt & beem )
spellOK = false;
}
}
- else if (!mon_can_see_monster(monster, &menv[monster->foe]))
+ else if (!mon_can_see_monster(monster,
+ &menv[monster->foe]))
{
spellOK = false;
}